Yeah, I just want to remind everyone that the US team, who is handling the programming, the lighting, the animation, the sound, all the stuff that's updatable with a USB stick, we don't have games yet. Joe's proto doesn't even have a Xeno mech, or final ramps.
Not whining, to be clear, the opposite, I'm saying that what you see now is the results of our 'remote' efforts, and once the games are in hand and David can hear it in person, Joe can really understand the timing of the Xeno tongue with relation to events, etc etc you're going to see all of that stuff get polished up. Choreography and the like takes in-person experience to get right.
Doesn't mean I'm trying to shut up complaints. By all means keep the feedback coming, we're taking notes. Just saying that you should feel assured that this is only the baseline and there's a stack of refinements to come that will make it even better.
In the meantime there's a complete game, no useless inserts, no rules on the screen that don't work, it's not like Heighway is shipping something broken or anything. Just part of that modern pinball update cycle stuff. I think people who get the game early will actually enjoy seeing it evolve. And, if I can be permitted a little back patting, the team is here, responding and listening. There's no weird radio silence, or where is the code campaigning going on here.