Post 256
Sure there’s more to add to it
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I’m looking to switch the captive ball behind the flobble crank to something more noticeable.
Maybe even trimming away some plastic to expose it. Anyone have any suggestions on ball replacements?
Quoted from Westbury:Ok i Received my game #83 i did the update, and now my game won't get past the boot up stage, it almost seems like it is searching for the HDMI before it fully boots up and maybe not finding it? Im not sure whats going on but its probably just me missing something, i've checked all connections and made sure everything is in tight, i attached a link to a video i took to show what the screen and playfield is doing, probably wont add much for insight but if anyone has any idea i would greatly appreciate it, oh and just to add i played 1, 2 player game before this started.
https://imgur.com/a/Ot5JZsA
Exact thing happened to me it was a bad thumb drive.
Quoted from MikeS:Question for those with some time on the game.
If you fire a fast shot with the left flipper around the right side of the horseshoe when open (exiting left), where does the ball end up? On mine the lightning fast shots seem to go SDTM. Ive played around a bit with pitch and level but can't seem to avoid it. Are there any adjustments I can make to help with this? I try to be smart about avoiding that shot whenever possible just because it is so deadly on my game. Thanks!
I haven’t seen a sdtm drain from there ever.
Quoted from FatPanda:No other game has multiple match sequences or multiple MB starts for any given MB. Why would this game be any different? (rhetorical question, I really don't want an answer.)
Honestly, we get interdimensional cable...what more can you ask for?
Break shot has multiple match sequences
Quoted from o-din:Which do you prefer, the one with the moose twirling the pool stick, or the one with the flying pool ball?
Lol take a guess
What are location people doing on updates?
Haven’t been updating and code is from over a month ago...wary of updating due to these freezes.
Quoted from rai:I got the code working with a different USB stick. Thanks.
I’m just sorry because I forgot to check my audits before they got erased.
Only issue is the ball shooter is not as strong and needs 2-3 times to eject. I upped the power and it’s working better.
So glad it’s got more modes but curious why Rick potion is locked out until 10 modes is that because it’s the wizard mode? I like to start with a blank card so I’ll never see it unless I bump the starting number up higher. I’m just curious why that mode is locked out from the normal rotation.
10 adventure is morty’s pick.
Love potion is a Morty adventure.
Solved my knock down problem
Little surprised this passed QA the flippers are bad. But easy fix.
Now tackling the portal diverter as it works about 25% of time.
That being said this newer builds are dialed in a lot better on geometry than earlier builds.
Quoted from rotordave:If I remember correctly, they changed to the beefier springs after the WMS style ones on the early TNAs would shit themselves prematurely.
Of course, it stands to reason that the less resistance the spring has, the less force required to move the flipper up.
And, if the spring was too strong, it could pull back the flipper pawl a tiny bit at the end of stroke and engage the EOS switch.
Certainly trying a little spring would be worth a shot.
BTW - the majority of R&Ms that I know of have no flipper issues. Mine never has.
rd
I’ll try some of the Sega ones. This was a brand new one and it played a lot different than game number 58.
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