Quoted from Indypin:
The only negative thing I can say about the play is sometimes it would take a couple of hits before the ball was ejected properly from the shooter lane. One time my daughter was playing the pin and she had a mutiball going that seemed endless. I think it happened during "Bug Ambush", but don't quote me on that. Anyway, I went ahead and turned off the pin and waiting a few seconds before re-booting it (much to my daughter's dismay LOL She had one hell of a score going) and, upon doing so, the pin played good the rest of the night. After the party I played one game and it did the same to me, but the game finally quit shooting out the balls. I don't know, maybe I was just kicking ass during that mode, but I doubt it.
On the ball launch problem, is this at the start of a ball or during multiball (or both)? I would check the alignment of the ball feed.
On the long multiball, the most likely cause is a chatty left outlane sensor. Chech the sensitivity of these two switches in single switch test. They may need adjusting slightly. I'll look into workarounds for this in the next version of the code.
Thanks for the detailed report.