So if it's not clear EalaDubhSidhe is Dave Sanders, the playfield designer for Alien, so anything he says is more accurate than anything I say.
Scroll up and read his post again if you didn't pay attention to it. https://pinside.com/pinball/forum/topic/alien-pinball-official-game-thread/page/127#post-3171466
The maturity level of this forum is fine for the most part, but there are a handful of people who just can't handle it ...
Quoted from rubberducks:
Andrew says he hopes it will be August. But bear in mind that production date has continually slid backwards every couple of months. My bet is October.
I normally don't want to speak to this stuff, it's not my job, but to keep expectations reasonable, I'm not seeing it going into production in August. We're making really solid progress, but there's still a lot to do to have a polished game that could be built. We want to get this one right. That would be rushing too much I feel.
October is Expo. I personally would want to have the game there, so I would hope it's ready by then to show at least. Hell I'd be happy to reveal the game at Expo, to me it's still the premier show in terms of who comes, and from where. There are shows that are better for playing pinball, better tournaments, bigger collections and venues. But I don't think any other show brings so many hardcore pinheads from around the world to one spot. With so many awesome homebrew games, new games, prototypes, etc. I consider it the place to be still.
This is all my personal opinion, not anything official from Heighway, but I can't see August, and would love to aim for Expo.
It's been a really interesting experience watching a pin grow from the inside, but I'm also learning why it takes as long as it does. I could tell some stories, though of course I can't. Trust me though, there's a reason it always seems to take longer than people think. Or more like a thousand reasons. It's really hard to estimate, because at any point in time one of those thousand things will take longer than expected. And then everything that depended on that is slowed down too. It's just the nature of putting together such a complex beast.
We'll just keep reporting our progress as we can, and hopefully more people will get to see video of prototypes in action. There's a real game finally appearing though.