Quoted from DerGoetz:Right lane. the one with the EctoGoggles. Ever since last code I only register - in game - one out of 4 shots at most. Should there be a ghost shown in the goggles it will be triggered/blown up but should the insert be lit for a mode only a fraction of the shots register.
Meaning, it can be that the insert is lit and the goggles are showing at the same time, when I hit the lane/opto ONLY the ghost gets shot, the mode does not register. Started to have the same problem on the cross-over ramp/PKE on the right (got a Premium).
Now, in test it all checks out, every time. No matter what. But ever since the latest code I have these in-game issues on the right side of the playfield ....
Mine does the same thing. It seems to be the ball is jumping over the switch when it goes around the bend past the ecto goggles. Anyone have a solution to this (maybe a taller roll over?)