would love to see a spinner on the right orbit of aliens!
I would also like to see the return or lighting a spinner to increase value! and an insert light to go along with it.
For me, full throttle is what is giving alien a chance. That is the game actively being built and getting the gears moving. Sure will be cool to see alien but without fullt i would not even be considering alien.
What i really hope is that we eventually see a wooly kit!
Looking forward to the reveal Aurich!
Side note, fing thread becomes like swiss cheese once you put a person on ignore. i have never used it till recently and have found it to be a pretty slick feature and has streamlined much of my reading on pinside. just wish more would do it and then the noise ratio may drop over time.
Looks pretty cool Aurich. Lightin is going to be VERY important for the immersion on this game!
Quoted from Shapeshifter:
The only bits that at the moment seem a bit incongruent are the red bug stomper the nostromo ship/emblem. The style of those seems different to the rest of the p/f.
agreed that this feels a bit out of place but cant really decide till full populated. I am guessing more color and texture for the plastics.
really looking forward to shooting this deck! I like the looks and the layout appears fun.
I can say that after just 4 days of Full Throttle in house (well my house for initial setup/play testing and now out at Pooleys in Madison) that I am VERY pumped to see aliens unfold!
I am hyper critical of games and the build quality all around, overall great engineering, and LEAPS forward in pinball that Heighway have shown are really phenomenal! The only thing I see left for them to do it ramp up production when Aliens is ready and hopefully have another deck ready just after that.
If I can start seeing 2 new titles each year then I know where the majority of my pinball dollars are likely going in the future. Toss on that that the price point/bang for the buck is loads better than any other 6k game out there(and the possibility of a kit for 60%?; that is a bargin if you are space challenged and like to have more games).
I highly suggest that anyone thinking of where you are spending your money to go put some time on FullT now and see what you really think.
If anyone is ever in the Madison area (or coming to MGC since Madison Pinball is taking the game there to share) wants to see under the hood at how well designed and beautiful the game is then let me know. Assuming I am available I would be happy to meet you and give you a tour. The quality is so good it desrves to be shown off!
do we know if an Alien prototype will be at TPF?
If not ready for TPF then Andrew should bring it to MGC a month later. Since we will already have our FullT there it only makes sense
Quoted from Zampinator:
At the end of the day, $1,500 is a small amount to put down/invest in Alien & Heighway Pinball, & it's fun to feel like your vested in the project.
on top of that they are already proving they can do the most difficult part of making a game, the actual production and delivery!
Quoted from RazerX:
So Heighway games do not come with a coin door that has a DBV slot??
nope. At least currently they come with the same crappy door that Spooky uses. 2 coin slot and no space to even install a DBV.
given the price I am not sure why both Heighway and Spooky are not using the 2 slot w DBV slot that Happ makes. about $100 and I bet they can get a bulk buy discount to bring the price way down.
I do believe the change is coming for heighway to a 2 coin door WITH a DBV. We are game #41 so I am still OK with cutting them a little slack. They did reengineer the trough to be positioned differently so a DBV will fit (at least that is how I understand it). Lats I was told, Alien will come with a door that accepts a DBV.
I think coins are the more common thing in UK so I can understand them not having them at the start. Heighway has been AMAZING about making adjustments so I am sure this is something that will happen also.
to the questions at hand, has anyone tapped into their FullT to put in a new coi door with DBV?
this is the door I am planning to order and woudl liek to know if it will work and ALSO, if a DBV upstacker will fit or if I need to use a dumper? I am wondering where you gabbed power from? Where you tapped into switches or if there is already wire harness slot for DBV? and also how things fit and if door will close once DBV is installed?
Quoted from Perspex:
How great would it have been to have Nordman see this machine to completion. It's a shame, but we can be grateful for the early input he provided...it lends confidence to the final product. I'm getting more and more excited to see/play this thing as time goes on.
he left to go work on Elvira 3 and a few other projects he is trying to get Stern to make. While Dennis provided a PC reason for his leaving based on the logical reality of the game not being ready for a ways out, he also had his own personal reaosns which he left
hey Dave, not to be off topic, but when is the next software update coming for FullT?
Dont forget to support us while also working on Aliens.
I have seen the video ( a while ago actually) and it is fricking awesome looking.
I will say that an IN PLAYFIELD screen is revolutionary. Backbox is really cool for spectators (and that is a big part of pinball), but the in playfield screen is really great for feedback and possibilities are cool. It does take a while to get used to the in playfield screen oddly enough.
We have Full Throttle on route (it is doing very well despite currently only taking quarters; but DBV door is soon on its way) and all the players take 10 or so games it seems before they stop looking up at the backbox screen and train them selves to look at the in playfield screen They then all universally say how cool it is for playing and the feedback. I think FullT is just scraping the surface in current code of how the in pf screen can and will be used in the future.
Quoted from aeonblack:
This is actually the first use for the large backglass screen that has interested me. It would have to be homebrew, without a doubt, but it would be a really cool mod to do to the game. But, I'm happy sticking with the smaller screen for now. I can always add that in later.
I would rather the micro camera be at the top of the backbox and show the whole playfield (inverted so right side up). This would be great for others hanging out and watching each other play.
Worth note that the thing I am most excited about with heighway.
We have games from EVERY manufacturer currently making games for play (on route in Madison) and Full Throttle is by far the best built, least headache, best engineered, and all around most sturdy of ALL the games we have put out in the past 3 years.
that game still had the protective coating on it. Guessing the distributor left it on to protect the screen during TPF?
Screens are in fact super clear and sharp!
Quoted from Mr68:
That's your prerogative but it's more than just me you'd be explaining to. I'm not the only one with concerns here. And I think these unanswered questions will linger for you and create doubt. What a pity.
why the witch hunt all of a sudden Kim?
Are there really concerns here? Heighway has delivered a bunch of Full Throttles to large aclaim and praise. Their customer service has been nothing short of amazing. They seem to be very deep into development of Aliens with expected reveal in the near future and I would assume a flippable game/prototype at Expo in under 2 months.
Companies come and go but by all accounts the current Heighway is doing alot of things right.
all I want to know is can I take my kit home from Expo to drop in my FullT on route?
Quoted from Aurich:
will only come to light after the US team is actually standing in front of the game and flipping for the first time.
I would love to help tweak and provide rulseset comments if you need someone with a good idea, tons of ruleset experience, and some novel ideas. I have helped to polish other games and enjoy the process.
Rubberducks, i missed it and would like the context...
Who are you and how do you have all this info?
Quoted from dannunz:
I really think the game needs to be at expo working well or it will be a big missed opportunity for heighway pinball. These guys should be working around the clock to get this done. Make it happen Andrew! I'm pulling for you guys see you at expo.
agree 100%!!! I need to see and PLAY aliens!
WOW! All together this looks amazing!
I count 19 main shots (more if looking at extra flipper shots), drop targets, 2 spinners, magnet, 2 interactive toys, 2 METAL ramps, 4 flippers, and it appears to have a really nice layout of shot.
SUPER excited to play this at expo!
Aurich, the art looks really nice as a package!
great job! looking forward to seeing it in person where I am sure it will 'pop' even more.
I have said it before but will say it again.
The quality if engineering, design, and assembly on Full Throttle is a log scale better than ALL other companies.
I route and help maintain over 25 pins ranging from spooky, JJP, Stern, and FullT. The build quality on FullT is the absolute top of the pile and that was their first game.
Now they have a great theme, a real artist, a better layout (FullT already rocks to play), the good induction switch technology which means the ball just screams!, good coding team. I mean... I dont want to be too excited, but hot damn this is gonna be fun to play!!!!
Then you toss on the price point and WOW! Looking forward to talking with Andrew and playing this thing in less than a week!!!!!!!!!!!!!!
Quoted from PanzerFreak:
Now I just hope that the code support for Alien is strong as that is part of the reason why I didn't buy a Full Throttle (same with a GB premium). Without solid and deep code any pinball machine regardless of how cool the playfield looks or how many toys it has is just a box of lights.
Have you played Full T?
The current code is great and just needs minor polish/tweaks to make it finished. I am yet to complete the game and probably have 300 plays on it myself.
It was solid from the start, got some updates, and heighway has made clear that they are committed to finishing the polish after they get some breathing room post Aliens.
Quoted from sevenrites:
It takes away from the playfield art, and we all probably look at display screens all day long too much as it is. I think it's going to either be a distraction from trying to make shots, or ignored to make shots.
I have found with Full throttle it is the perfect place for a feedback screen. Makes it easy to figure out where you are and where you are going. Also the screen art is good at times and integrates well with the physical pf art (guessing that will be even better on Alien give the theme and dark nature of the theme).
Quoted from Darcy:
Here is a stupid question.
With that side art being lit, from inside, is this art work panel held in securely? Could some one kick out, or pry out that panel to access the coin box area?
Using the side of the cabinet for lit artwork is really cool, BTW.
There is a whole 2nd layer of cabinet behind the lit art. no way to kick it out.
Quoted from HeighwayPinball:
Thanks for all the positive messages.
The Xeno model has changed a little - due to requests from FOX. But the same level of detail remains, and will be present on all games.
Hilton - we are having a brand new coin door design manufactured especially for us. The current 2-slot door can clash with our ball trough. The new design brings the 2 x coin mechs aligned to the left of the door. The note validator plate swaps to align on the bottom right of the door.
One of the reasons the engineer model was dropped is that we realised we couldn't give a good enough representation due to the height restraints at the front of the playfield. The turret, and its angle, simply wouldn't fit.
thanks for that Andrew! Looking forward to seeing you at expo. Please set aside 10 minutes for us to chat about a possible US launch party. I will be there from Thursday 10am. I would love to get some time on the game and help you set it up. Please let me know if you need a hand. Happy to help.
Quoted from BudManPinFan:
No plunger is a major disappointment as that's one of the things that makes a pinball machine a pinball machine. The Heighway website still shows plungers on the standard and LE cabinets. I love the Alien movies and am excited by the potential but I want to see more of a finished product and get some impressions on how it plays before I put down any money.
I would not be so sure about that. Heighway has designed the cabinents to be very interchangable. Could be just photos? Would be easy to drop in a regular plunger mech with 3 bolts.
thnks for confirmation.
Do you know if this is a 4 flipper button game or just 2 with staged flippers?
Hoping for the option in settings and ability to use 4 as I love that (i.e. SST with 2 independant buttons on right side)
Got about five games on it this evening. these are prototypes but look close to me. They look AMAZING in person! THey play very good, esp for being prototype/pre-production/whatever you want to call them.
The audio is phemonenal and will likely get way better. LOTS of shoots any they feel good. I played a few games w Steve Bowden and he agree that it is solid and fun to shoot as first impression and going to be great once at production.
Most importantly for me (and iceman). They have the X factor. IMERSION! Toss on your headphones, turn it up, rock a beverage, and step into the world under the glass.
Super pumped to see the final product. ICeman, just send the deposit! It is just a deposit and you are gonna want to get in the cue now IMHO.
Quoted from tacshose:
Yeah, I gotta admit, I was excited to buy Alien thinking release was soon, but the fact they brought prototype games to Expo, that didn't work correctly, I think they have a long way to go and I'm not into financing unless they wanna pay me interest on my money or a GUARENTEED delivery date.
I played both games tonight and they worked fine. A few small ball hangups, but those are expected. Both seemed to be functioning as expected from mynpoint of view. A few feaure not available to play, but things look close.
Most important to me is that is shoots very good!
Posted in the other thread, but figured some may like them here. ( the problem w two threads)
Being played tons at expo today and responses were VERY positive from all i spoke to
Quoted from daudioguy:
from the horses mouth:
In OOM (out of mode) hitting the targets elicit a variety of Xeno sounds. We do not use the rifle sounds to blow Xenos apart in either Alien nor Aliens mode when hitting the Xeno. That is reserved for the combat modes like Bug Hunt, Sentry Gun Multiball and others.
Keep in minds that once the Xeno mech is fully implemented there will be a number of 'pupetering' options available as a response to hitting the targets in front of it beyond the 'mouth coming out and grabbing the ball' event. Lights and sounds will add to making these hits memorable.
The sounds for the Xeno are being designed thoughtfully for greatest impact when the time is right. We have plenty of resources from both films to accomplish this.
Just like programming, I cannot finish my job till I have a machine to test all the audio assets and their behaviors. This will happen before Alien gets into full production. Tuning up Xeno audio will be one of the many tasks that I will do then.
Thanks so much DT!
Your work on this game is a big part of the reason I am so pumped for it!
Paraphrasing but Andrew said all FullT customers would be taken care of for a new CPU. IF? They are needed.
THey are still figuring things out but not to worry. They value FullT customers and will make sure we are able to upgrade and swap in any future kits.
P.s. Hang tight. They are slammed with Aliens, which is a good thing. they will get to us in due time. Need to remember this is still a new company, they are getting things worked out, and they deserve a little patience as thye have already delivered one great game.
Aliens is the big title they need. We should give them a little slack while they get it going and things hopefully take flight for the long haul.
Settle down ROb.
Are you a FullT owner?
I am and most importantly I am willing to sit tight and wait it out to see what Heighway offers up before going crazy. I assume I will have to pay something, but it will be a drastically reduced rate. I am also under the impression that it will be a huge upgrade and bring lots of added value.
As an owner, I expected some kinks along the way from being a first game adopter. I am very happy to see they are working these things out now with #2. I am also happy that Andrew has said he wil make it all work out.
While sometimes a little delayed (while they ramp up for Alien/s) Andrew has ALWAYS come through on his word.
Quoted from RobT:
GTFO with this crap. I'm tired of people like you who think that you can only have an opinion if you have bought the product in question. It's complete BS, and you should be ashamed for throwing crap like this around.
I bet if I made a post saying something to the effect of "this is no big deal, it's part of growing pains of a new company and I'm sure that Heighway won't charge too much for the upgrade" you would not have replied to my post asking me if I were a FullT owner, would you?
You are entitled to your opinion and I did not mean to insinuate differently.
I will say that this is one of those times where your opinion holds very little value if you are not a FullT owner and hence not impacted at all.
Quoted from RobT:
"this is no big deal, it's part of growing pains of a new company and I'm sure that Heighway won't charge too much for the upgrade"
you are correct about this. It does not appear to be a big deal and relatively low on the priority list. It also seems most FullT owners feel similar to your sentiment which adds some value to this opinion.
I personally just see little reason to get so worked up about something that is a non-issue for the majority, Heighway has proven they take care of customers, and heighway has said they will figure out in the future.
Quoted from RobT:
yup, completely get it. However, how about chilling out and actually seeing how they deal with it.
I am confident they will make it right and take care of all us actual owners.
Why is it so tough to just relax for a bit and then see what they do? THEN form your opinion and decide if you want to slam or praise them.
Quoted from RobT:
You were the one that took it upon yourself to escalate this discussion with your initial response to me by telling me to "settle down Rob" when my post was pretty even handed and pretty non-controversial. Only a fanboy would have taken offense to it.
And I don't have to wait for anything before having an opinion. To repeat myself, it is my opinion that Heighway should offer the CPU upgrade free of charge to all Full Throttle owners. Maybe even you!
sorry, I read your intitial post as negative. Likely the syntax and writing style plus knowing you have not been real positive on many of the newly revealed games recently. My appologies. text does not always come through with intent or meaning.
I am not a fanboy of Heighway, but rather appreciative of what they have currently done, their customer service, and excited for what Alien/s appears to offer.
I am of a similar opinion but will wait to make any jundgement until I hear of the details. Pretty odd that so many people are jumping to conclusions and ideas. Just listening to yet another podcast where people are assuming that it will cost them hundreds of dollars to update the CPU. I think the lesson here for Heighway is no need to even announce this untill they have the details worked out and can lay it all out to the actual owners. There was no positive for them to even post anything about it.
I personally will take the spare out and store it under another game, just like I did with SWEP1 when I had one for a short bit along with RFM.
Main difference is RFM was fun but SWEP1 was a turd of a game so it was not even worthwhile to own as a kit/space.
It was also a PITA to swap.
The heighway platform is super easy to swap and I cuols see feasibly doing it every so often.
Would be pretty cool to eventually be able to have 5 cabs and 10 games in the 5 games worth of space.
For operating it would be really nice to evantually be able to just load over and swap in a pf, while the older game pf goes home for shop out.
thanks for the reply Andrew!
Super looking forward to more time playing Alien soon!
I am sure if you buy an Alien kit it will come with a new CPU...
Speaking from experience in having fullT on route and likely getting more plays than any other FullT that sits in a home, in the rare times where we had a question or need of service, Heighway has been top notch.
I expect it to be the same in regards to buying a kit to drop into the FullT cab.
I fully assume there may be a cost associated with a cpu upgrade so I can run and Aliens kit, but guessing that cost will just be wrapped into the price of the Aliens kit. I also assume there will be no upcharge for that portion of the kit. Again this is based on experience that Heighway has gone above and beyond with customer service.
Quoted from guyincognito:
If you take the playfield and the computer out of a Heighway pin... what exactly are you leaving behind?
A wooden cabinet, speakers, some mounting hardware, and maybe a sub-$100 LCD display?
I would be happy to show you the next time you are over in madison.
I was told at expo that there will be no need to update the CPU on FullT for future code updates.
The talk about swapping in a new CPU is in relation to swapping in Aliens only, which has some greater needs for the real time rendering/upgraded processing.
I was also told that they have a list of tweaks/changes for the next FullT code drop but it is all hands on deck for Aliens currently.
Quoted from TimeBandit:
You talk a lot.
I have Alien coming with a Full Throttle playfield in the same order. That's called putting my money where my mouth is. Buy/don't buy, who cares what you do. Who cares what I do?
At the first opportunity to buy one Heighway cabinet and two playfields I am doing so. Don't know what else I can say to the point.
dont waste your time, timebandit.
User is Kaneda once again (if not him then an obvious dup account with some issues and an axe to grind). The guy has some serious issues. Best practice is to just ignore him and click the report to mod team button. He is not even remotely part of the hobby. His hobby appears being an internet troll as he spends hours of his days trolling arcade, pinball, and even collectible figurine websites. He has little knowledge of anything pinball, has only owned 2 games ever (which he pays top dollar for since he has no idea how to actually work on them), and most notable aspect of the pinball hobby is him getting booted from Pinside multiple times to the point of starting a podcast so now you can listen to all the glorious improper pronunciation, misunderstood pinball vocabulary, and ignorance first hand if you like.
The sad part of it all is that Chris is actually a decent guy in real life and he just wants a couple friends, but has still not learned how to make friends. Toss on the fact that any interaction can be assumed to become part of his further online hate fueled rage or obsession with podcasting about people rather than pinball, and I have learned to just ignore him rather than even give him a chance to become a friend again. I tried to give him a chance at an event last year, which it then became obvious was just storyboard for his podcast. I have since stopped listening and throw his dup accounts on ignore. Trolls just crave attention. Unfortunately with Chris he seems to have some deep seated issues. Normal trolls tend to disappear after so much effort is needed to maintain multiple fake accounts. Chris seems to just feed off the negative interaction and like to go scorched earth on anyone that even attempts to be a friend. Life is too short to deal with this amount of negative energy. Best to just ignore.
On topic, I was originally planning to buy an Aliens kit to swap into the FullT cab like you timebandit. Now I am thinking full Aliens game. FullT is still a top earner on route so no reason to swap it out at this stage.
For any operators out there. If you want to talk percentages, feel free to reach out. You all know what games we have out and we have put FullT at 2 of our 3 locations and it has done well at both. IMHE, FullT has been a good purchase for route and you should try it out if you are on the fence.
Quoted from Rarehero:
If you have actual facts to counter this, provide them. Otherwise you're just making yourself look like a delusional sycophant.
I am not willing to share actual numbers but happy to tell you that FullT has been on route for the past 12 months among 20-25 other games we put out.
It has consistently been a top 5 earning games for over 12 months.
Route players on location definately enjoy it enough to put money in it. The competition of games is pretty stiff also. Every new Stern for the past 3 years, Spooky games, JJP games.
I am not disputing that it has not sold as much as GB, but i will wholey debate that people dont like it. The coin box does not lie. People on route regularly choose FullT over other games and that has been steady for over 12 months (most games seen an exponential decline in play after 3-5 months).
Quoted from j69:
I don't know many children that can afford an $8000 pinball machine
I cant figure out WHY some people keep trying to inflate the perceived cost of the game?????
$6450... it says it right on the website.
This is a steal compared to other options on the market.
Quoted from 3pinballs:
Any idea what the cost is adding the lcd to the backbox, Fiber Optic for ramps, and beacon toppers?
not sure? I think like $500 for the monitor??
I would email to andrew and the sales person (I think Jay?) I got a quick response when I contacted with a few questions.
Quoted from pascal-pinball:
Are those optic fibre lightning ramps (Alien LE) the same as the tron LE ramps?
as far as I have been told, yes.
alleged... and paraphrased, but you will get the idea
The man that invented/developed fibre optic ramp lighting which was used by Stern in TronLE was then told by Stern"thanks but we have this from here" (i.e. cool, now we are going to reverse engineer it, make it cheap and crappier for the next time we use it, and cut you out if the picture).
That same guy was brought on by Heighway and was the man behind their fibre optic ramps.
* worth mention and somewhat funny is that the next time Stern attempted to use fibre optics was on the proton streams for GB... look how that worked out, lol. Guys could not figure it out properly and they were unable to call the guy that could have worked it out for them.
Q:"Who you gonna call?"
A: not the guy that you screwed over and stole and idea/technology from.
again, all alleged and just a fun story
Quoted from pascal-pinball:
I have a suggestion for the Alien pinball
I think the game looks great!! But there is one thing that I don't like, it's the plastic part under the flipper that sticks in the playfield. The color is so wrong. It looks good on Full Throttle but on Alien it has to be black.
So Heighway Pinball, please order thes parts in black for the Alien pinball
looking good and happy to see the progress!!!
Enjoy your Holiday Andrew and looking forward to all things coming together in the new year.
Quoted from Cheeks:
To be honest, myself and everyone I played Alien with at Expo never got our info from the playfield LCD. As good of an initial idea as it was, the new giant screen is just easier to read. I know not looking up is helpful, but the font is small enough that I can't just make a quick glance to soak it all in anyway. I wish they would ditch the 3rd LCD and rather than mirror the backbox and playfield, they would make the playfield LCD more of a HUD with mode/shot related info. The reason they "need" the 3rd LCD is because they're not really optimizing how to use the two they already have.
I love Heighway and want both Alien and Full Throttle, but you can see this LCD thing is a victim of evolving their original concept rather than stepping back and rethinking.
I'm sure I have some of the details here wrong, but essentially:
Originally they ONLY had the playfield LCD, so it had to have all the info.
People clamored for a backbox LCD, so Heighway accommodated with the small version and the screens were mirrored.
Heighway surprised everyone with a full size backbox LCD. This is where they should have rethought the use of the two, but I think there were hardware issues with 2 video streams.
They teased a possible third screen, but this was to be for short clips, etc. and they still had an issue with the technical ability to add another video stream.
Now they apparently have figured out how to add another video stream for the third screen to show mode info. Isn't this exactly the info you want without having to look up. Sounds like a great role for the playfield LCD rather than putting general game info in front of the player and making them look to the back of the machine for the immediate mode related stuff.
I refuse to believe that if Heighway re-conceptualized everything knowing what they know now that they would purposely incorporate 3 LCD screens. Seems like it would be cheaper and a better end experience to re-think how they're using the screens they already have versus adding a new one to supplement what the playfield one could have been doing all along.
sorry but you need more time on the machine. I have watched MANY people learn on Full Throttle. Without question, EVERY single person ignores the in pf screen for the first 10 games. They then slowly realize that it is super important and where you get ALL your info. your brain learns to look there and stop looking up.
The back box screen is for the other players that are playing along and watching you do stuff, not for info.
I am a huge fan of the in pf screen and I suggest getting more time on the game with a whole afternoon or evening session. I am 100% positive you will change your opinion. The in pf screen and implementation from Heighway is done extremely well. your brain will adjust over time.
I think the extra screen is going to be really cool once refined and sized w bezel correctly.
Quoted from Jawa:
Man I am so tired of everyone new being suspected of being Kaneda. Get over it already.
Best be on finding out about shipping time frame would be to contact heighway directly, anything else is speculation.
just pointing out that it appears to have been him as that account is now gone along with the posts.
nothing wrong with calling out the obvious...
Quoted from HeighwayPinball:
23 Standards are on the line. Parts are arriving every day.
We are flat out finishing the first 3 games for EAG next week. This is the major European coin-op trade show in Europe.
We aim to have 3 x Aliens there and 3 x Full Throttles.
With heavy snowfall forecast over the next 24 hours, we are hoping the roads will be clear as more parts are due to be collected tomorrow.
Finishing off the other 20 SEs won't take long. Most parts are in stock. LEs still on course for next month.
If you have time to share photos I am sure people would love to oggle them
I love seeing new games get built!
new left ramp looks like a nice shot now.
looking forward to more/better video with hopefully better players.
super excited to see this coming along nicely! Looking forward to playing one again.
you know when people are just pissing and moaning about the toppers then things are going better...
Quoted from mountaingamer:
It seems strange to me how much enthusiasm there is over this title - Highways first game was a big cheap feeling dud, this one is way delayed, has not been completely revealed, it obviously has not been tested since it didn't work half the time at the last show, and it's gonna ship (hopefully)with shallow, early code. I really want you early owners to love your games, but it would be a while before the game could get good with code. I hope I'm wrong & you all love your shiny new toys!
Have you even seen the code thus far? Seems pretty good already and progressing quickly from what it was at expo compared to eag.
full T is the exact opposite of what you describe. IT is actually very solid and the best construction of any new pin I have seen in the past 10 years.
once you learn it, then it is pretty easy to hit. Aside from that, I have found that a small adjustment to the ramp flap helps immensly.
Quoted from RobT:
Maybe Andrew can respond to this prior post regarding the board issues?
does it need response Rob? It was clearly documented that the games were on the floor the following day and ran for the duration. MANY people reported this, stated that there we some positive changes since expo and the only odd thing was the scaling on the monitor (which was documented to be a code thing that is also since fixed).
You seem to be looking for smoke and brought your fan Rob.
Quoted from RobT:
Typical fanboy response from you, and very reminiscent of the Predator fiasco and your actions in that thread. You didn't like people asking the tough questions then, and you don't like people asking questions now. All because you have money down on the game.
Your credibility was completely shot back then. But it's in your nature, so I'm not surprised that you learned nothing from that experience, despite your supposed apologies for how you acted.
really rob? Typical BS response of hatred and attacks from you. I am capable of change. I encourage the tough questions and thus far am happy with the responses I have seen from Andrew (would like a bit more follow up on the refunds and showing those whom request are getting them and things are all taken care of).
You are not paying attention to people clearly stating that the "board" issue was obviously rectified as the games were up and running on D2 of the international show and apparently ran all day.
Do you have any real questions that dont fly in the facts? Your shit gets pretty old Rob and I only chimed in because I get tired of you saying the same stupid shit when people have previously debunked you on the same questions.
On topic of customer service form Heighway. We recently had an odd issue on our Full Throttle. Game would not fully boot one day.
We emailed Heighway on D1 of the issue coming up. That same day we got an email response with a few things to try out, a contact phone number for sandor (sp?), and an offer to skype to help trouble shoot. They correctly diagnosed that we needed to reload a file on our microSD card (it had gotten messed up from something else we did). Tech support emailed us the file as they were leaving for the day and gave us their home phone number and reminded us of the offer to skype along with providing some more direction. The direction worked perfectly and the game was back up and running in less than 24 hours of us contacting them.
All things said, this was way better than I expected based on previous interactions with UK companies (they seem to not have the same work ethic I am used to in USA) and even previous communication with Heighway team (they have been slow to respond in the past but I have always attributed it to the time difference and culture). A+ service and communication on a product more than a year old.
Quoted from RobT:
Please quote a post of mine where I asked about the board issues in this thread before you criticized me for asking about it. Hint: I didn't.
sorry, I forget I have to specifically spell out every last specific detail for you .....
Same question was asked by underlord as to why the games were pulled form the show on D1. I commented back then that whatever the issue was, the games were back out on D2 and for the duration. If this is really your tough line of questioning then you need to buff up on your skills.
Here is pinball news confirming the same thing. The games were not playable on D1, but were playable on D2 and D3. Someone apparently invented some big conspiracy that the boards were messed up. I was just debunking you regurgitating this incorrect information yet again. If the boards were all screwed up, then I suppose Heighway deserves more accolades for completely re-engineering the boards over night ad getting teh games working on D2 and D3 of EAG, lol.
I have the tough question...
Where the heck are the games and when is the first batch shipping. That is what I really want to know.
I am tired of the continual over promise and under deliver on timelines. I want to see photos of the first production games being packed up. I also would like some photos of what is happening at the factory.
That said, I would rather just see games ship. I am anxious to play one as I reall liked what I saw at expo and it seems the one thing I really did not like (the left ramp) has been improved.
Quoted from HeighwayPinball:
I did miss it - I apologise.
The board issue simply came down to Chinese New Year. Some Chinese companies require more than 3 months notice in the run up to holiday for orders. We missed the boat to have assembled PCBs (called PCBAs) in time for the EAG show, so bare PCBs arrived instead. We had to manually solder the first boards - and that led to unexpected problems on the eve of the show - which only got fixed on day 2.
Since then, new boards have been soldered professionally, and locally. Quantities of PCBA boards will arrive from China within 2 weeks once the factory we use reopens on Monday.
huge accolades for your team being able to not only solder up the proto boards in such short order but to also fixed them overnight at EAG between D1 and D2!
Quoted from RobT:
See Hilton, like I said, "easy peasy."
yup, super easy to also use logical and deductive reasoning to know the games worked well on D2 and D3 for EAg so they must have resolved something. Funny part is that I hear the chineese new year really borked up a bunch of pinball stuff. I have heard a few aftermarket mod boards that popular companies put out were all messed up do to the 3 week shut down.
Quoted from PoMC:
So you're an official spokesperson for Heighway? No? Then you need to take a step back and allow other people to ask questions and receive answers from Heighway.
I don't know you, but I know you from these forums and I know not to take anything you say seriously because you really just don't have the answers you think you have. You've certainly steered many people wrong in the past with your assumptions being presented as stone cold facts.
you could at least acknowledge I was correct in this case
I was merely pointing out the obvious for the boardgate people. Games worked at EAG, boards were obviously working for the games to work. I dont know you IRL either but we all know that you stalk a few people and constantly berate them whenever you get a chance. We also know some people are not merely asking questions. They ignore facts and try to cause more issues.
I am happy to see Andrew is answering these questions even when they are stupid and fly in the face of common sense.
Ask the tough questions.
Where it the Queen! How come we are not seeing photos of it from back alley? Where are game play videos of it?
The only tough question is what are the hold ups and when are the games shipping?
Quoted from Fintan_Stack:
Stern do not take people's money before their game is ready. You can't really compare the two.
Pretty sure they often take a 1k deposit to hold a spot and more recently some distributor are taking full payments and then 'delays' have stretched out deliver for months.
Quoted from Fintan_Stack:
That's not Stern though, surely? That's distributors. It's not a fair comparison. That's all I'm saying.
can you buy direct from Stern now? My understanding is that the only way to buy from Stern is a via a distributor and EVERY stern distributor I last checked with was requiring a deposit to hold a spot and then payment prior to game actually being ready.
that xenomorph grabbing the ball is great! I hope it eventually is sped up for certain modes. Would be great to "WHAM!" and grab it or also sometimesto use the tongue/mine jaws thing to slam it off the magnet back down the pf.
you would be the one to know. Just a thought that it is a sweet toy and the more the code can utilize it to do fun things, the better.
I thought it was just slightly off center? That way the magnet could drop sometimes without the xeno picking it up?
Quoted from Wickerman2:
This is their 2nd title, there's an actual factory making Alien's.....you are now conflating refunds/other pinball company scams failures and so on. Read the thread. You are way off.
I agree 100%. I can completely understand the hesitation and concern of anyone thinking of putting down a deposit given the delays and missed deadlines. I would say if you have concern then simply wait it out. There is no danger of missing out if you wait.
However, you would think most can see how very different this is from Jpop/SkitB. For cripes sake, the company has successfully produced 1 great game already, pushed forward the pinball industry with some innovative things, and has shown a huge factory being built up. To put them in the same category as the aforementioned just makes people look silly/spiteful and incapable of anything remotely positive in their life.
I agree that they need to deliver good playing games that are complete and rock in the near future. That is the only real answer that will satisfy many people. That is also the one thing that will bring in many more sales.
As things stand; the theme is great, Heighway has shown they can deliver and deliver a high quality production grade commercial quality machine, they have a great designer and fun flipping machine, and the code even at expo was super fun (the full ruleset looks amazing honestly. Toss on the full immersion of the lights and sound package and the only thing left to do is actually deliver.
I am still looking forward to the next time I get to flip one and hope there is one within driving distance for me to play.
For me personally it really comes down to the fact that we have a Full Throttle on route that has held up very well, people like it, i like it, and it is still leaps and bound above the quality of any ohter game I have bought in the past 4 years. That earns some degree of respect and goodwill for what Heighway has done.
People can be spiteful or hate on them if they like, but that is the reason I will give them more rope. I love pinball, plain and simple.
Has Ice requested his refund and is it being processed/completed. As you know, it is very important for people to have transparency and confidence around this.
Quoted from iceman44:
I don't even want to be involved with a project that is politically polarizing. Nor do i want to support it. And Alien looks to be an awesome pinball machine.
It's been a long F in haul, no doubt about it and I wish the crew well but I'd like to be taken out.
And I haven't had good luck with email or pm communication so tell me what needs to be done.
Quoted from HeighwayPinball:
Due to customer confidentiality, I can't comment on this - sorry.
If you want to know if Ice has requested a refund or not, then you must ask him directly.
thanks and completely understand!
Iceman >> please confirm if you did in fact request a refund and it has be processed. This is important for the community to know.
Quoted from iceman44:
I had a good conversation with Andrew today and ended up NOT requesting a refund. He contacted me first to see if I wanted to follow through with the refund, provided me with a good update along with info i was seeking and i decided to stick it out a little longer.
He did offer it and said he would process it immediately but my fickle nature took over and stayed in! I really want these guys to succeed on what could be a great pin.
thanks for the confirmation ice
Quoted from RobT:
Seems that some people in this thread (mostly Whysnow) get a little upset with me for asking certain questions
I dont get upset with you asking reasonable and good questions.
I do get tired when people ask stupid questions and demand answers for everything or attempt to make things more difficult than needed for what is proven as a legit company that has already successfully delivered 2 commercial products (1 being a pinball machine of critical acclaim of build quality and fun factor even if the theme did not do well for collectors). I can understand your skepticism but think at times it crosses the line from healthy to spiteful. In all reality there is probably a happy medium from someone like me that tends to give too much rope and someone like you that tosses on gasoline and stands their with a lit match.
Quoted from dzoomer:
Imagine what would happen if the posts on so many Stern threads came here. If stern threads are a 1 for inflammatory posts this thread is a 0.001. BM66 is crazy. This is a free ride here.
there is a reaosn for that... Stern has been putting out poor QC game after poor QC game as of late. They have major issues and on top of it some pretty big code issues. Those are real concrete things and easy to be mad about. Spending 8-12-15k on a BM66 and some of the shit is crazy.
Here the only thing concrete is missed deadlines. People for the most part seem to have down a small deposit and are frustrated for waiting.
apples and oranges.
I am sure once games start shipping then there will be more concrete feedback. I personally am hoping the level of QC and construction matches FullT or has even improved since.
Quoted from iceman44:
When you have years to work on a particular title one would think the code would be ready and the quality would be outstanding, with maybe some minor issues.
that is my expectation. Honestly FullT quality is leaps and bounds better than anything else. From what I see of Aliens code thus far it appears to be a super solid foundation for the start/when games ship (i am sure there will be suggestions/polish once players get on it)
Quoted from Pinstein:
I think being upset about those white flipper markers on the playfield is totally appropriate. This is an obvious oversight and flat out mistake that is trying to be glossed over. An undeleted layer and no one at a press check and boom you've got a bunch of misprinted playfields. Talk about QC. If games ship out like this its just shameful in my opinion. For everyone hoping to be immersed in this theme its really going to tear down that fourth wall every time you flip the flipper and flash back into reality. But to overlook the egregious error would only be par for the course in this thread. Imagine how a mistake like this could spoil the fun in some of your favorite games.
lol. I see those photos you took all the time to photoshop and think... Man, sure would be nice if I could swap in a rebuilt flipper on any of those games in 30seconds flat. Or heck, just pull out the whole mech and make and adjustment on the bench so easily. Makes me wonder why nobody has stolen this genuine innovation in design that heighway came up with. It is a bloody genious idea.
Then I remember, that some around here dont even know how to rebuild a flipper. Guessing that includes you, lol
Quoted from J85M:
would be pretty expensive and pointless Heighway just shipping out one customers game alone instead of a truck load.
air frieght is 1 at a time and the shipping company picks them up. Guessing the first ones will almost all go freight as buyers are willing to pay the extra to get the game sooner
I would have to assume down the line that they will go out by the truckload or more likely boatload.
I am glad the line is starting to move and Heighway seems to have a measure approach of getting the first few out slowly and ramping up pace and things get worked out.
Quoted from musketd:
Is the main toy the alien grab now programmed into the game and active?
there are videos of it in action (and pretty damn cool if you ask me!)
I was told they had a test rig with over 15000 grabs and working all good. Made me happy to hear they are giving the mechs a good work out.
Quoted from Chitownpinball:
I know this is nit-picky, and I apologize if this has been addressed, but is the alien head's mouth agape or is that just me? Why doesnt it close when not in use? I think having it open and close when the screaming noise happens would be a nice touch.
Still looking sweet. Cant wait to see these in peoples hands and....dare I say...PLAY ONE ON LOCATION!?!?!
how far are you from Madison?
Quoted from ezeltmann:
the first owner may not be a pinside guy , although when the pic still showed who he was , i put in a facebook friend request
Quoted from SideTrackTap:
Is this an open invite? I'll bring beer. I'm in MI, about five hours away (via Google Maps). I've probably driven longer for less.
open invite (assuming all goes as planned)
Quoted from Ferret:
You earn weapons by winning modes or completing the five weapon standup targets around the playfield. If you have more than one weapon, you can select amongst them using the Extra Ball button. Launch button fires the currently selected weapon. Each weapon has a different ability, always earned in order: VP70 Handgun (Advance Bonus X), Ithaca 37 Shotgun (spot 2 Xeno hits), M56 Smart Gun (spot "best" lit shot), M41A Pulse Rifle (start 2X playfield), M240 Flame Thrower (start short ball saver). Advanced players can strategically use the right weapons at the right time to make much goodness happen. But they don't get in the way of casual players. (You could just jam the launch button as your ball is draining and hope that 2 Xeno hits is enough to start Ambush Multiball or something.)
In addition to their abilities, weapons that haven't been used contribute to multipliable end of ball bonus, and also boost scoring of the mini-wizard and final wizard modes.
sounds like lots of fun and I am really liking your style on rulesets.
do weapons carry over form ball to ball?
if you use a weapon on Ball 1 (i.e. advance bonus X), will the next weapon you gain be m240? or do you always restart at the first weapon after you use them?
last question on this >>> will this be a selectable option in menus? i.e. weapons carry over between balls (Y/N)? restart weapons gained order after weapon used (Y/N)? You would of course set default to be your intent.
Quoted from HeighwayPinball:
As promised, we are showing you a gameplay video where Alien Pinball is played continuously to illustrate the shots and flow of the game - along with various modes and features being activated.
» YouTube video
I have watched this vid like 10 times now. So excited to get to play it again soon. I really like the left ramp now.
If someone shoots another video, please have them focus on showing what shots are back-handable.
So excited to have you doing this David! You really have the immersion thing down!