(Topic ID: 257850)

Official Rick and Morty Club - You are not like other carbon based life forms.

By TheNoTrashCougar

2 years ago


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There are 17,669 posts in this topic. You are on page 83 of 354.
#4101 1 year ago
Quoted from jellikit:

I am hoping we may see some factory lighting like Spooky used with AMH again.[quoted image]

It did do a good job of adding color for modes. I wonder if it was too much work to mill those pockets out (plus my clear lens would always pop out)

#4102 1 year ago
Quoted from Groo:

Anybody get any build/payment/shipping updates in the past week? I'm right on the cusp and am waiting for the final payment communication. Got my build sheet 2 weeks ago.

Similar situation here, but I assume the request for final payment coming any day now.

#4103 1 year ago

I know Scott mentioned way back that 6.9 is the pitch he had, BUT, what has everyone had theirs with success so far?

#4104 1 year ago
Quoted from northerndude:

I know Scott mentioned way back that 6.9 is the pitch he had, BUT, what has everyone had theirs with success so far?

6.9 plays the best IMHO

I tried 6.5 all the way up to 7.5

6.9 is very nice.

#4105 1 year ago
Quoted from northerndude:

I know Scott mentioned way back that 6.9 is the pitch he had, BUT, what has everyone had theirs with success so far?

I like playing my games steep. I started at 7.5 but then bumped it down to Scott's recommendation of 6.9 but didn't like how it played as well. Now I'm settled in at 7.2 which I think is perfect. I'm 99% happy with the way my game plays now. the only issue I sometimes have is with the speed of my right ramp return. Sometimes it comes in with so much spin that it crawls out my right outlane. My ramps, orbits, and scoop are all dialed in well now and this game is playing fast and fun! I'd also recommend adding a drop of superlube to each side of the spinner to really make that shot rip!

#4106 1 year ago
Quoted from Dantesmark:

Pickle Rick and Pin Stadiums!!
[quoted image][quoted image]

With Pinstadium it looks like watching a porn video on a CP in a peep show.
Keep the kitchen light for a Stern pin.

#4107 1 year ago

This game is a fricking blast! Made it to the 12th adventure punch and tied my high of 21 Megaseeds! Game is now 100% dialed in and playing great.

20200701_182815 (resized).jpg

#4108 1 year ago

Are the speakers on Rick & Morty the same as TNA? As far as H x W. I'm thinking 5".

#4109 1 year ago

Another 9 nine months before my babe is due.

#4110 1 year ago
Quoted from MikeS:

This game is a fricking blast! Made it to the 12th Morty card and tied my high of 21 Megaseeds! Game is now 100% dialed in and playing great.
[quoted image]

Do the game stats track how many cards have been completed?

#4111 1 year ago
Quoted from jonesjb:

Do the game stats track how many cards have been completed?

I don't think it does. It does keep a leaderboard for Dimensions visited. I got 10 this game. It gets tough after you complete the Morty card because you can only start them via the left orbit.

20200701_190442 (resized).jpg

#4112 1 year ago
Quoted from MikeS:

This game is a fricking blast! Made it to the 12th Morty card and tied my high of 21 Megaseeds! Game is now 100% dialed in and playing great.
[quoted image]

Any input you can help others here try to dialed in our machines better if possible?

#4113 1 year ago

Ok, so how many of you have been playing your Rick And Morty a bunch and then go to play another pins and tried to use the magna save?

I’ve caught myself doing this a few time now on other pins. God damn I love that feature.

#4114 1 year ago
Quoted from Blackzarak:

Any input you can help others here try to dialed in our machines better if possible?

Sure. I didn't drill any holes or make any major changes but here's what I did:

Set game pitch to 7.2 degrees.

Increased lower left flipper strength to 35

Increased lower right flipper to 40

Increased upper right flipper to 25

Reduced shooter lane coil to 12

Added 2 thin washers to front of scoop, 1 thin washer to each side to lower it and prevent bounce outs. I also pushed the scoop hood down a tad with my hand.

Added a couple drops of super lube to the spinner.

On the guide by the upper right flipper I tapped it slightly to the right (closer to flipper) and the screw point behind that i tapped it slightly under the wood rail. I was still able to use the original screw holes but this helped both the upper right feed and opened up that orbit slightly.

At the back of the game by the rear diverter I tapped that rail slightly closer to the diverter pin. Still using the original screw hole.

I added a piece of beer seal foam to the right ramp exit. Due to the pitch and speed of the game I was getting some balls that would walk over the outlane. The foam stops this and makes for a cleaner exit.

20200701_195416 (resized).jpg20200701_195423 (resized).jpg20200701_195453 (resized).jpg

#4115 1 year ago
Quoted from MikeS:

I don't think it does. It does keep a leaderboard for Dimensions visited. I got 10 this game. It gets tough after you complete the Morty card because you can only start them via the left orbit.
[quoted image]

Sorry, I got confused with completed cards vs hole punches. 12 completed cards would have been insane.

What's your favorite adventure so far?

#4116 1 year ago
Quoted from MikeS:

Sure. I didn't drill any holes or make any major changes but here's what I did:
Set game pitch to 7.2 degrees.
Increased lower left flipper strength to 35
Increased lower right flipper to 40
Increased upper right flipper to 25
Reduced shooter lane coil to 12
Added 2 thin washers to front of scoop, 1 thin washer to each side to lower it and prevent bounce outs. I also pushed the scoop hood down a tad with my hand.
Added a couple drops of super lube to the spinner.
On the guide by the upper right flipper I tapped it slightly to the right (closer to flipper) and the screw point behind that i tapped it slightly under the wood rail. I was still able to use the original screw holes but this helped both the upper right feed and opened up that orbit slightly.
At the back of the game by the rear diverter I tapped that rail slightly closer to the diverter pin. Still using the original screw hole.
I added a piece of beer seal foam to the right ramp exit. Due to the pitch and speed of the game I was getting some balls that would walk over the outlane. The foam stops this and makes for a cleaner exit.
[quoted image][quoted image][quoted image]

I really think it's worth using a transparent desk blotter instead of beer foam: amazon.com link »

pasted_image (resized).png
#4117 1 year ago
Quoted from MikeS:

Sure. I didn't drill any holes or make any major changes but here's what I did:
Set game pitch to 7.2 degrees.
Increased lower left flipper strength to 35
Increased lower right flipper to 40
Increased upper right flipper to 25
Reduced shooter lane coil to 12
Added 2 thin washers to front of scoop, 1 thin washer to each side to lower it and prevent bounce outs. I also pushed the scoop hood down a tad with my hand.
Added a couple drops of super lube to the spinner.
On the guide by the upper right flipper I tapped it slightly to the right (closer to flipper) and the screw point behind that i tapped it slightly under the wood rail. I was still able to use the original screw holes but this helped both the upper right feed and opened up that orbit slightly.
At the back of the game by the rear diverter I tapped that rail slightly closer to the diverter pin. Still using the original screw hole.
I added a piece of beer seal foam to the right ramp exit. Due to the pitch and speed of the game I was getting some balls that would walk over the outlane. The foam stops this and makes for a cleaner exit.
[quoted image][quoted image][quoted image]

On the end of that ramp, a piece of clear petg cut to shape over the top would look a lot better.

#4118 1 year ago
Quoted from jonesjb:

I really think it's worth using a transparent desk blotter instead of beer foam: amazon.com link »[quoted image]

Quoted from PinMonk:

On the end of that ramp, a piece of clear petg cut to shape over the top would look a lot better.

Thanks guys! Yeah that's the one part that I want to find a more elegant and better solution for. It plays good how I have it but it can definitely be improved in the looks department. Its just what I had on hand.

#4119 1 year ago
Quoted from jonesjb:

Sorry, I got confused with completed cards vs hole punches. 12 completed cards would have been insane.
What's your favorite adventure so far?

Sorry I meant hole punches. My favorite is definitely Roy. There are just so many new sound quotes and variations. Plus the ability to go for the Rick shots which makes it fun! 2nd favorite is probably Pickle Rick. All the adventures are solid and unique in their own way. I enjoy them all!

#4120 1 year ago

Is anyone else getting the odd machine reboot? if it's just me then it's definitely a problem with my machine ( obviously ) although I haven't been able to find a cause so far ( with Luke and Eric's help ). It's not a regular occurrence, 5 times in 2 weeks and about 200 plays but once is too many as the machine can't be replied upon for a comp.

#4121 1 year ago
Quoted from Kevlar:

Is anyone else getting the odd machine reboot? if it's just me then it's definitely a problem with my machine ( obviously ) although I haven't been able to find a cause so far ( with Luke and Eric's help ). It's not a regular occurrence, 5 times in 2 weeks and about 200 plays but once is too many as the machine can't be replied upon for a comp.

If no one else is having issues to indicate it may be a software problem, I'd check the output from your power supply in the bottom of the cabinet to make sure it's outputting at least 48v, if it's low, that can cause reboots when the machine has a lot going on. There's a pot where you can turn the output up if it's low.

#4122 1 year ago

Maybe a stupid question.
Will i have a probleem with the power suply in europe? Since we use 220 volt instead of 110.

#4123 1 year ago
Quoted from Kevlar:

Is anyone else getting the odd machine reboot? if it's just me then it's definitely a problem with my machine ( obviously ) although I haven't been able to find a cause so far ( with Luke and Eric's help ). It's not a regular occurrence, 5 times in 2 weeks and about 200 plays but once is too many as the machine can't be replied upon for a comp.

We have put several 100s of plays on our machine since we got it.
We have basically played every day, multiple time a day since we got it.
Twice the machine has reset and gone into a full power cycle mid game (similar to what you described).
On both occasions it was during Meeseeks multiball. I’m not sure if I was in another demention at the time or not (caught up in the game).
I have a USB drive ready to dump the game log in the event this happens again, but haven’t been able to replicate it yet.
I have since installed the new code and not had any kind of problem.
Anyhow, if you have an issue try to document it.
I’m obsessed with this game and really impressed with how the code is developing. Can’t wait for the next update (even though we just got one).
One of the way they will be able to fix any issues with the code, is to be made aware of them (that’s where the users and owners can help).
The code so far is awesome, can’t wait for new adventures to get added.

#4124 1 year ago
Quoted from KingofGames:

Maybe a stupid question.
Will i have a probleem with the power suply in europe? Since we use 220 volt instead of 110.

No problem, Spooky got you covered

#4125 1 year ago
Quoted from KingofGames:

Maybe a stupid question.
Will i have a probleem with the power suply in europe? Since we use 220 volt instead of 110.

I would assume European games are being shipped set up for 220, but maybe one of the European members that already received a machine can answer that.
Most modern power supplies it’s just a switch anyway.
It’s not like the old days when you would have to change the pinout on a transformer.

#4126 1 year ago
Quoted from KingofGames:

Maybe a stupid question.
Will i have a probleem with the power suply in europe? Since we use 220 volt instead of 110.

Spooky uses a Meanwell SE-600-48 power supply, which has a switch for 230 or 115. The pinball machine only uses 48V, which the power supply outputs regardless of which power system is input, so you're fine. It will work in Europe as well as long as the switch on the outside of the power supply is set to 230V (which I assume Spooky is doing at the factory for European games).

#4127 1 year ago
Quoted from PinMonk:

If no one else is having issues to indicate it may be a software problem, I'd check the output from your power supply in the bottom of the cabinet to make sure it's outputting at least 48v, if it's low, that can cause reboots when the machine has a lot going on. There's a pot where you can turn the output up if it's low.

Thanks, I'll check that.

Quoted from KingofGames:

Maybe a stupid question.
Will i have a probleem with the power suply in europe? Since we use 220 volt instead of 110.

I'm in the UK so on 220v but don't let that frighten you

Quoted from Coindork:

We have put several 100s of plays on our machine since we got it.
We have basically played every day, multiple time a day since we got it.
Twice the machine has reset and gone into a full power cycle mid game (similar to what you described).
On both occasions it was during Meeseeks multiball.

Funny you should say that, I was in Meeseeks mania on my last reset, maybe just a co-incidence. Log has been sent to Eric.

#4128 1 year ago
Quoted from Coindork:

We have put several 100s of plays on our machine since we got it.
We have basically played every day, multiple time a day since we got it.
Twice the machine has reset and gone into a full power cycle mid game (similar to what you described).
On both occasions it was during Meeseeks multiball. I’m not sure if I was in another demention at the time or not (caught up in the game).
I have a USB drive ready to dump the game log in the event this happens again, but haven’t been able to replicate it yet.
I have since installed the new code and not had any kind of problem.
Anyhow, if you have an issue try to document it.
I’m obsessed with this game and really impressed with how the code is developing. Can’t wait for the next update (even though we just got one).
One of the way they will be able to fix any issues with the code, is to be made aware of them (that’s where the users and owners can help).
The code so far is awesome, can’t wait for new adventures to get added.

I had the same problem as well and notice only when there’s a certain combination with meeseeks multi ball. I’m pretty ire it’s a software/code isssue (Same thing happens to me with Elvira HOH when I hit certain mode combinations but it has been fixed with Lyman

#4129 1 year ago
Quoted from Blackzarak:

I had the same problem as well and notice only when there’s a certain combination with meeseeks multi ball. I’m pretty ire it’s a software/code isssue (Same thing happens to me with Elvira HOH when I hit certain mode combinations but it has been fixed with Lyman

:3

Geez Elvira horrors sounds pretty buggy for highly experienced machine builders...

Thank goodness this is The Rick and Morty thread, and we have Eric! ... "GOOD JOB!"

#4130 1 year ago

Usually resets are most commonly
1. Code Bug
2. Ground and power touching somewhere in the machine intermittently.
3. Loose cable, Solder joint, Loose wire in connector

Loose cables or connectors are common at unboxing after the game has been folded, stood up and turned on end then bounced around a truck for hundreds or thousands of miles.

Always start by looking for similarities in when the resets occur. For example a certain mode or shot. When the auto launch fires or when the shaker triggers. Even something as simple as when you nudge the game hard. These will usually point to the root cause pretty quick.

#4131 1 year ago

130 invoice received!

#4132 1 year ago

128 invoiced and paid. Need to plan a one day road trip now.

#4133 1 year ago
Quoted from Dantesmark:

Honest question guys... have you ever played a game with pin stadiums on them?

I have them on almost all of my games. They are absolutely terrible on some games like this one and alien. They are great on others

#4134 1 year ago

Question, is the multiball ball save grace period more strict in spooky machines than other manufacturers machines? Say you're in multiball and the ball save is coming to an end but still active, all active balls head for the trough at the same time. The ball save times out before all the balls can be relaunched ( it was still active when they went into the trough ). To me I've felt duped a few times in this situation when I've only got one ball back and multiball has been ended, situations I'm sure I'd still be in multiball on other machines. I've experienced this on R&M and TNA. Am I imagining it?

#4135 1 year ago

Maybe Eric doesn't like grace periods for ball save or favors a shorter one than you are used to in other games.

Quoted from Kevlar:

Question, is the multiball ball save grace period more strict in spooky machines than other manufacturers machines? Say you're in multiball and the ball save is coming to an end but still active, all active balls head for the trough at the same time. The ball save times out before all the balls can be relaunched ( it was still active when they went into the trough ). To me I've felt duped a few times in this situation when I've only got one ball back and multiball has been ended, situations I'm sure I'd still be in multiball on other machines. I've experienced this on R&M and TNA. Am I imagining it?

#4136 1 year ago

Received #122 today. I have to wait until I have help tomorrow to get it into the house, so it will spend the night in the driveway under a tarp.

#4137 1 year ago

I'm headed to Denver!

#4138 1 year ago
Quoted from ziz:

Received #122 today. I have to wait until I have help tomorrow to get it into the house, so it will spend the night in the driveway under a tarp.

I wouldn't be able to sleep!

#4139 1 year ago
Quoted from luvthatapex2:

Maybe Eric doesn't like grace periods for ball save or favors a shorter one than you are used to in other games.

It has a grace period — But it also has a limit of number of balls it will save for one multi ball.

#4140 1 year ago
Quoted from ziz:

Received #122 today. I have to wait until I have help tomorrow to get it into the house, so it will spend the night in the driveway under a tarp.

hope you live in a gated community.

#4141 1 year ago
Quoted from epthegeek:

It has a grace period — But it also has a limit of number of balls it will save for one multi ball.

Thanks Eric, at least I didn't imagine it!

#4142 1 year ago

#123 shipped today. Not sure when I will get it with the holiday weekend but I am excited to say the least.

#4143 1 year ago
Quoted from ziz:

Received #122 today. I have to wait until I have help tomorrow to get it into the house, so it will spend the night in the driveway under a tarp.

Where do you live again dude? I forgot your address

.

#4144 1 year ago

Just paid the balance on my Rick and Morty #118 it’ll be here Thursday. Anything I should be looking out for when setting it up??

#4145 1 year ago
Quoted from Tricyclejon:

Just paid the balance on my Rick and Morty #118 it’ll be here Thursday. Anything I should be looking out for when setting it up??

Read "key posts" link and sift through..

#4146 1 year ago
Quoted from delt31:

I have them on almost all of my games. They are absolutely terrible on some games like this one and alien. They are great on others

I have them in my rob zombie. Huge improvement. Highly suggested.

#4147 1 year ago
Quoted from Tricyclejon:

Just paid the balance on my Rick and Morty #118 it’ll be here Thursday. Anything I should be looking out for when setting it up??

Space snakes

#4148 1 year ago

#132 is paid for! It really is like Christmas in July.

#4149 1 year ago

I would NEVER put pinstadiums in an R&M

Some games, yup, this one..nope

27
#4150 1 year ago

Pure genius

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