(Topic ID: 203700)

deeproot Pinball thread

By pin2d

6 years ago


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360 key posts have been marked in this topic, showing the first 10 items.

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Post #111 Firsthand information from the Magic Girl programmer. Posted by applejuice (6 years ago)

Post #3026 RAZA promotional video Posted by PinMonk (5 years ago)

Post #5771 First RAZA gameplay video Posted by ZMeny (4 years ago)

Post #5874 RAZA video with more audible game sounds Posted by zaphX (4 years ago)

Post #5926 First RAZA video with successful ramp completion Posted by zaphX (4 years ago)

Post #5967 Another RAZA gameplay video Posted by flynnibus (4 years ago)

Post #6050 Closeup pictures of key playfield features Posted by Potatoloco (4 years ago)

Post #6133 Video of display animations Posted by LateCenturyMods (4 years ago)

Post #6329 Summary of Robert Mueller's interview Posted by jeffspinballpalace (4 years ago)

Post #6724 RAZA Gameplay video Posted by DS_Nadine (4 years ago)


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#1362 5 years ago
Quoted from benheck:

You could have a pair of solenoids inside the virtual pin to give flipper feel. Perhaps a third as a general purpose knocker. Accelerators could feel nudges and also act as a tilt bob.
Then probably some higher resolution haptic feedback motors (near the flipper buttons) to simulate things such as the feel of ball roll or impact.
Pinball isn't skydiving, car racing or sex. It's a person watching a ball roll around under glass while they feel and hear the vibrations of mechanics.
"Better than reality" - you could do visual tricks like Zen Pinball. Things that can't possibly be built. Should keep it to a minimum, what I'd do is have cool mechs that would be too expensive / fragile for a real game, but still feel physically possible.

I have real flipper mechs, real sling mechs and real pop bumper mechs (along with chimes and a bell and a knocker) in my virtual cab. Oh, and an accelerometer for nudging and a tilt bob for tilts. It all definitely all adds to the effect but it still has a ways to go for total immersion, 3d and head tracking big amongst them. I enjoy it for what it is, definitely nice to be able to play all the machines that I don't get to play very often and will likely never own. To me it is a wonderful addition to a small collection. Then there is a whole other side to the hobby in creating your own tables, or recreating real ones and all the coding and art and everything else that goes along with it. It's all fun.

3 weeks later
15
#1426 5 years ago

What do you have to fear? have you given him money? has he asked for money? do you think all those people are working for him for no money? if he makes machines and we can buy them great, if he doesn't oh well.

1 month later
#1557 5 years ago

If your talking movie themed pins from the 80s, there can be only one.

1 year later
#8775 3 years ago

But at least they actually produced and sold Segways for several years.

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