Ohhh Myyy Gaaawwwdddd.... I've tweaked a few things, and ALIEN is playing GREAT. I finally broke 40 million on a few games, finished several multi-balls, completed modes - even got close to seeing a wizard mode. Trust me, if you are a fan of the Alien movies, you will not be disappointed. This game ROCKS!! The lightshow and sounds are truly amazing.
That being said - yeah, my game is early production and not everything was 100% when I brought it home from TPF. I knew this going in. Andrew and I talked, and I let him know I've done a few playfield swaps and know my way around a pin. I wasn't going to freak out if a few adjustments or tweaks were needed. Here's what I've done so far....
Airlock scoop: This is the most important shot in Alien, as it starts modes. The last thing you want is to qualify a mode, hit the start shot - and be rewarded with a SDTM kickout. I adjusted this mech to prevent that.
Outlane posts: I'm not trying to take peoples money, I want to have fun. I tightened the outlane posts. EASY adjustment.
Ball trough kickout: On a rare occasion, the ball would not launch cleanly into the shooter lane. This was also a pretty easy fix.
Pops/slings: Gapped the switches as you would with any new machine.
Leveled the machine. Yep - that helps.
Honestly, I enjoy working on pinball machines, so it doesn't bother me that, yes -even a new machine may not work perfectly 'out of the box' (or in my case, a hastily set up machine that subsequently gets pounded by over 400 players over a 48+ hour period).
I had a BLAST playing tonight.