(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

3 years ago


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  • 20,029 posts
  • 728 Pinsiders participating
  • Latest reply 5 days ago by jonesjb
  • Topic is favorited by 333 Pinsiders

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Topic index (key posts)

106 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 20,029 posts in this topic. You are on page 399 of 401.
#19901 73 days ago
Quoted from jonesjb:

Will F2 do the same thing as Delete? I think the Mac keyboard treats the delete and backspace differently.
I don't have any other keyboards and would rather not have to buy one just for the pin (if it won't solve the problem).

Why guess and worry? Inexpensive to have the right tool for the job. 8 bucks and change delivered:

Limited-time deal: Rii RK907 Ultra-Slim Compact USB Wired Keyboard for Mac and PC,Windows 10/8 / 7 / Vista/XP (Black) (1PCS) https://a.co/d/hHuM4P0

#19902 73 days ago
Quoted from pinheadpierre:

Why guess and worry? Inexpensive to have the right tool for the job. 8 bucks and change delivered

I’m heading overseas for a bit as of tomorrow and am hoping to sort out today with what I have avail (otherwise I would). I thought just following the instructions would be an easy fix.

Kind of annoying that this is even a thing with Spooky pins.

Edit: I was able to get this sorted. I ended up getting a wired (non-Apple) keyboard. Also, I didn't have to connect the two pins, when I saw the F1/F2 screen, it worked by just hitting Delete.

#19903 72 days ago

Hey all, new Morty here. Stupid question, where do the balls go? 4 in the main trough and 1 in the garage when powering on correct?

I just got mine home and setup and it keeps trying to locate the balls

#19904 72 days ago

I think I’m having a trough issue? I go to empty balls, and it says there are 2 balls in second troughs 2 in main trough but there are actually 4 balls in the main and none in the secondary. During the empty balls test it just keeps trying to kick balls out of the staged lock.

Update - found a connector that was off from transport!

Morty #412 happy to be in the club

#19905 72 days ago
Quoted from NovaCade:

Hey all, new Morty here. Stupid question, where do the balls go? 4 in the main trough and 1 in the garage when powering on correct?
I just got mine home and setup and it keeps trying to locate the balls

Correct…. Unless you want Rick to tell you: “Hold on, I’m adjusting my balls”

Best callouts in all of pinball. Enjoy (and don’t forget to adjust the obscenity up)!

#19906 71 days ago

Has anyone tried adding the RGB speaker lights? The original owner didn’t opt for them, but I would like to add them myself.

#19907 71 days ago
Quoted from NovaCade:

Has anyone tried adding the RGB speaker lights? The original owner didn’t opt for them, but I would like to add them myself.

I am the second owner on my R&M and the speaker lights were missing. I emailed Spooky and they sold me the upgrade kit, it was not expensive or hard to install.

#19908 71 days ago
Quoted from Var1AbL3:

I am the second owner on my R&M and the speaker lights were missing. I emailed Spooky and they sold me the upgrade kit, it was not expensive or hard to install.

Awesome! Thanks! That’s exactly what I was hoping to hear!

#19909 70 days ago

I have a bunch of these mini Funko figurines I would like to sell in bulk.

6 all together. Asking $50. PM me if interested.

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#19910 68 days ago

New season trailer! Can’t wait to see which of these episodes make it into the pin as new adventures.

#19911 68 days ago
Quoted from jonesjb:

New season trailer! Can’t wait to see which of these episodes make it into the pin as new adventures.

Ha ha - we can always dream.

BUT... maybe we'll get some more dimensions...? Depends if Eric is feeling extra-generous, I think the last update was a massive enough gift it was incredible. The beauty of this code though is there's no end to the dimensions he could add (not saying he has to work on this game forever, but still).

#19912 67 days ago
Quoted from jonesjb:

New season trailer! Can’t wait to see which of these episodes make it into the pin as new adventures.

Not going to happen, which is really a bummer given prior to sales it was implied that new episodes would be added. Not Spooky's fault, but still a bummer.

#19913 67 days ago

actually I'd just like to get an update to turn off the topper constantly running....

#19914 67 days ago
Quoted from monkfe:

actually I'd just like to get an update to turn off the topper constantly running....

The settings don’t work for you?

Not trying to be a shit, I never had any issues before? I had to remove mine as new room game in is too short

#19915 67 days ago
Quoted from northerndude:

The settings don’t work for you?
Not trying to be a shit, I never had any issues before? I had to remove mine as new room game in is too short

it was a bug introduced in the last code...just annoying...it runs on when it shouldn't...

#19916 67 days ago
Quoted from arzoo:

Not going to happen, which is really a bummer given prior to sales it was implied that new episodes would be added. Not Spooky's fault, but still a bummer.

A couple more adventures would be so cool, but yes, it's a shame that it looks unlikely.

#19917 67 days ago
Quoted from monkfe:

it was a bug introduced in the last code...just annoying...it runs on when it shouldn't...

I thought this was fixed in the last update? Perhaps I'm remembering wrong, but I remember the bug you are referencing and since the 3.22.23 update I haven't noticed it running when it shouldn't.

"Fixed: If you A) were in a dimension, and B) charged the meter, and then C) Drained - the topper would keep running."

#19918 67 days ago
Quoted from orlandu81:

I thought this was fixed in the last update? Perhaps I'm remembering wrong, but I remember the bug you are referencing and since the 3.22.23 update I haven't noticed it running when it shouldn't.
"Fixed: If you A) were in a dimension, and B) charged the meter, and then C) Drained - the topper would keep running."

hmmm...I'm 9-1-22 code...is that the latest...may have missed it...

edit...yeah I did ...or I copied the wrong file...got it now...see that was productive....

#19919 67 days ago
Quoted from monkfe:

hmmm...I'm 9-1-22 code...is that the latest...may have missed it...

Yeah! Go grab the latest, it shows the fix.

https://soldmy.org/pin/rm/

Build 2023.03.22:
- Fixed: Crash if Adventure ball save time is set to "OFF" and adventure starts with multiball.
- Fixed: If you A) were in a dimension, and B) charged the meter, and then C) Drained - the topper would keep running.
- Fixed: Blood Dome adventure high score when not in challenge wouldn't award/prompt.

#19920 63 days ago

Can anyone here by chance tell me where I can purchase a matching replacement coin door lock for this machine?

I managed to misplace the keys to my Rick & Morty, and was pleasantly surprised to discover that the backbox lock I purchased from Pinball Life (which said H95 on it, just like the one my machine came with) included a key that just worked in the existing lock.

Ideally I'd like to buy a coin door lock with a key that also just works with the existing lock, and my lock says F04 on the front of it. My guess is if I can just purchase the same lock (with the same numbering on the front) that the key it comes with will work. So far the two replacement locks I purchased don't match the existing and not surprisingly the keys don't work.

So that's the question, anyone know where to purchase the same F04 coin door lock that Spooky uses on these machines so I've got a good shot at the key it comes with just working on my existing lock?

I ordered a lockpick kit so I can hopefully just get it open and simply replace the lock, but it'd be easier to just find a lock that comes with a key that works on it.

#19921 63 days ago
Quoted from modsbox:

Can anyone here by chance tell me where I can purchase a matching replacement coin door lock for this machine?
I managed to misplace the keys to my Rick & Morty, and was pleasantly surprised to discover that the backbox lock I purchased from Pinball Life (which said H95 on it, just like the one my machine came with) included a key that just worked in the existing lock.
Ideally I'd like to buy a coin door lock with a key that also just works with the existing lock, and my lock says F04 on the front of it. My guess is if I can just purchase the same lock (with the same numbering on the front) that the key it comes with will work. So far the two replacement locks I purchased don't match the existing and not surprisingly the keys don't work.
So that's the question, anyone know where to purchase the same F04 coin door lock that Spooky uses on these machines so I've got a good shot at the key it comes with just working on my existing lock?
I ordered a lockpick kit so I can hopefully just get it open and simply replace the lock, but it'd be easier to just find a lock that comes with a key that works on it.

I would probably reach out to Spooky - they seem to use that same lock on most of their games that I've seen. My Rick and Morty and Scooby uses the same F04.

#19922 63 days ago
Quoted from Jigz:

I would probably reach out to Spooky - they seem to use that same lock on most of their games that I've seen. My Rick and Morty and Scooby uses the same F04.

I have R&M, Ultraman, TNA, and Scooby is on the truck. Same pair of locks on all, but I still keep the keys separate just because I like keychains on the rack. Lol

#19923 63 days ago
Quoted from Jigz:

I would probably reach out to Spooky - they seem to use that same lock on most of their games that I've seen. My Rick and Morty and Scooby uses the same F04.

Thanks for the tip. Spooky support has always been great. Turns out I already tried that, and support suggested Pinball Life to get parts (I also need to replace the coil for the shooter). They didn't provide specific locks just that I should try, just that I should consider buying parts from them. Cool to find out that Pinball Life carries the spooky coils though!

As it turns out this cheesy $25 lockpicking kit I bought on a lark from Amazon arrived just after I posted this. The lock was a little tricky to pick because it's a 'double bitted' wafer lock and I have zero experience with lockpicking... but I sat there watching youtube videos and trying various approaches for like 30 mins. Just when I was going to give up I managed to get the lock to turn!

Pretty exciting. It took a ton of force with a wrench to get the nut off of the lock once I was inside but I was able to replace it with this 'keyless coin door lock' I had bought with the other Spooky stuff from Pinball Life and it works great. Much better outcome than having to drill it out and clean up a mess inside.

In case it's helpful, this part here at PL is for sure the same as the backbox lock and the key it came with worked on my backbox: Williams/Bally Backbox Lock & Keys Only - part # A-13379_LOCK . $4.95 . So if you want some extra backbox keys, maybe grab one.

And the keyless lock I replaced my coin door lock with is this one, in case anyone's curious: Keyless Coin Door Lock - part # THUMB_LOCK . $3.95

Thanks everyone! Now to get to fixing my machine. The movers managed to damage it so it's been out of commission for nearly a year, hopefully with the new shooter coil and a new board it will be working again soon enough. I still haven't had a chance to try the cool challenge mode they added!

#19924 60 days ago

I bought one of those lock pick kits as well. Doesn't take much practice to be able to beat a simple lock like is on a pinball machine. I've tried a padlock and my house door with no luck. Haven't put much time into it, but it would be a pretty handy skill that could help get a person out of a bind. Definitely glad to be able to do it rather than drilling locks on games missing keys.

#19925 60 days ago
Quoted from JustEverett:

I bought one of those lock pick kits as well.

Everyone should know the basics of lock picking, it has saved me a lot of times. FYI, though, the locks in a pinball machine (and the ones in desk drawers) are 4 pin locks and are NOT sophisticated at all, so you really don't need the fancy rakes and stuff, just a bobby pin or a paperclip should be able to push down the pins if you just wiggle it around a little.

#19926 59 days ago

My Rick and morty isn’t booting up. I am getting this error. Any suggestions on what to do to fix it?

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#19927 59 days ago

Perhaps your computer battery died

https://soldmy.org/pin/rm/battery-replacement/

Quoted from madscientist101:

My Rick and morty isn’t booting up. I am getting this error. Any suggestions on what to do to fix it?
[quoted image]

#19928 59 days ago
Quoted from madscientist101:

My Rick and morty isn’t booting up. I am getting this error. Any suggestions on what to do to fix it?
[quoted image]

Read the Key Posts Index
Lots of help there

#19929 59 days ago

I dunno if my battery died? looks like this is instructions to configure and replaced battery.

#19930 59 days ago
Quoted from northerndude:

Read the Key Posts Index
Lots of help there

The key post index? ‍♂️
I got a email into Spooky I am sure they know what I should do…

#19931 59 days ago
Quoted from madscientist101:

The key post index? ‍♂️
I got a email into Spooky I am sure they know what I should do…

Just read the key posts, here’s a a couple examples, you’ll find your answer in there

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#19932 59 days ago
Quoted from northerndude:

Just read the key posts, here’s a a couple examples, you’ll find your answer in there[quoted image][quoted image]

Thank you! I found it…

#19933 59 days ago

Yea I found the same issue.. problem is the guy just fixed and never said how lol I sent the fellow pinsider a PM hopefully he could help me.

#19934 59 days ago

Yes Sir! Fixed it… Ok guys just replace the watch battery thing lol and follow instructions on link.. btw I had to unplug the usb on my board as the usb not being used wouldn’t work the keyboard….

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#19935 57 days ago

My topper portal has decided to start flying off. Screw won’t bite. I’m thinking I could try a fatter screw or one with more coarse threads. Has anyone made a better mounting bracket? This was not an ideal design choice.

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#19936 57 days ago
Quoted from pinheadpierre:

My topper portal has decided to start flying off. Screw won’t bite. I’m thinking I could try a fatter screw or one with more coarse threads. Has anyone made a better mounting bracket? This was not an ideal design choice.
[quoted image]

Back up a few pages I posted a thingiverse link to a much stronger version. Pm me if you want I'll gladly send you one.

#19937 57 days ago

Hmmmm anyone know why my R&M suddenly just keeps looping on the loading screen? It loads up until the progress bar gets to the end - then screen goes black for a second and goes back to the loading screen again (and just keeps doing it continuously).

I tried reapplying the last update - which completed, but didn't fix the problem. Yes I have contacted Spooky but its always nice when someone here has fixed your problem before.

#19938 55 days ago

I'm a new rick and morty owner, BS #399.

Do I need to read all the tech key post or were some of them only problematic in the first batch?

#19939 55 days ago
Quoted from ExportZ:

I'm a new rick and morty owner, BS #399.
Do I need to read all the tech key post or were some of them only problematic in the first batch?

Play your game and see if you run into any issues. I spent a lot of time tweaking various rails in the game and other things to dial it in. I would expect most of the R&Ms needed some tweaking.

#19940 55 days ago
Quoted from ExportZ:

I'm a new rick and morty owner, BS #399.
Do I need to read all the tech key post or were some of them only problematic in the first batch?

Welcome to the Club! It's a great game, a hard game but well integrated with the cartoon. As JustEverett responded, play your game and see if there are any areas of concern. Then definitely make use of the 106 tech key posts before asking for help: Most are just as pertinent today as they were early on. Enjoy!

#19941 55 days ago

There is something wrong with the left spinner ramp, half the time the ball doesn't make a full loop and come back.

Do I need to change any part other than the MRS switch and bushing? Are they mandatory or recommended?

#19942 55 days ago
Quoted from ExportZ:

There is something wrong with the left spinner ramp, half the time the ball doesn't make a full loop and come back.
Do I need to change any part other than the MRS switch and bushing? Are they mandatory or recommended?

There could be more than one cause to what you're experiencing. I have a MRS switch in the right inner loop, one in the left inner loop, and still had impeded shots going clockwise around from the left loop. I found the diverter post near the top of that loop was causing rejects. The diverter shaft/attachment was being impacted by the traveling ball. In this thread you'll find some owners purchased modified diverter shafts. I opted to install a piece of sturdy aluminum to the rail to ease the transition and avoid contact with the diverter. Once you take the house off you should be able to replicate what's occurring on your machine.

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#19943 55 days ago

Id recommend upping your flipper power right away in the Menu

#19944 55 days ago

'There is something wrong with the left spinner ramp, half the time the ball doesn't make a full loop and come back.
Do I need to change any part other than the MRS switch and bushing? Are they mandatory or recommended?'

https://mantispinball.com/product-category/rick-and-morty/

Both of these are worth buying.

#19945 48 days ago

I see Eric is coding Labyrinth, so guess R&M really is done!

While watching Labyrinth, noticed lots of helpful info for players.

I then went and watched the Bowen R&M tutorial and there were some really helpful player tips.

I don't have my game to hand right now.

Were these ever put into the game or made available as a pdf rule sheet anywhere?

Here are a few of what I mean.

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#19946 48 days ago

Hey guys. While playing today I had a weird bug. All of the speech/callouts disappeared during an adventure. The music and sound effects remained. My game ended. I started a new game and this "no callout" bug remained for all 3 balls. I took a video of it. Have any of you seen this? I did a search and didn't find anything in this forum.
Thanks

#19947 48 days ago
Quoted from imagamejunky:

Hey guys. While playing today I had a weird bug. All of the speech/callouts disappeared during an adventure. The music and sound effects remained. My game ended. I started a new game and this "no callout" bug remained for all 3 balls. I took a video of it. Have any of you seen this? I did a search and didn't find anything in this forum.
Thanks

Maybe once or twice in three years. Didn’t worry about it much

#19948 48 days ago
Quoted from imagamejunky:

Hey guys. While playing today I had a weird bug. All of the speech/callouts disappeared during an adventure. The music and sound effects remained. My game ended. I started a new game and this "no callout" bug remained for all 3 balls. I took a video of it. Have any of you seen this? I did a search and didn't find anything in this forum.
Thanks

In over 2 years I've experienced the temporary loss of callous probably a dozen times max. Restarting the machine always eliminated the problem. I agree that it's not a concern at this occurrence rate.

#19949 48 days ago
Quoted from northerndude:

Maybe once or twice in three years. Didn’t worry about it much

Quoted from zebpin61:

In over 2 years I've experienced the temporary loss of callous probably a dozen times max. Restarting the machine always eliminated the problem. I agree that it's not a concern at this occurrence rate.

I've owned pinball machines for 25 years. This is my first Spooky. I've never seen this on any other machine. Ever. Wonder if it's PROC related

12
#19950 48 days ago
Quoted from imagamejunky:

I've owned pinball machines for 25 years. This is my first Spooky. I've never seen this on any other machine. Ever. Wonder if it's PROC related

It’s just code related, it’s nothing to do with the PROC. I added functionality to “mute” the callouts during Get Schwifty and Goodby Moonmen because *HATE* games with lyrics that have callouts talking over them. Even though it’s got checks and re-checks and resets and .. and .. and — There’s still some loophole situation that can get the mute flag stuck. I can’t figure out why, or I would have fixed it by now.

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