Quick rundown of the new adventures:
Scary Terry: You Can Run, But you Can't Hide
The adventure is in 2 phases, Running, and Hiding.
For the "Run" phase, a set of 3 shots is lit and they rove together, indicating the direction it's safe to "Run". You have to make 4 "Run" shots (or let the timer expire) to light the scoop to transition to "Hide". You can continue to make "Run" shots instead of hitting the transition if you wish. "Run" shots raise the value per hour of the "hide" shots.
For the "Hide" phase, the Scoop and Garage are lit to "Hide". Hide shots show the "x Dream Hours Later" text type screen like the episode used. Hiding in the scoop is 1 hour, Garage via right orbit is 2 hours, and Garage directly is 3 hours. Each shot can be used twice. You need at least 6 hours total hiding before the end shot is available. Once you have six, the scoop lights to end the adventure - but you can still collect more hours via the garage if you want to push your luck.
Rick Potion No.9:
The adventure runs in many phases - it's long/challenging because it's a 'wizard' thing.
First Phase: The infection
The infection is triggered by a shot to Morty, which causes him to apply the potion to Jessica. Once she's infected, Morty is out of the picture and you're spreading the virus. 2 shots light, either one will cause the spread. Each spread adds a few more lit shots. After the Morty shot, make 3 infection shots to fully infect the dance.
Second Phase: Escape
Once the infection is spread, you have to get out of there! Shots to Rick or Morty will make progress toward the exit. Shots to the other lit (yellow) shots and the crowd will close in. If you make 4 yellow shots before escaping, they catch you and the mode ends.
Make enough purple shots to escape and the scoop lights to move on.
Third Phase: Mantis Serum
Rick screwed up and the antidote didn't work. So now he's working on a new one. Mix up a new attempt by aligning the colors of the 3 sections: Ramps, Loops, Targets. It doesn't matter what color you get them to, they just have to match. The colors rotate between 3 choices when hit. Once you get the right mix, the scoop lights again to move on.
Fourth Phase: Desperation
The world has gone to hell. Everyone is turning into cronenberg monsters. Rick and Morty will be lit alternately to argue about what to do - the other shots are lit orange and will transform more people into monsters. When you hit and orange shot, it will go out, until they're all done and then they'll re-light. The orange shots raise the value of the argument shots - you can shoot as many as you like, at risk of not finishing the mode. Finish the argument between Rick and Morty and the scoop lights for the final shot.