I honestly feel like people are just posting now without stopping to actually look at the game first. Or maybe without playing it first, not everyone made it to Expo, and that's fine. But turning the queen into a facehugger in a tube? WTF? Why??
There are already two leaping facehuggers on the slings. This game, after removing the queen sculpt, still has 6 sculpted toys on it, all of which move or light up and all interact with the ball.
Another facehugger? And in a tube, that sits there, and what? Wiggles a little? What would be the point of that? How does it fit in with any of the modes? How does it further the game? How would a third facehugger make sense? What mode does that work with? And now there's no queen at all?
Or we have the guy telling us that pinball is about visual and auditory experiences, complaining about the LCD screen that will feature ... visual and auditory experiences! You want it to interact with the ball? It's sitting over a scoop! One of the most important shots in the whole game for that matter. And it will interact with that scoop of course. But it's not like you can stick a target there or something. This is literally more interactive than what it's replacing.
How about when you shoot that scoop the LCD flashes a warning to let you know the ball is being ejected? Or it displays some useful information letting you know the scoop is ready for a mode, or a mode instruction, or a timer. The doors slide open to reveal the snarling queen, instead of a dinky static toy. (Matt did a great sculpt, to be clear, not his fault the scale just wasn't there.)
We have some other ideas, but they need play testing, so we'll see how they work first. The beauty of it is it's all software, so we can keep improving it independent of Wales building and shipping games. Because whoever said it was a last minute change did have a point, even if I was defensive about it. It's not a random change, it's not a change for the sake of change, but it is the final hour, and the advantage of being able to develop it further is definitely a factor in our favor.
I know I'm sounding grumpy here, but come on, work with us. We're right here, developing the game and interacting with everyone in real time. It's been a long ass journey, you're tired of it, I'm tired of it, I get it. But the negative energy and garbage is just a real drag. I didn't even see what the mods removed that was apparently way personally over the line, and great, glad to miss some asshole taking shots at me. But everything we're doing here has a whole team of people thinking about it, arguing about it, collaborating. I guess I just would hope there's a little faith that we're not f—king it all up.
Do I sound like a crazy person here?