Quoted from epthegeek:It’s just code related, it’s nothing to do with the PROC. I added functionality to “mute” the callouts during Get Schwifty and Goodby Moonmen because *HATE* games with lyrics that have callouts talking over them. Even though it’s got checks and re-checks and resets and .. and .. and — There’s still some loophole situation that can get the mute flag stuck. I can’t figure out why, or I would have fixed it by now.
To be fair, I think I remember this happening maybe 4 or 5 times in 1000 games on my machine. I'm just thinking to myself how difficult to reproduce and find what is causing it has got to be.