Quoted from karl:
One thing that is on my mind: I really hope that Alien has sounds when you hit targets (standups and drops etc)
I am fairly sure that every single switch has at least one, and in most cases multiple (depending on game state), sound effects when hit. David Thiel is very meticulous about that sort of thing, and I've been trying my best to do justice to all the assets he has provided.
Quoted from Berserk:
I am very interested in seeing how the Meltdown and self destruct modes will play, the alarm sound in the original Alien movie was so awesome!
Meltdown? You're looking at waaaaay old pictures. The Aliens mini-wizard mode is Loader Battle, representing the climactic battle between Ripley (in the power loader exoskeleton) and the Alien Queen.
They're vaguely similar to each other yet quite different. Both have three phases. In the first phase of Self Destruct, you activate the self-destruct sequence of the Nostromo, then run around the ship gathering supplies (including Jonesy! must have cat) and evacuating to the escape shuttle before the Nostromo blows up. In the second phase, you're in the shuttle discovering the alien hiding there, blasting it out the airlock, and torching it to smithereens. If you're successful at all that, the scene converts to a victory multiball where you can rack up big points. (This victory phase has some very clever and unexpected displays that go with it... I'll save the details for people to discover in the game. )
In Loader Battle, the first phase involves you fist-fighting (for lack of a better word -- watch Aliens to understand!) the Alien Queen until you both tumble into the Airlock. The second phase involves Ripley climbing out of the Airlock and blasting the Queen into the vacuum of space. Again, if you're successful at all this, you get promoted to a victory multiball.
In both cases, the scoring is dependent on how well you did in the other 4 of the movie's modes. You can time out all the other modes just to rush your way to the mini-wizard features (Self Destruct / Loader Battle) if you really want, but then you'll be quite disappointed in the point value of the mini-wizards. Conversely, if you kick butt in the primary modes, the mini-wizard modes become very lucrative ... which also puts more pressure on you to succeed in the first two phases of the mini-wiz modes to advance to the multiball stage with really high point values on the victory shots.