(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

2 years ago

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Topic index (key posts)

84 key posts have been marked in this topic, showing the first 10 items.

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Post #256 Rules posted by Eric as of Feb 2020 Posted by epthegeek (1 year ago)

Post #510 R&M Options Posted by Morinack (1 year ago)

Post #589 Useful post for coin door comparison. Posted by NeilMcRae (1 year ago)

Post #637 More code rules - Adventures full lost Posted by epthegeek (1 year ago)

Post #745 Club thread reminder. Posted by TigerLaw (1 year ago)

Post #748 Cards for the game rules and what not. Posted by Coindropper (1 year ago)

Post #751 Darker outline for instruction cards. Posted by Coindropper (1 year ago)

Post #976 TECH: PLAYFIELD. Wireform ball launch and coil adjustment Posted by timmmmyboy (1 year ago)

Post #1006 TECH:Pitch recommendation from Scott. Posted by TheNoTrashCougar (1 year ago)

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#257 1 year ago
Quoted from epthegeek:

This thread needs some key posts. Here, I'll do my best:
Some, but not all of the current game junk as of Today:
- Regular skill shot is the "Noob Noob" target between the Inner Loop and the Garage.
- Super skill shot is the garage.
- Hitting the Inner Loop will multiply the skill shot up to 9x
- There's an insert by the pop bumper pointing to the drain. If that's on, you have a slam save.
- If the ball hits the pop and then drains immediately, the slam save returns your ball.
- To re-light the slam save, you have to complete the "S-L-A-M" in/out lanes.
- Added by hitting the Meeseeks box target on the right just below the upper flipper.
- You can also get a Meeseeks as a Mystery award.
- Up to 3 Meeseeks at a time can be on the PF in normal play.
- Having a Meeseeks on a shot, BEFORE it goes bad, will multiply the value of whatever that shot gives you
- Having a Meeseeks on a shot, AFTER it goes bad, will divide the shot
- Those multiplier values are indicated by color on the "2x 3x 4x" lights in the middle. Blue = Multiply / Purple (bad) = Divide
- More Meeseeks = More multiplier, so 3 active Meeseeks is how you get the 4x
- Meeseeks do not go away until collected, but reset when the ball drains.
- There is a vanity high score for most Meeseeks used.
- More fun Meeseeks stuff coming soon.
- You have to charge up the portal gun (vertical stack of inserts in the middle of the PF) to open the portal.
- Any "loopy" shot will add a bit of charge (ramps, orbits), but the spinner adds the most.
- A combo shot from the inner orbit to the garage is always an instant portal.
- Once the portal is open, you have to get to the garage to change dimensions.
- For the first several, you can get there from the right orbit as well as the garage shot.
- When you change dimensions, overall things about the game change and Megaseeds are lit to collect.
- There are all different kinds of dimensions, some are silly, some are cool, some add scoring, some disable game features. Endless possibilities.
- The Megaseeds are what you really want in the other dimensions. Every seed you collect is 5% of your total ball score in bonus, and they last the whole game.
- The portal gun will slowly drain while you are in another dimension - making shots/spinners can fill it back up.
- If you fill it completely (or collect all the Megaseeds) you can jump to another dimension without going back to C-137 first.
- If you jump dimensions, that new dimension will have 4 seeds instead of 3
- Remember to look for orange flashing lights, those are your seeds.
- The last 2 digits of the player score shows you how many Megaseeds you have at all times
- There is also an instant-info page about what your current bonus value is
- There is a vanity award for both "Most Dimensions" and "Most Megaseeds"
- Locks are lit with the "flooble crank" (remote captive ball between the Right ramp and Rick's ship)
- Lock 2 balls and the scoop lights to start multiball.
- During the Battle, all shots light for jackpots.
- Collecting jackpots is how you light the Super - first super takes 1 jackpot, 2nd takes 2 and so on.
- The Super Jackpot value is a base value PLUS any collected jackpots, so getting more before you collect the super is valuable.
- The Super Jackpot is in the garage. For the first one you can get it from the right orbit, after that it's garage shot only.
- If you hit the inner loop (where the spinner is) before you hit the super, you can multiply the value.
- There is an add-a-ball on the flooble crank during the battle.

Key post??

#461 1 year ago

Super struggling to decide on powder coated coin door or not. I really like the look, wifey thinks the black looks better and matches the black of the cabinet flows in better.

#466 1 year ago
Quoted from jonesjb:

Purple is the correct answer. Trust me.

I can't have ragrets, If I don't go Kalaxian Crystan Color Matched Coin Door, i'll be kicking myself big time.

#481 1 year ago

For a couple different reasons. If anyone in the 250-275 or so range has a hard on for a low # mid 80’s and wants to make it totally worth my while to wait, send a PM

#509 1 year ago
Quoted from RC_like_the_cola:

Had a couple questions regarding standards, for whenever the Spooky crew sees this.
1. Will a standard come with a Spooky Fang Club Standard Edition #xxx badge like the BSEs have? (You had to be a Fang Club member to buy either, so just wondering)
2. If I don't choose the speaker lights, does the standard still get the black portal grill cover thingies? Or is that part of the speaker light upgrade kit?

BSE gets the portal speaker cover
The RGB lights are a purchaser add-on separate.

#528 1 year ago
Quoted from guitarded:

Oh, yeah. But I am in Montana. Not a lot of venues for pinball.

Drive to Regina!

*nevermind, that’s more Minot, if you’re west, you’d be more Lethbridge.

#619 1 year ago

I took purple.
I did not want to regret it

#664 1 year ago
Quoted from pinheadpierre:

So....the "family" adjustment is only for the callouts, right? No video censoring? I expected lots of blood and guts, but the repeated stabbing thing in purge mode might not fly with my wife/kids.

Cartoon stabbing cant be even close to what these kids see these days that we're not aware of, unless they are quite young. I'm not worried about my teens, i'm sure i'm naive about that they know/seen.

#752 1 year ago

Nice stuff!!!!

#850 1 year ago
Quoted from Zablon:

Has anyone ever done a timed multiball mode where after the time runs out flippers die, balls all drain, then shoots 1 ball back into play (not a ball loss, just basically that mode is over)? Seems like this idea would be a candidate for something like that.
I know that Space Station has it's 'extra ball' mode that does this, but it's at the end of the game.

Monopoly land grab also?

#945 1 year ago
Quoted from goingincirclez:

Since you have self-appointed the role of ambassador, I think it's reasonable for you to demonstrate the simple quick fixes if they are indeed that simple. Don't dismiss folks who are new to this. Just take a quick tour at the start, less than 5 minutes and no fancy camerawork, just to point out "here on the pf is the adjustment you can make for the plunge shot. Over here is the other adjustment for X. If your ball gets hung in this spot a lot, adjust this part. If your spinner seems sticky, check this alignment and then play better. Check out the service menu for other settings, we recommend XYZ".
We shouldn't need a "early" game number pass to get this secret info; lots of folks talking about it and Spooky can differentiate themselves further ahead of Stern by acknowledging the concerns and sharing the info, and you would probably earn some personal goodwill too. Win-Win.

Whatever happened to asking nicely, being polite, and showing appreciation?

#955 1 year ago
Quoted from Concretehardt:

My Mini R&M review:
Disclaimer, I’m not good at writing reviews.
I received my game yesterday. I wanted to say that I am a little embarrassed to admit that i post here quite a bit and think about pinball all the time, but have played less than 50 games of pinball in the last 2 years because of my health issues. Having had a brain tumor near my motor cortex in 2018 and surgery to remove it and now dealing with the tumor that has re grown, radiation treatment, seizures ect it has taken a lot of joy out of playing pinball for me. All that said I played more pinball yesterday after I got R&M set up than i have played in the entire year before I got it.
I spent all day setting my game up yesterday as my mental focus is not what it used to be, so I wanted to be extra careful. First off I will say that the game is Stunningly beautiful in person, I was blown away when I opened the box and saw it.
The shots:
I was worried as heard people talking about the difficulty of some of the shots On this game. This is potentially a big problem for me as not being able to hit shots consistently is one of my biggest frustrations when I play pinball.
I start my first game and immediately loop the ball twice as it comes around the upper flipper (I was like wow did I just do that) then I proceeded to hit the left and right ramps easily, the only shot that I fount difficult was the garage shot from the upper flipper, I was able to make it, but it is a tough shot! My understanding is that it was designed that way. There is something about the layout/geometry of the shots on this game that feels very well laid out to me. The shots are challenging but make able and there are tons of different shots to make. A+ on the playfield layout, again you can tell when you play this game how much thought went into the shot layout.
The light show:
What can I say, it is mind blowing! No exaggeration it is the best light show hands down I have ever seen on a game! (I have owned DI & WOZ ect) I was totally blow away by it, so much so that I sat and watched the game in attract mode for a half hour last night.
The artwork:
I love it, so much detail! The cabinet back box and back glass are beautiful and perfectly fit the theme and art for R&M. The playfield art is so cool I kept finding new Details on it. The purple armor
And coin door look amazing, there is a sparkle in the purple, pictures can not do it Justice!
The game may look a little sparse compared to a game like dialed in when it comes to toys, but let me tell you, when you are Playing it you don’t think that all all! The game has so many shots and cool features.. like the slam ring (way cooler than I thought it would be!), Danesi lock, immortality field, portal shot to the garage with subway that kicks out to left out lane, Ricks ship etc.
This brings the whole game together the sound is amazing it’s like TNA on steroids! The sound and callouts are absolutely incredible. I want to say that the Factory sound system on this game is the best I’ve heard on any game ever, but since I had a powered Polk subwoofer just sitting there I went ahead and hooked it up and it is intense!
The code:
I love the fact that I am playing as Morty! I have to say that for being early code it is already very good with lots to see and do! I can’t imagine how great it will be by the end of the year! Video clips are awesome, custom call outs are great, modes are fun and objectives are well thought out! (profanity set at 95%) I love the direction this code is going in!
Issues with my game.. there were not many:
The left flipper gap was A bit too much so I used my gap gauge and adjusted it. The shooter lane sometimes hits the end of the shooter ramp and bounces back to the auto plunge, this can be an issue if you are in multi ball and the first ball fails to launch and a 2nd ball ejects into the shooter lane as the plunger doesnt have the power to launch both balls at once, I will try Hilton’s fix on this today. One of the legs was making slight contact with the cabinet which could of damaged the decal, the game comes with the good metal cabinet protectors but the way the leg was formed created a slight clearance problem on only one of the legs (I have had this issue on Stern and JJP games as well) I swapped the leg to the back of the game and all was good. On a side note When I set up a game I bolt the legs on and then slide a piece of paper between the cabinet and the leg to make sure there is no contact.
So really very few issues so far.
Updating Code was a breeze!
This game/theme bridges generations! My daughter is 18 and her and her friends know I just got this game, most of them don’t play pinball, but because it’s Rick and Morty they want to know when they can come over and play it. (I guess pinball nerd Dad is cool after all)

This game will never leave my house until the day I die and then my daughter will enjoy it for many years.
Great job team Spooky you guys knocked it out of the park with this game!!!
[quoted image][quoted image][quoted image][quoted image]

Congrats man! All the best with your health

#1077 1 year ago
Quoted from Whysnow:

Any pro-streamers want to come to I/O on Saturday to stream the launch party?
Deadflip has another obligation so cant make the trip.
I would welcome any others. Please PM if interested.

stpcore !!
Stream it man! Get some games in!

#1298 1 year ago
Quoted from Concretehardt:

Ooh Wee! I just got some kind of super duper skill shot.. I squanched the ball and hit 2 loop shots in a row and then nailed the garage when it came around the 3rd time.. I got 1.2 million points for doing it and a really cool call out that I can’t remember.[quoted image]

Sounds mighty close to the Three way combo on Whirlwind!

#1327 1 year ago

Meeseeks box arrived today.
12 Meeseeks inside!

I’ll snip the tiny string off (it’s Christmas tree ornaments)

Toss a one or two in the game

image (resized).jpgimage (resized).jpg
#1490 1 year ago
Quoted from docquest:

Since you cant read the text on the shot from the players position I thought this might help indicate it's the Noob Noob shot.
It's a funko key ring that I painted his eyes the proper white and added the squggily pupils. He's held in place by a wire running under the ramp protector screw to a hole in his head.
amazon.com link »[quoted image][quoted image]

Looky looky what arrived in my mailbox today! Lol

Great minds think alike

image (resized).jpg
#1536 1 year ago

Including tax and shipping. Just the change in our shitty ass CDN dollar in the past week has my total going up about $415

Fuckin' covid-19 is making my pinballs cost more

#1623 1 year ago
Quoted from KnockerPTSD:

I claim no responsibility for this awesomeness as I picked it up elsewhere but why isnt this thread called
"The Wubba Lubba Dub Club"
You're welcome

Club name changes weekly. Wubba lubba....... was ages ago

#1773 1 year ago

If it (the hole from the rail) gets to a new location that doesn’t interfere with old hole in wood, drill a small pilot hole in PF, and put a screw in, whoop Dee doo

#1788 1 year ago
Quoted from jonesjb:

I didn’t think his comment was snide.

I totally did

#1799 1 year ago
Quoted from TheNoTrashCougar:

Hey Guys,
Yeah, so this rail adjustment thing is my fault. I put too many tabs on that guide rail which made it very stiff and actually bounced the ball off sometimes. Removing those 2 screws allows the rail to have a bit of flex to it and not bounce the ball off of it and cause it to rattle. I guess it could be worse. Spooky is making the adjustments, but all it really comes down to is removing those 2 screws. You do not need to drill holes or anything crazy. If yours is playing fine, then just leave it as it. Hope that clarifies a bit. I am still learning every single day on the best practices of pinball design.
Thank you,

Engineer - over engineerin’

#1852 1 year ago
Quoted from jbigdoggf:

Where did you get this ?

Dude, scroll up like 5 or 6 posts. It’s all there! Good to go

1 week later
#2008 1 year ago
Quoted from dnapac:

My day project. I installed lighted flipper buttons on R&M. They pulse green. Don’t worry, I didn’t void my warranty for these. I also installed a secondary mean well power supply to run any lighted mods I will be installing.[quoted image]

Those flipper lights match up fantastic. Great addition

#2014 1 year ago

Same thoughts here, doesn’t “match” the aesthetic of the pin IMO

1 week later
#2089 1 year ago

Great stream tonight be deadflip.

Also, holy shit has Eric knocked the coding out of the part so far, if there’s more, it’ll be more unreal

#2093 1 year ago

A couple of those call outs blew my doors off..
The Rick one about 45 mins in? And that morty - fuck Rick, fuck everything, fuck pinball, one of the best I’ve ever heard in the hobby.

Search Deadflip on twitch for the steam . He went forever

#2118 1 year ago

Mail today!!!

Still waiting on #84, but not waiting on pickle rick!!! Got the mod, love it, thx man

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#2190 1 year ago

How great would the centre drain call out be the “god damn” from Noob-noob when he has to clean up ricks diarrhea

1 week later
#2437 1 year ago

Holy shit this is going in circles

#2467 1 year ago
Quoted from wesman:

Not to derail, but Karl's work on Pirates is astounding too.
I can't wait till these Rick and Morty vids hit YouTube!

If you have a device like an android box or a smart tv, just go to twitch app and watch them.

I watched this after the fact on my big assed tv on my Nvidia Shield. great streams

#2585 1 year ago
Quoted from jhoward1082:

For people interested, I just got Brian Allen’s alt R&M backglass and I think it looks amazing. The art style is definitely more “stylized” but I think that makes it pop so much more. It’s all personal preference but I’m a big fan.
[quoted image][quoted image][quoted image]

Looks cool

#2609 1 year ago
Quoted from Pinball-Obsessed:

Things that go bump in the night the Spooky Pinball documentary.
This is now available to watch for Amazon prime members...
amazon.com link »
Such a great story, it just makes you appreciate everything about Spooky Pinball.

Like really !?!??

B71C0488-6345-42AB-888E-8AA2F0401CE9 (resized).jpeg
#2645 1 year ago

This is more impressive than the tickets please guy, you are like 90% cum gutter

#2646 1 year ago
Quoted from WolfManCat:

Well son of a bitch....
Spent this afternoon setting up the R&M that I purchased from CP Pinball. All leveled, cleaned and waxed.
I went ahead and performed some of the tweaks detailed in this thread before even turning her on. I haven't even played a game yet; gotta get in the proper mind set.
Oh yeah, I found this lock sitting in the coin box. Pretty funny if you followed the ACNC thread...
[quoted image][quoted image][quoted image]

Cmon people, please figure out how to rotate pics. It’s right there!

#2671 1 year ago

Holy shit was Episode 7 last night something funny!!

#2682 1 year ago
Quoted from kklank:

So are The Orange Mega Seeds just how you collect and increase your bonus after each ball?
If so, then how do you increase your bonus multiplier?

I don’t believe you increase it.
Every mega seed is 5% if your score if I’m right and just adds up as you get more.

IE- 21 mega seeds would be 105% added bonus?

#2771 1 year ago
Quoted from jonesjb:

Tonight’s episode. Just. Wow.

What a fuckin gem!!

#2791 1 year ago
Quoted from Concretehardt:

Stage 1 complete[quoted image]

Hmmm, something that has brought me a smile!!

#2798 1 year ago
Quoted from mbasnight:

yall are killing me, the proper format is
"I got the email today to customize *and i am build number X*"


#2836 1 year ago
Quoted from epthegeek:

Since Karl didn't show it on the stream last night, and I talked about it on Poormans with Drew & Ian - this is the updated switch test interface (I posted this on the poorman thread over a day ago and nobody noticed [quoted image]

That’s awesome, Abbas even more awesome for the person that’s new to pinball. Wow!

#2846 1 year ago

I swear it takes more energy to complain and appear whiney. I don’t see the point to come
innnanf mention to everyone that your schedule doesn’t match the streamers schedule or vice versa.

Club thread, do your things like that in the other thread. Or not at all would be even more cooler.

#2848 1 year ago
Quoted from guitarded:

I didn't say shit about the schedule. I expressed disappointment that the Stream was not captured (and not broadcast in a way that allowed me to watch).
That's it. Spent some time looking for it, then came here to find out that it was not archived.
It took a lot less effort than ankle biting other commentors, that's for sure.

Ok, fair enough.
How come you can’t see the stream?
Device issues? Curious.

#2876 1 year ago

How friggin' close were you guys to getting yours before shutdown then hey?!?!?

Congrats, I'm excited for anyone getting theirs!

1 week later
#3078 1 year ago
Quoted from epthegeek:

It's the "Jerrys Simulation" dimension - not just Human Music. Human Music plays while the switches play sound bits from Jerrys Sim

My man!!

#3093 1 year ago
Quoted from TheGunnett:

Fed Ex called me to schedule delivery for later this week and if a tractor trailer could access my home. I asked where the game was currently and their depot with 30 minutes away.[quoted image][quoted image]

NICE, mine will only be delivered to a depot 270km away and I have to pickup, and that'll feel like fuck all ill be so excited, 30mins - nothing!! LOL

#3094 1 year ago

I've just been reading the # written on the boxes

#3123 1 year ago
Quoted from LukyDuck:

Thanks...does anyone remember what the deposit amounts were for both versions? I don’t remember what they were asking for a deposit.

BSE - $1525? If I recall?
Non - 1000

#3146 1 year ago

Hey all, never had a Spooky, multimorphic pin so have never heard the issue with power supply fan volume/problem or maybe it's not one at all for home environment.
Is it worth spending the $17 for a quieter fan for the power supply. Thx in advance.

#3188 1 year ago
Quoted from Borygard:

I've got pairs of Mr. Meeseeks, to mount near the Mr. Meeseeks Box available on my site now...
They're $20 for a pair. They are ornaments, mounted to a thin plastic washer, that easily mount to existing posts near the Meeseeks Box. Easily installed and removed with no modifications needed to the game.
For those that would like to make their own, the box of 12 Meeseeks are available from Amazon...
amazon.com link »
Rob Anthony
Pinball Classics
Quality Board Work - In Home Service
borygard at gmail dot com
[quoted image]

I got my meeseeks box of them at home!

#3191 1 year ago
Quoted from f3honda4me:

I am guessing early 80s are the next to ship any day now. They’ll have that new spooky factory smell.

Can new pin smell and new factory smell come together to create a new smell that ever smelled that will never fade away?

#3198 1 year ago


#3330 1 year ago

I would probable just add one washer at a time until it takes the balls easily. (insert joke here)
Probably easier than rounding or filing the metal edge.

*edit - beat me to it

#3378 1 year ago
Quoted from Pdxmonkey:

[quoted image]
New pinball Day!!!
Thanks Scott Rob and Spooky!


Clearly you forgot to get the pic on the side of the box with the “born on” date and build number filled in.

#3385 1 year ago
Quoted from f3honda4me:

It's brutal. Gonna be at least a day. Maybe two.

I can’t even imagine being excited enough you want mine and not just driving 150+ miles and grab it myself, why on earth wait for shipping.

#3413 1 year ago

I have 5 Meeseeks made up, have my pickle Rick mod awaiting and now a Quiet fan ordered from PinMonk. All this ready and waiting for #84, damn I need a shipping notification!!! LOL

#3416 1 year ago
Quoted from MikeS:

I'm only a few games behind you and live about 70 minutes from Spooky. Tempted to bring a tent down and camp out at Spooky Headquarters until I get that call

YUP! Just plunk down in a cozy lawn chair until they release the goods!!!

#3428 1 year ago

Adding a PF protector would be a bit of a nuisance for the builders as there would most likely be switch adjustments in there.
Prob best to let the customers/third party handle that.

#3430 1 year ago

Fuckin eh Luke!!!!!! Fuckin eh

#3446 1 year ago
Quoted from BMore-Pinball:

I am amazed you guys can ship these without the topper getting damage
must be some sort of voodoo magic

Someone "flag" this. I know who i'll be coming after

#3463 1 year ago

Wonder who got the "Wayne" machine?


#3513 1 year ago
Quoted from Coindork:

Looks like there are five things from Interdimensional cable in the attract mode:
Blips and Chits - commercial
Two Brothers - trailer
How they do it - Plumbus
Ants in my eyes Johnson - commercial
Turbulent Juice - commercial
Hoping they ad How Did I Get Here and the Eyehole Man

What’s about the fake doors ??

#3670 1 year ago
Quoted from TigerLaw:

Yep, the fact that the stickers and sleeves are the biggest issue with this game currently is a true testament to the dedication of Spooky and their commitment to quality. The internet can be a tough place filled with negativity, Spooky just doesn’t generate drama. They provide no troll food.

So I have some spare post sleeves here at home and I grabbed a few from titan with a separate order. Whoop de shit, I need to replace an .85c part after a hundred or two games? Least of my worries

#3716 1 year ago

BTW all, after watching Zach stream (which was awesome also) - damn am I glad I bought the pinmonk quiet fan already! It was like a free advertisement for the quiet fan when he flicked the switch to ON.

#3719 1 year ago
Quoted from ZMeny:

*NEW* Rick & Morty First Look & Unboxing

Quoted from delt31:

Link for stream?

Scroll up ^^

#3727 1 year ago


#3889 1 year ago

Ripping into the city today to go pick up #84!!!!!

#3899 1 year ago

Wassssssup mother fuckers!!!
270k home

B9768002-E874-42DC-8124-6A6A09E0673E (resized).jpegB6BB1200-FEE2-4143-A127-D48CE206B0C4 (resized).jpeg38396777-15A1-4007-9EBF-43A001727711 (resized).jpeg
#3902 1 year ago
Quoted from Westbury:

#83 just landed in the Mile Zero city today as well!! looks like me and you will be up to the same shenanigans tonight!
Cant Wait to unbox this beauty!

Right on bud!!!

#4020 1 year ago

Well, got the pin Tuesday, but was able to only mess with it this evening as I’ve been at the lake.
Overall, I’m at a great and a bit pissed off mood about my pin so far.
Plays pretty great, I find the garage shot decent, I’m nothing sbort it awful to the spinner.

But as for the build, couple issues that I’m not happy with. A connector was off, really struggled to find the issue, and the pins the connector should have been on were full of glue so the connector would never have been on it for testing.
Once I toook my glass off, I couldn’t get it back on, the back of playfield glass trim is way off (too low) and I had to pry it up to get the glass to slide all the way up, after I was fuckin tired of messing with that, I went to take it off, the glass trim had 10 holes in it, the wood was split from the builder trying to get screws in and just kept trying over and over, that was rushed or missed in inspection as the one looking at it would have struggled mightily to get glass back on I’m sure.

Coin door installed sloppy I think also, as some cabinet decal bubbled up on top middle near bolt, I might be able to loosen and smooth out decal and re/tighten

Everything else pretty great. Gotta work on the glass rattling though, stuffed a couple small cut cable ties in between glass trim and rails to alleviate that. Prob 80% better for sure

Anyway, those are my first impressions.

#4022 1 year ago
Quoted from frankmac:

I had to read this twice.

Fixed something. I had a autocorrect for the word back “of” playfield glass trim

Not back glass trim, sorry.

#4024 1 year ago
Quoted from mpdpvdpin:

Hmmmm, maybe take some time and make a few adjustments and just be excited that you are one of only 750 people on THE PLANET to own this machine. If you have any serious troubles Spooky support is very responsive and always willing to help you resolve any and all problem.

I didn’t say they weren’t responsive, and really, you want to give me that and say how I should feel?
I am and have been excited. I love playing the pin and I can’t stop hitting Start.
If you dropped 13 G’s on a pin, you’d be justifyingly critical about quality. I’m not talking about playfield or parts quality, I’m talking about human putting parts together quality. I have never heard of anyone had issues like this out the first 100 that have said anything, so hopefully I am the only one that got the Friday afternoon employee trying to rip out for a beer pin that maybe rushed a bit. I have done the same thing at work myself.

#4041 1 year ago
Quoted from Pinball-Obsessed:

I don’t think we need to rag on spooky pinball. They’ve been doing a great job of voluntarily fixing things and chiming in here on pinside when owners have issues.
The biggest difference between Spooky and other pinball manufacturers is while the other guys are cutting corners, using cheaper parts, producing overall lesser quality pins and raising their prices.... it seems like spooky is going out of their way to make improvements and produce a product that justifies what you pay for it. And, they listen to their buyers!
Not sure about you but that makes my buying decision a lot easier.
Just my opinion...

Yup, my pin issues don’t have me troubled as far as not still being a Spooky cheerleader. I have to fix things, (not tweak) that blows, but I’m a big boy and I’ll figure it out here.

#4053 1 year ago

Lol, I loosened the door and removed the top bolt. Tried to push cab decal back down flat but it bubbles back up today.
I’ll maybe try something else tonight or tomorrow

*** in other news, which one of you clowns left to ur cheeseballs container out???


#4073 1 year ago
Quoted from Soulstoner:

That's a great idea, thank you for the suggestion. I think I'm a bit more limited being in Canada though.

No you’re not, call Spooky and call the distros.

#4103 1 year ago

I know Scott mentioned way back that 6.9 is the pitch he had, BUT, what has everyone had theirs with success so far?

#4145 1 year ago
Quoted from Tricyclejon:

Just paid the balance on my Rick and Morty #118 it’ll be here Thursday. Anything I should be looking out for when setting it up??

Read "key posts" link and sift through..

#4149 1 year ago

I would NEVER put pinstadiums in an R&M

Some games, yup, this one..nope

#4249 1 year ago

Top100 R&M climbing a bit, make sure you give this sweet rig an honest review and let it be seen where it should end up in the overall ratings folks. Let the hard work and energy that the team put this together climb up up up

#4281 1 year ago
Quoted from TomGWI:

The fan is not that bad.

Yeah it is.

Worth every penny getting a quieter one.

I’m also in the mindset that spooky shouldn’t be swapping out parts in a contained power supply they are buying in bulk either.

#4303 1 year ago
Quoted from o-din:

Is there a way to get the knocker to fire on a match when the game is set on free play? I've tested the knocker and it works, and have it set to on, but can't find anything in the menu in regards to turning it on or off during a match.

My knocker works in test but doesn’t in game or match.
I have up to date code

1 week later
#4456 1 year ago

OMFG, I got to pick my own adventure. I know, I know the score blows chunks as I even got a Second extra ball in there, but it was so cool. I picked Roy then drained . But I got one stamp on a fresh second card.

E520BFBB-8C5E-457F-8809-3625425464EB (resized).jpegD26253E0-A791-4472-86EB-5937EE2F5EC5 (resized).jpeg
#4488 1 year ago

Uhhhhh, awesome thread name hasn’t been changed in a while...... TheNoTrashCougar

#4494 1 year ago
Quoted from Soulstoner:

What is a butter cabinet?

Direct print and clear coated cabinet artwork instead of applied artwork decals

#4515 1 year ago
Quoted from Vitty:

If I ever decide they are necessary I would add the fluorescent ones.

I would put them is no matter what. for a cheap option, AND that ball flies around at a high rate of speed, any help to save plastics is smart in my books.

#4547 1 year ago

Hey all, found a little nugget I had to tweak fix, here’s what I did, hope this doesn’t happen to you, but might save some troubleshooting for you in case it does.

I had a coil firing intermittent but quick and repeatedly. I couldnt see it to see what could have been hitting, it was only the sound and nothing was moving g. so I lifted the PF and had to check while game was on, what it was was the leaf switch for the scoop to register a ball inside wasn’t getting enough travel upwards to show the switch was open. It was pressing in the bottom of the scoop metal and was staying closed. You’ll see right at the spot where my yellow stick is pointing. I had to bend the switch down a bit so it could travel up and release. Just an FYI for anyone that may stumble upon this.

This pic is aiming back up the scoop from below it.
6E166157-3710-45BA-B9DB-6B64E054A981 (resized).jpeg

#4550 1 year ago

Has anyone else had the same problem as much as me?!! I probably have the ball coming down the right ramp, sucking back like I hit a wedge into the green, and ripping right and down the outline? I’m probably getting it 30%+ of the time, and it’s really fucking up some nice balls.

I’d like a simple tune up. Do I just need to slow it down a bit? Remove some spin?

Signed - frustration

#4568 1 year ago
Quoted from epthegeek:

Hard Hat Morty is actually Dancer Morty from Big Morty’s strip club. [The more you know star]

I love when cowpoke Morty was backing off the stage when shit was going down in the strip club.

#4637 1 year ago
Quoted from jeffspinballpalace:

RAM is stepping up in the world. At least in the world of Pinside where it ranks in the Top20. Time will tell how it turns out, but more importantly it needs a lot more ratings to be considered legit.

Oh, this fuckers legit! Legit

#4642 1 year ago
Quoted from Cammy:

Does rick & morty not come with a tilt bob? Ours seems to be missing. Didn't come installed, didn't find it in the packaging, or inside the cab.

My weight was stapled inside bottom of cab in a small bag. Might have missed it. Just give them a holler, they’ll get ya made right!

#4644 1 year ago
Quoted from The_Casual:

Setup my game today, awesome carrier service. My ball launch will reject from the end of the wireform 2-3 times before getting a supershot over the top of the shooter lane - can someone post what it’s supposed to look like?

Check spooky YouTube. They have Luke I believe doing a very very minor adjustment for that.

Actually, go through the threads Key Posts, everythig you’ll want is in there

#4661 1 year ago

Vat of acid episode nominated for an Emmy

#4665 1 year ago
Quoted from jonesjb:

Agree, while I wouldn’t be disappointed in more, the existing:
...Layer of adventures
...Plus a layer of dimensions and mega seeds
...Plus a layer of Meeseeks
Create a nice balance of depth as well as approachability.
Add in another multiball, more dimensions/adventures and maybe a wizard mode and the pin is pretty much perfection. At this point I think additional dimensions and adventures would benefit the game more than additional complexity. But that’s just an opinion.

I seriously dont need another multiball. The groflomite multiball isn’t hard to achieve, I’ve also had meeseeks mania during groflomite and that was insane, stack that during another dimension and during an adventure, holy fuck.

#4671 1 year ago

I give a fuck if a YouTube video says the words wizard mode on it. The code is fantastic on this, but the gameplay is even better, I don’t need deeper or more at this point. I’m quite pleased already.

#4687 1 year ago
Quoted from ripple:

BSE #141 checking in. Shipped 7/22 and arrived 7/29. Great game, so many laughs. Maybe I can stop obsessively checking this thread now .... doubt it .
[quoted image]

No, you won’t stop.

#4703 1 year ago
Quoted from mslow:

BSE #134. Just picked it up from distribution hub in Colorado. Butter cabinet. Hopefully I’ll have it set up tonight. Can’t wait to get home.
[quoted image]


#4707 1 year ago
Quoted from twista22:

I've tried a few times but I don't think they are open today

Keep checkin cables

#4852 1 year ago
Quoted from jonesjb:

What do the different colors on the Morty adventure card represent? I hadn’t noticed this before.

I'm going to assume completed, failed, drained adventures?

#4857 1 year ago

I just had a MB during Blood Dome, that didn’t go well

#4952 1 year ago
Quoted from jonesjb:

Rick and Morty Season 4 is being released on DVD in just over a month! September 22, 2020 according to Amazon!
Very exciting!

There’s still dvds?

#4962 1 year ago
Quoted from JustEverett:

Ahhh that's interesting. Didn't know that. Bring on the slut dragons!
[quoted image]


Slut dragons unite!!!

#4967 1 year ago
Quoted from PinballConspiracy:

Got build sheet for #186
Wondering what the Interior Graphics look like
Can someone point me in the right direction?

They’re uninspiring but ok.
Be worse without them. I’d have liked them to have some pop

#4972 1 year ago

Right on, you’re rocking it Eric!

#5015 1 year ago
Quoted from zaphX:

At this rate Spooky will be making RMs for the next 2-3 years.

no, not gonna happen.

#5124 1 year ago
Quoted from Kkoss24:

So how good is this pin ?? I promised my 2 boys they get next picks on pins .I had an opportunity to purchase downstroke on a Bloodsuckers that was due by Christmas that would’ve gave me enough time to get $ together.I was talking w nice guy selling and told him I needed till next morn to see if my 2 boys would agree to combine on it .Took them kayaking next day n they agreed but when we got back it was sold now I’m wondering what we missed out on .Please tell ...as if I go after another it will cost me more I’m on the fence .

Shouldn’t have hesitated.

#5166 1 year ago
Quoted from j_m_:

I just found out that no. 158 has been held up by my own stupid special request
note to self: do not, I repeat, do not ask scott to sign any more games. I meant to sign it with a marker!!!
and I won't even go into what eric did

Well, clearly you want to tell us, you brought it up and you can't do a built up and, you know......not deliver :0

#5169 1 year ago
Quoted from j_m_:

and I won't even go into what eric did

Oh, I figured you had something more in depth there.

So you asked them to sign it and they signed it, ok.

#5305 1 year ago
Quoted from epthegeek:

This is done - new setting in the Feature settings to independently set the audio volume for the cable clips. You can even turn it off entirely, if you wanted that for some reason.

Dude, love it!! Being able to turn down is great

Quoted from zaphX:

Are you suggesting they are using clips without having the rights? Why would they do that?

He specifically says “if they get the rights to them”

#5345 1 year ago
Quoted from Izzy24:

Every time it’s during Pickle Rick so far. I’ve played it twice and it’s happened twice. Had to restart both times.
Just some initial observations getting going...
The ball seems to hang up a little at the top of the inner loop for me. I have to check that out.
That garage shot from the upper flipper is hard, it’s flows nicely when I get it, no rattle, just it’s a hard shot, wonder if a small flipper adjustment might help a hint.
I have the pitch at 6.5 and plays well, is that low for the game? I couldn’t find a level anywhere on shooter lane or anywhere else on the game.
Other than that I’m super impressed! The quality feels great, the gameplay is really fun, it’s an awesome game!

Use the key posts in the thread for that inner loop tweak, just pinch the lane guides together a bit.

1 week later
#5476 1 year ago

You want to see how good the butter cabinet looks?

Take a peek at the Fish Tales member thread, and search the pics put up by Bryan Kelly, you get a sense of how unreal that looks.

#5497 1 year ago
Quoted from Tsskinne:

Anyone still looking to get in? I have a standard on order, I believe #546 but will be built at the end because Bloodsuckers come first. Ordered via Joe at Pinball Star. Location close to me got one, and having access to one to play for a $ a game I can't justify keeping mine on order. Let me know.

DING, DING, DING. there, someone can jump on this

#5524 1 year ago

I said “hey google” play the evil morty song,
It did then proceeded to play all the songs heard in R&M. I’m hearing “Goodbye moon man” by Fart right now, LMAO

#5589 1 year ago
Quoted from jeffspinballpalace:

Game currently has 8 adventures, right?
Roy: A Life Well Lived
Total Rickall
Whirly Dirly
Look Who’s Purging Now
Pirates of the Pancreas
Pickle Rick
Get Schwifty
The Blood Dome
Each is unique, challenging and fun. Some I’ve beaten and others, not yet. There is also a lot of action created from locking balls, starting multiballs and visiting dimensions. Everything feels complete and imo, the topper is integral to the game aesthetic. The one area needing attention is the number of adventures offered, so the obvious question is how many are currently planned? I don’t want redundant or insignificant adventures added just to jack the numbers. From a gut feeling, I suggest 16 adventures would be pretty awesome, whilst 24 would be most excellent.
Eric or Bowen once indicated there were 12 adventures initially brainstormed. Surely 1-4 adventures might be created from Pinside ideas. So Bowen or (Eric, Luke, Charlie, David), now that you are approaching game build #200, how many modes are coming?

Personally I feel if they even get to 12 they have gone above and beyond for me.
Any pre tv screen game basically have 4-6 different “modes” and are quite repetitive.
I also don’t believe they’d ever take a mode from our ideas. These have probablybeen figured out long ago and in the works/donealready.

#5687 1 year ago

I put the new code in two days ago and I have produced the “non-clip screen” a few times now.
I played a couple games, went normal.

Went and worked on another pin for an hour or so, left game on, came back and hit start, I get video, but no clips, nothing from an adventure start, no pickle Rick video, No match sequence,

#5697 1 year ago
Quoted from epthegeek:

Did you not have video issues on the code it came with? Do you remember what build date the software was?

This new symptom is from the 08/26 on Spooky site.

I’ve updated consistently since June

#5715 1 year ago
Quoted from Pinball-Obsessed:

Yeah I watched it before but just don’t remember the part where they said they would be up to 15 a month. I probably just missed it or I’m old and I forgot
But I hope they do get up to 15 a month! That would be awesome for everyone!
Let’s go Spooky!!!

Ooooweeee, 15 a month, too slow!!!!!

#5791 1 year ago

Play the fucker, I fuckin love the shit out of my R&M!!

#5857 1 year ago
Quoted from delt31:

Suggestion to add an ability to turn off the Shaker during the match screen. The game really shakes crazy. I've turned the match screen off bc of it.
Or maybe just lower the Shaker effect for the match screen?

I turned my shaker intensity down, I like it like that

#5874 1 year ago
Quoted from gonzo73:

What level % of filthy, is yours set at?
I was thinking 25% would make it funnier, so it sounds random.

100%, it’s always funny. I went down a couple notches and then put it back to 100 already

1 week later
#6123 1 year ago

Keep it up Eric, you’ve been nabbing these little things nicely.
The ignorant or bitchers or the ones without games don’t know how good we have it

#6150 1 year ago
Quoted from OnTheSnap:

Hey guys,
After cranking my game to 6.8 degrees, I can’t post pass on the right. But I can on the left.
Do you guys slightly adjust the flipper up in this case so you can pinch the ball in the post pass?
Lots of modes are left flipper dominate. I’m helpless without an effective post pass. I broke $14M in my first 20 plays. But it took a lot of luck getting to the left flipper safely.

Not for BloodDome

#6179 1 year ago
Quoted from Pinball-Obsessed:

GNR coming out Monday (possibly ready to ship) others already unboxing other new games. I really wish I had could have my Rick and Morty already.
Would love for Spooky pinball to give us an update here on Pinside, every once in a while, to let us know what the latest build # is.
A lot of meeseeks out here existing in pain...
On the bright side I didn’t have a order in on a RAZA! [quoted image]

Dude, there’s a comprehensive list of delivered and paid for.
Why the need for Spooky to reply?

#6196 1 year ago

Love the new matches!
Mix it up baby!!

#6203 1 year ago
Quoted from tatman9999:

Got game 185. I am getting air balls off right ramp. Some are flying off the ramp at the top. Also a lot of rejection out of center hole.
[quoted image]

knock down the flipper power maybe? Is the game at the correct pitch? For centre, and all other issues. Read the "Key Posts" in thread, many fix any issues easily and right away.

#6247 1 year ago


#6252 1 year ago

Yeah, i'm sure it's most balls fondled

#6278 1 year ago
Quoted from DNO:

Where can I download the Beta code??
Have a game ready for location, would like the most stable version of the code. Thx!

Then don’t get beta code, use the code from spooky for stable

#6280 1 year ago
Quoted from MrCliftron:

I just updated to the September public release code and ran into a freeze up after restarting at the end of ball two. I know there is a way to get logs, but I'm not sure what the exact procedure is for it. Is it just to pop a thumb drive onto the board?
Also, I'm getting some bricking around the inner loop behind the car. Has anyone else run into this and fixed it?
*EDIT: Figured out the log dump, just had to stalk Eric's posts on the thread

If your looking at gameplay physical issues/changes. LOOK AT THE KEY POSTS IN THIS THREAD

#6342 1 year ago
Quoted from tarzxvf:

Patience isn't my strong suit. LOL

Get it?!?? Get it?

#6353 1 year ago
Quoted from canea:

R & M just made my 12 year old cry.
It's that great.
For those of you still waiting, it's worth it.

Cry happy? Because R&M

Cry because she/he got told to fuck right the fuck off ?

#6399 1 year ago
Quoted from aeonblack:

#273 final payment in! Shipping soooooon

Fuckin' eh boyeeeeeee! Oooooooooweeeeeeeeee

#6435 1 year ago

The screaming sun is THE BEST! That’s when you know you just scored an EB!

#6466 1 year ago
Quoted from FuryosJustin:

I can't speak for everyone, but 192 shoots great out of the box. Loop goes good, once you find it, it's sweet, I hit it all the time, got a 5 or 6x once. Loops better then my getaway or bk2k, but every now and then it clunks and stops, but that is rare.
Garage shots hard, but works fine when you hit it. I adjusted the rail feeding the upper flipper, just dropped it as close to the flipper as the slots in the tabs allow, that's the only playfield adjustment I made. Left ramps a hard shot, just adjusted the flipper power up to 38 on the lower flippers and that took care of that.
I'm loving the game, only game I've ever cracked up laughing over.... But I've never said fuck you so much to a pinball machine before!!
So much personality
Refreshing change


#6623 1 year ago
Quoted from tarzxvf:

242 has made it home!
Had some issues out of box - a cable came unplugged in the back box which was preventing the machine from booting all the way. One of my speaker LEDs does not work, the connector is burnt on the speaker side. The amp in the bottom of the machine was free floating (none of the 4 screws were present, or present in the cabinet). The balls it shipped with were pitted and one had a huge gouge in it, I promptly replaced them with silverjets.
I am also having some issues with the flippers dropping when hit with a hard impact from a ball. I have not had much time to troubleshoot that yet.
I called support for help locating the unplugged cable and Luke answered and was very helpful.
Overall pretty happy, the game is very TOUGH! Worth the wait for sure.

Raise your hold power on lower right flipper,

#6648 1 year ago
Quoted from gonzo73:

Hey guys, can someone take a picture of thier shaker motor and post it R&M of course. And where its mounted??
I might have a slight problem.[quoted image]

Uhhhhh, you don’t have a shaker motor
Also, was it yourself that said your amp want screed into cab either?

Not coool

#6666 1 year ago
Quoted from delt31:

Is that a apron magnet? I like it

He custom painted it

#6698 1 year ago

I run this for every update, been spot on for every use!

5CD50172-D4CD-454B-BBA0-92D22C1C5193 (resized).png
#6739 1 year ago
Quoted from TinyBlackDog:

#237 arrived today after an absolutely horrible experience w/ R&L Carriers. They “forgot” to put it on the truck on Thursday and Friday, and it finally showed up at 7am this morning (Saturday). I’ll never use them for shipping a pin in the future.
Handful of issues that I’m going to be working my way through - many of these have been reported by others.
- Right flipper button has issues. Top flipper engages first, followed by the bottom one, so I’m guessing the wires are backwards on the dual leafs. The bottom one also doesn’t engage reliably.
- Ridiculous levels of bass. I’ve dialed the sub volume just a hair over completely off (counter clockwise). Seems like it is way too sensitive to the tiniest adjustment. I will need some kind of anti rattle tape for sure.
- Shaker motor is also way too strong, so I’ll open it up and tweak the angle between the weights.
- Getting quite a few air balls on the right ramp. Does it need some kind of shield/protector there? Maybe flipper strength should be dialed down.
- Looks like I’m having the cab decal issue around the legs that others have reported recently. I’m going to either add an additional protector, or some washers/shims. This is more than a little annoying, and makes me not want to play it until I figure out a solution.
Glad to finally have my machine, but wish it were a bit more “ready to play” out of the box.

I believe there's three power settings for shaker, don't go changing weights until go through settings.

#6782 1 year ago

Not shitting on the product.
Does a product like this work in a pin easily?

2069337C-320E-49CD-870A-FBE294B70D20 (resized).png
#6858 1 year ago
Quoted from Kiwipinz:

I had very unresponsive standups too but after adjusting the leaf switches it sorted them.

I HAD to adjust stand ups, hardly a shot would register. All good after a tweak!

#6918 1 year ago
Quoted from rai:

Have a question when starting a ball with the ball save display at the bottom sometimes has red lights (what does that signify?) and is there any other information when those lights are a different colors?
Also my insert light is having an issue one Morty doesn't change colors with the rest.
[quoted image][quoted image][quoted image]

Lift the PF, push in all the connections for the bulbs, they will go the incorrect color if loose. The lights are red because you haven't hit the spinner yet to charge up the lights!! and turn them green

edit: whoops, I mis read, wrong lights interpreted for red

#7005 1 year ago
Quoted from wcbrandes:

Does anyone have buyers remorse? especially at the premium prices.....Im on the fence.
I do yes. Selling after a week or so.

That's a shame, I love mine so much.

#7008 1 year ago
Quoted from Palmer:

Please do tell all the issues you had. You’ve had 4 weeks. Doesn’t look like you posted anything after you got your game until now.

He doesn't necessarily need to have issues, & doesn't have to like it either, maybe doesn't like the work Fuck or the game.

Edit- ok, he has issues.

#7029 1 year ago