(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

1 year ago


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  • Latest reply 1 hour ago by KingHebes
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83 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 16,611 posts in this topic. You are on page 207 of 333.
#10301 10 months ago
Quoted from jsa2145:

How much was your shipping cost ? Just curious as I should receive my bill soon, in canada also. Thanks

$450 USD plus border fee's and Canadian taxes.

#10302 10 months ago

#481 invoice paid. All options butter cab. Should be out on the route soon in or near Roanoke, VA somewhere.

#10303 10 months ago
Quoted from NoRefunds:

#481 invoice paid. All options butter cab. Should be out on the route soon in or near Roanoke, VA somewhere.

Butter Cab on route!! Very ballsy. Should draw some attention

#10304 10 months ago
Quoted from jonesjb:

I'm having difficulty installing mine, how did you line up the hole to drill so it's in the right spot?

I didn't even drill mine in. They fit so snuggly in the slot I figured I'd leave them unscrewed.

If they ever fall out ill screw them in, but I dont see them going anywhere

#10305 10 months ago

Looks like my bro in law will be picking up #493 on Monday. WOO!

#10306 10 months ago

Invoiced today for #544 and paying in full with a projected build and ship in February.

Everything but butter and coin box.

#10307 10 months ago

#473 is being delivered on Friday

#10308 10 months ago
Quoted from mariobeans:

This was my first NIB, but a part of the reason why I got into pinball was to learn to fix and troubleshoot something new. I also enjoy building racing drones and modding game consoles

What is a good off-the-shelf, bang-for-the-buck racing drone?

#10309 10 months ago
Quoted from gliebig:

What is a good off-the-shelf, bang-for-the-buck racing drone?

They refer to them as RTF (ready to fly) or BNF (bind and fly)

My first drone was an Eachine RTF and I hated it, ended up building a few of my own. This was 4 years ago though, I'm assuming they have improved considerably.

I'm sure you would enjoy one from EMAX or Eachine, but I'm more knowledgeable with parts and components.

Id start with a Whoop (fits in your hand)

My latest build is a 5 inch using an APEX frame with KISS components, it flies perfectly, but now it just sits on my shelf and I play pinball instead.

#10310 10 months ago
Quoted from gliebig:

What is a good off-the-shelf, bang-for-the-buck racing drone?

The DJI Mavic Pro nothing else. Love ours, simple to fly, folds up in seconds, Crazy range. Best I have ever used and the camera is amazing.

111222 (resized).jpg12121 (resized).jpg
#10311 10 months ago
Quoted from Yelobird:

The DJI Mavic Pro nothing else. Love ours, simple to fly, folds up in seconds, Crazy range. Best I have ever used and the camera is amazing.
[quoted image][quoted image]

I second this for a regular drone, but he was asking for a racing drone. I have the Mavic Mini which is awesome for the lower price point. Not sure anything in the Mavic line qualifies as a racing drone though. Awesome for photography, filming, and fun though!

#10312 10 months ago

https://photos.app.goo.gl/CLk14H2WT4pUm2UBA

Made a back box flasher mod today.

I enjoy it.

Excuse the spinner, waiting on a replacement part.

#10313 10 months ago

Oooooeeeee this game is kicking my ass. Great fun when things start flowing, but it's brutal for a beginner like me.

Has anyone tried enabling the scoop eject ball save? It doesn't seem to work, or at least not all the time. I'm running on the latest build.

Also, since I'm already posting, did Spooky confirm they were going to send out new bushings by request? Or should I take the plunge and sand mine?

In reply to the previous post about random extra balls being plunged, I noticed that during a few games tonight, not sure what caused it either.

#10314 10 months ago
Quoted from hustle:

Oooooeeeee this game is kicking my ass. Great fun when things start flowing, but it's brutal for a beginner like me.
Has anyone tried enabling the scoop eject ball save? It doesn't seem to work, or at least not all the time. I'm running on the latest build.
Also, since I'm already posting, did Spooky confirm they were going to send out new bushings by request? Or should I take the plunge and sand mine?
In reply to the previous post about random extra balls being plunged, I noticed that during a few games tonight, not sure what caused it either.

Sand em. Might be awhile before we get them

#10315 10 months ago
Quoted from Calfdemon:

I second this for a regular drone, but he was asking for a racing drone. I have the Mavic Mini which is awesome for the lower price point. Not sure anything in the Mavic line qualifies as a racing drone though. Awesome for photography, filming, and fun though!

Mavik is not a racing drone. top speed is like 30-40 and you can't fly them in acro mode meaning you can't pitch or roll past a certain degree on the mavik.

Hook your transmitter up to a simulator and spend at least 30 hours on it and then give the real thing a try, its a rush for sure
Maviks good for filming, but it gets boring. They handle like crap compared to a custom racing. Mine can hit 120mph with a 6s 1100mah lipo

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#10316 10 months ago

Take this drone talk to the drone owners club

#10317 10 months ago

Listening to Slam Tlit today, Ron was talking about R&M being a clunkfest. I'm still waiting on mine to be delivered so personal experience is limited, but from the gameplay I've seen streamed, it doesn't seem clunky. The Garage shot and left orbit don't look butter smooth, but the rest look good.

#10318 10 months ago
Quoted from hustle:

Oooooeeeee this game is kicking my ass. Great fun when things start flowing, but it's brutal for a beginner like me.
Has anyone tried enabling the scoop eject ball save? It doesn't seem to work, or at least not all the time. I'm running on the latest build.
Also, since I'm already posting, did Spooky confirm they were going to send out new bushings by request? Or should I take the plunge and sand mine?
In reply to the previous post about random extra balls being plunged, I noticed that during a few games tonight, not sure what caused it either.

My scoop eject ball save works fine...I'm also running the latest. Spooky said they would send out new bushings upon request.

On 12/16, I sent "[email protected]" an email entitled "Add me to the list to get new flipper bushings...#175"" with my address.

Quoted from Flynnyfalcon:

Listening to Slam Tlit today, Ron was talking about R&M being a clunkfest. I'm still waiting on mine to be delivered so personal experience is limited, but from the gameplay I've seen streamed, it doesn't seem clunky. The Garage shot and left orbit don't look butter smooth, but the rest look good.

Not clunky...just brutal. For some players, it might just be too brutal and I can see those players dismissing it as a clunk fest (especially if they are playing a game that hasn't been dialed in).

#10319 10 months ago
Quoted from snaroff:

My scoop eject ball save works fine...I'm also running the latest. Spooky said they would send out new bushings upon request.
On 12/16, I sent "[email protected]" an email entitled "Add me to the list to get new flipper bushings...#175"" with my address.

If anyone can confirm they are seeing the new bushings installed on any recent builds they receive, that would be fantastic!

Or if Spooky can let us know when the switch over occurs in production to help everyone understand when the new bushings by request will be available?

Thank you!

#10320 10 months ago
Quoted from Gasoline:

If anyone can confirm they are seeing the new bushings installed on any recent builds they receive, that would be fantastic!
Or if Spooky can let us know when the switch over occurs in production to help everyone understand when the new bushings by request will be available?
Thank you!

Send them and email or pick up the phone and give them a ring.

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#10321 10 months ago
Quoted from Flynnyfalcon:

Listening to Slam Tlit today, Ron was talking about R&M being a clunkfest. I'm still waiting on mine to be delivered so personal experience is limited, but from the gameplay I've seen streamed, it doesn't seem clunky. The Garage shot and left orbit don't look butter smooth, but the rest look good.

Regarding the "clunky" comment. I think a bunch of people define this word differently and that is ok. Rick and Morty was physically designed to be a pretty tough layout. This game does not have any wide shots like a direct up the middle bank of targets, or super wide ramps. Instead, it has more smaller sized shots. By designing it this way, the game will force you to make your shots count. If you miss a shot, it will hit a post and now you are no longer in control.

My playing tips for Rick and Morty are to make sure to trap up when possible, take a breath, and then make your shots. If you panic flip, this game will eat you alive. Obviously, you cannot trap up every time, but you will get better and better as you play more and you eventually and naturally trap up less.

I just cannot bring myself to design an easy game. I personally get sick of easy shooting games very quickly and I feel a bunch of other people do as well. Part of the "one more time" factor is a game that can hand your ass to you if you deserve it.

I can honestly say I am very proud of how this game turned out. <3

--Scott

#10322 10 months ago
Quoted from TheNoTrashCougar:

I can honestly say I am very proud of how this game turned out. <3
--Scott

You should be! This is my first Spooky/Danesi game and I just love the vibe, flow and difficulty. Amazing use of the upper flipper. My son will be visiting me next week...can't wait to play it with him and get his perspective on the game. With COVID, it's said that I'm the only one that has played it.

#10323 10 months ago

I love my R&M and yeah it is tough. The feeling you get though to hit that garage shot, or to hit any one of the 3 shots from doing a quick trap/stop on the upper flipper, is awesome. It does sound a bit "clunky" hearing the mechs underneath, but I like all the things it does and that's even before the theme integration. Full disclosure I did remove the screw to the garage rail and moved it a bit, but that is the only adjustment I had to make. I did replace the flippers and post rubbers though.

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#10324 10 months ago
Quoted from Groo:

I love my R&M and yeah it is tough. The feeling you get though to hit that garage shot, or to hit any one of the 3 shots from doing a quick trap/stop on the upper flipper, is awesome. It does sound a bit "clunky" hearing the mechs underneath, but I like all the things it does and that's even before the theme integration. Full disclosure I did remove the screw to the garage rail and moved it a bit, but that is the only adjustment I had to make. I did replace the flippers and post rubbers though.

Thank you guys for the kind words!

Yeah, the extra screws on the metal rails for the garage shot and the inner loop were totally a mistake on my part in the design. My engineering brain wanted to make those as sturdy as possible, but by doing so, it causes the ball to bounce off of them instead of them guiding the shots nice and smoothly through. The Spooky team is aware of this and they have changed to omit these extra screws and make the game play much better out of the box.

I am constantly learning all the crazy engineering challenges that happen in pinball machines that they just don't teach you in school.

--Scott

#10325 10 months ago
Quoted from TheNoTrashCougar:

Thank you guys for the kind words!
Yeah, the extra screws on the metal rails for the garage shot and the inner loop were totally a mistake on my part in the design. My engineering brain wanted to make those as sturdy as possible, but by doing so, it causes the ball to bounce off of them instead of them guiding the shots nice and smoothly through. The Spooky team is aware of this and they have changed to omit these extra screws and make the game play much better out of the box.
I am constantly learning all the crazy engineering challenges that happen in pinball machines that they just don't teach you in school.
--Scott

Scott, this game is another homerun! I followed some of the steps outlined in this thread to dial in some of the shots, and it really shoots nicely. I was afraid that the layout might not live up to the (dream) theme for me, but I'm pleasantly surprised. Not that I didn't have faith, I love TNA which resides right next to R&M, it is just a huge theme to live up to. I think you nailed it. Integration is amazing. Layout is unique but very shootable and fun. And the game rides a fine line of being brutal and playable, kinda like TNA. Sometimes you can really get ahold of a game, and sometimes it just beats you up. Either way you're coming back for more!

One question. Is there any plans on updating the Morty Adventure when you reach the 10th stamp? I'm not sure if this has been discussed, but it would be awesome if it was a choice of a 'Morty' adventure rather than normal game modes. Sort of like an 'end of the line' choice on MET. Just a thought. I'm sure you get this stuff all of the time. Sorry to add another one.

#10326 10 months ago

Not sure I'd call R&M a "clunkfest" but when a shot cleanly enters an intended pathway and then deflects between the two sides and rolls back out, I can see how some players would be annoyed with that type of rejection. This happens on the left orbit and garage shots due to the geometry; relatively wide entrance followed immediately by a very tight turn. It just depends on the angle and position the ball enters these two pathways, it either makes the curve or it rejects. Sure, there are tweaks to improve how well these shots flow, but none (imo) will prevent all the rejects, you just need to learn how to make those shots, basically play better. That's what I love about R&M, it forces you to play better or it kicks your ass!

#10327 10 months ago
Quoted from Jigz:

Take this drone talk to the drone owners club

I was waiting for this comment

#10328 10 months ago
Quoted from hustle:

Has anyone tried enabling the scoop eject ball save? It doesn't seem to work, or at least not all the time. I'm running on the latest build.

I've actually been meaning to bring this up in this thread.

I tried to enable the scoop eject ball save, and it does not work on my pin either. Anyone else have this issue?

#10329 10 months ago

Just an FYI everyone: If you want to see a video of an R&M playing really nice and a guy having a great game on it to the tune of a 143 million score, you should check out the video at the link below of Gary from Wild Dog Arcade on Twitch playing their R&M a few days ago. In my opinion, the R&M in the video doesn't look "clunky" at all, and the game play on it looks like an adrenaline filled helluva good time.

The video is 25 minutes long: https://www.twitch.tv/videos/879336437

#10330 10 months ago

I never had issues with the scoop SDTM ejects so I didn't activate the ball save. I did on the car loop though and it has really helped my enjoyment. Scores aren't much higher but I do love hitting that loop and not losing the ball every time. It was always backhanding right flipper to right entry and left exit would go SDTM every time at 100MPH. I was going to do some adjusting to it per posts in this thread but just decided 1.5 ball saver is just fine. I'll turn on the scoop tonight and see if that works on there.

#10331 10 months ago

#458 should be getting to the Loading Dock, soon.

I think building it entirely out of Butter has slowed them down a bit...

#10332 10 months ago
Quoted from TheNoTrashCougar:

Regarding the "clunky" comment. I think a bunch of people define this word differently and that is ok. Rick and Morty was physically designed to be a pretty tough layout. This game does not have any wide shots like a direct up the middle bank of targets, or super wide ramps. Instead, it has more smaller sized shots. By designing it this way, the game will force you to make your shots count. If you miss a shot, it will hit a post and now you are no longer in control.
My playing tips for Rick and Morty are to make sure to trap up when possible, take a breath, and then make your shots. If you panic flip, this game will eat you alive. Obviously, you cannot trap up every time, but you will get better and better as you play more and you eventually and naturally trap up less.
I just cannot bring myself to design an easy game. I personally get sick of easy shooting games very quickly and I feel a bunch of other people do as well. Part of the "one more time" factor is a game that can hand your ass to you if you deserve it.
I can honestly say I am very proud of how this game turned out. <3
--Scott

You nailed it, Scott!
Love your game sooo much.

#10333 10 months ago
Quoted from Flynnyfalcon:

Listening to Slam Tlit today, Ron was talking about R&M being a clunkfest. I'm still waiting on mine to be delivered so personal experience is limited, but from the gameplay I've seen streamed, it doesn't seem clunky. The Garage shot and left orbit don't look butter smooth, but the rest look good.

Actually when you hit the garage shot from the upper flipper just right, it is *extremely* smooth and satisfying! Especially if you can do it right after hitting the inner orbit shot with the same upper flipper. Light the garage with the inner loop shot first, then BAM another shot straight to the garage to start a new dimension.

It's got to be one of the most satisfying two shot combos ever.

Damn, I love this pin.

#10334 10 months ago

Agree, orbit to garage has to be one of if not the best feeling combo in pinball

#10335 10 months ago

Arg... still trying to narrow down my right flipper fuse blowing problem. I’ve ran the coil test a couple dozen times and nothing blew. 12 games in, flippers on the right dead again. I made sure no switches were touching anything, even putting a small strip of electrical tape on the back of some. Waiting on a reply from spooky support with any ideas, but.....

1. Do you guys know what else is on the fuse the right flipper is? (I know the shooter is). I’d like to narrow it down just to things that fuse powers, and more importantly, not miss anything.

2. Any other ideas what it might be? I’m sure I checked nothing was touching, even when switches or coils were active. I am sure it’s something simple.

Thanks!!!!

#10336 10 months ago
Quoted from TheNoTrashCougar:

Regarding the "clunky" comment. I think a bunch of people define this word differently and that is ok. Rick and Morty was physically designed to be a pretty tough layout. This game does not have any wide shots like a direct up the middle bank of targets, or super wide ramps. Instead, it has more smaller sized shots. By designing it this way, the game will force you to make your shots count. If you miss a shot, it will hit a post and now you are no longer in control.
My playing tips for Rick and Morty are to make sure to trap up when possible, take a breath, and then make your shots. If you panic flip, this game will eat you alive. Obviously, you cannot trap up every time, but you will get better and better as you play more and you eventually and naturally trap up less.
I just cannot bring myself to design an easy game. I personally get sick of easy shooting games very quickly and I feel a bunch of other people do as well. Part of the "one more time" factor is a game that can hand your ass to you if you deserve it.
I can honestly say I am very proud of how this game turned out. <3
--Scott

Feel very chuffed you’ve replied to my post and clarified what I thought to be true I can’t wait to get my R&M... damn delays!!

Scott, if you’re at Spooky, I’d love your signature on the backglass. Mines being built now #494

#10337 10 months ago

Is this the right place for new game issues?

RHS ship orbit opto seems to trigger LHS opto. LHS opto triggers LHS. (verified with switch test)

Also when game starts RHS ship orbit drop target attempts to trigger 3 times then gives up.

RHS does eventually come up during game play for lock hold but only after being triggered by LHS fondle.

So not sure it's a physical issue of stuck drop.

0128211754 (resized).jpg
#10338 10 months ago
Quoted from SPAMP:

Is this the right place for new game issues?
RHS ship orbit opto seems to trigger LHS opto. LHS opto triggers LHS. (verified with switch test)
Also when game starts RHS ship orbit drop target attempts to trigger 3 times then gives up.
RHS does eventually come up during game play for lock hold but only after being triggered by LHS fondle.
So not sure it's a physical issue of stuck drop.
[quoted image]

Some people report that the wires are plugged in wrong.

#10339 10 months ago

#543 final invoice paid for. In addition to the options list, I asked if I could add 2 sets of all the decals to have as a backup, as I anticipate keeping this pin for a long time. They had no problem accommodating this request and it only cost $25.

#10340 10 months ago

What a great game!
Game 1 score... 3mil.
Game 2 score... 4 mil.
Game 3 score... 60 mil.

I may have skipped exercise due to a good game and running out of time but who needs health when you have pinball!

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#10341 10 months ago

Today is the day

Screenshot_20210129-075218_Chrome.jpg
#10342 10 months ago

I voted for R&M in every category. Was hoping it took home some awards.

#10343 10 months ago
Quoted from gliebig:

I voted for R&M in every category. Was hoping it took home some awards.

I voted my honest opinion in every category. R&M was top of the list in almost every one.

#10344 10 months ago
Quoted from gliebig:

I voted for R&M in every category. Was hoping it took home some awards.

Won best sound and callouts
https://www.youtube.com/watch?t=2538&v=AdHxNaESHq8&feature=youtu.be

#10345 10 months ago

Mailing out the initial ship mounts has been slow (Chicago distribution has been hit or miss lately). One person got theirs installed, no issues with installation or ship movement so I'm going to be pulling the trigger soon on more. Those that want to see what it looks like installed:
metal_ship_mount (resized).jpg

The left half is already covered with the 3d printed cone. The only art the metal mount is blocking are 2 tiny screws, a nut, and a crushed can
clear_mount (resized).png

#10346 10 months ago
Quoted from toyotaboy:

Mailing out the initial ship mounts has been slow (Chicago distribution has been hit or miss lately). One person got theirs installed, no issues with installation or ship movement so I'm going to be pulling the trigger soon on more. Those that want to see what it looks like installed:
[quoted image]
The left half is already covered with the 3d printed cone. The only art the metal mount is blocking are 2 tiny screws, a nut, and a crushed can
[quoted image]

I think it looks pretty good. Somebody could probably make a sticker for the top of the mount to help it blend in

#10347 10 months ago
Quoted from PunkPin:

I think it looks pretty good. Somebody could probably make a sticker for the top of the mount to help it blend in

My thoughts exactly. Someone could probably take the exact same art it covers and make a fitted sticker. Cosmetic problem solved, and potential breakage problem solved. That would be a win win.

#10348 10 months ago
Quoted from rockrand:

Agree, orbit to garage has to be one of if not the best feeling combo in pinball

I'd have to disagree. My vote would go to the left ramp, to orbit, to garage

#10349 10 months ago
Quoted from jonesjb:

I'd have to disagree. My vote would go to the left ramp, to orbit, to garage

Yes of corse,the best got better!

#10350 10 months ago
Quoted from rockrand:

Yes of corse,the best got better!

There is a way that gets even better, tell me how you feels when that upper orbit is repeated Multiple times after the left hamp ... then finishing into the garage!

Yep, got better can get even better!

There are 16,611 posts in this topic. You are on page 207 of 333.

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