Ghostbuster Issue Thread


By exflexer

1 year ago


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There are 3930 posts in topic. You are on page 79 of 79.
#3901 15 days ago
Quoted from LowScores:

Ack! It made it two games. Now he isn't registering movement of location again.
Another thing I noticed, is sometimes when I'm in the testing mode...I move into the slimer tests and cant get them to start. It doesn't reagister to do the test with the +, -, enter or even the start button.
I reboot the game and then the test works, but his location fails

I'd try reflowing the solder to the optos, then.

#3902 12 days ago

I'm sure this has been addressed somewhere in this thread but what do I check if my auto plunge is weak?

It's weak about 80% of the time at various levels of weakness. Started happening about a week ago.

Thanks.

#3903 12 days ago
Quoted from pinden007:

I'm sure this has been addressed somewhere in this thread but what do I check if my auto plunge is weak?
It's weak about 80% of the time at various levels of weakness. Started happening about a week ago.
Thanks.

Manually check the auto launcher by moving it with your hands and make sure it isn't binding or feels like it's dragging in the coil sleeve.

Check the ohms (resistance) of the auto launch coil to see if the coil is weakening. There's a chart online with "normal" resistance ranges for most kinds of coils.

Slo-mo film an auto launch with your iphone and see if the auto-launcher is hanging up on something OR if the ball is launching unevenly and bouncing off each side of the shooter lane, slowing it down.

#3904 10 days ago

Decided to pull the trigger and purchase the Swinks standup target brackets. Can't watch to try them out !

#3905 10 days ago
Quoted from vireland:

Well we're going to find out, because I just bought two to try ($17.50 each, shipped) on the GB Premium we have on the route. I'll add these, remove the shield and report back.

Hey vireland, did you ever install those angled target brackets? How'd that turn out? Seems like a really nice upgrade over the ugly clear plastic airball protector - curious how these worked out for you...

#3906 10 days ago
Quoted from andre060:

Hey vireland, did you ever install those angled target brackets? How'd that turn out? Seems like a really nice upgrade over the ugly clear plastic airball protector - curious how these worked out for you...

Oh, yeah. Sorry, I completely forgot to follow up. Yes, it stopped all the huge ball jumpbacks (like ones that would go over the flippers, etc) and the ball is nowhere near as wild hitting the targets. I removed the protector and it's working fine.

The only real negative (which is not related to the targets) is that protector kept the ball down longer as it started up the ramp, so without it, you sometimes get rocket-launched balls that go off the ramp and into the area behind Gozer. That ramp really needs a clear half-funnel on it to keep the ball on the ramp.

They're expensive, but they do work for the most part. A substantial improvement, and as such, I expect Stern will rip it off soon enough.

#3907 10 days ago
Quoted from vireland:

Yes, it stopped all the huge ball jumpbacks (like ones that would go over the flippers, etc) and the ball is nowhere near as wild hitting the targets. I removed the protector and it's working fine.
The only real negative (which is not related to the targets) is that protector kept the ball down longer as it started up the ramp, so without it, you sometimes get rocket-launched balls that go off the ramp and into the area behind Gozer. That ramp really needs a clear half-funnel on it to keep the ball on the ramp.

Great feedback, thanks!

Quoted from vireland:

A substantial improvement, and as such, I expect Stern will rip it off soon enough.

I would expect Stern to improve their brackets yes. Would you prefer their didn't and left the air-ball prone ones on?

#3908 10 days ago
Quoted from andre060:

Great feedback, thanks!

I would expect Stern to improve their brackets yes. Would you prefer their didn't and left the air-ball prone ones on?

If they take a good idea to improve their game that a pinhead/fan designs, I would prefer some kind of financial consideration at the very least to the lay person that bested their paid engineers and took the time and effort to improve their games instead of just ripping it off.

#3909 10 days ago
Quoted from vireland:

Oh, yeah. Sorry, I completely forgot to follow up. Yes, it stopped all the huge ball jumpbacks (like ones that would go over the flippers, etc) and the ball is nowhere near as wild hitting the targets. I removed the protector and it's working fine.
The only real negative (which is not related to the targets) is that protector kept the ball down longer as it started up the ramp, so without it, you sometimes get rocket-launched balls that go off the ramp and into the area behind Gozer. That ramp really needs a clear half-funnel on it to keep the ball on the ramp.
They're expensive, but they do work for the most part. A substantial improvement, and as such, I expect Stern will rip it off soon enough.

That's great to hear. Personally I've been planning on covering the entire ramp with a piece of plastic that has some sort of graphics on it. That huge, plaine, stainless steel ramp is a bit of an eye sore on an otherwise beautiful game.

#3910 10 days ago
Quoted from vireland:

Oh, yeah. Sorry, I completely forgot to follow up. Yes, it stopped all the huge ball jumpbacks (like ones that would go over the flippers, etc) and the ball is nowhere near as wild hitting the targets. I removed the protector and it's working fine.
The only real negative (which is not related to the targets) is that protector kept the ball down longer as it started up the ramp, so without it, you sometimes get rocket-launched balls that go off the ramp and into the area behind Gozer. That ramp really needs a clear half-funnel on it to keep the ball on the ramp.
They're expensive, but they do work for the most part. A substantial improvement, and as such, I expect Stern will rip it off soon enough.

thanks heaps for chiming in and giving your honest feedback @vireland and am glad that they made an improvement which I was getting worried that no one was reporting back, thanks heaps for the feedback but also what you do on pinside as often see you offer alot of help for people especially the noobs.

as for my theory and results show it is the target design that is the issue, so the ball protectors never sat well with me as they are taming the problem instead of solving the target / air ball problem

as for the price, yeah I am sorry as shapeways makes up a huge part of the cost and it is a little dearer because these are 3d printed in metal

#3911 10 days ago
Quoted from ArcadiusMaximus:

Decided to pull the trigger and purchase the Swinks standup target brackets. Can't watch to try them out !

thanks for the support

#3912 7 days ago

I know this has been discussed in other threads, but I didn't see any "fixes". The storage facility multiball lightshow needs to be toned down. When I lose balls in this mode, most just roll down the middle off of a flipper because I didn't even see the ball. Has anybody come up with any ideas that are easily implemented?

#3913 7 days ago
Quoted from vireland:

Manually check the auto launcher by moving it with your hands and make sure it isn't binding or feels like it's dragging in the coil sleeve.
Check the ohms (resistance) of the auto launch coil to see if the coil is weakening. There's a chart online with "normal" resistance ranges for most kinds of coils.
Slo-mo film an auto launch with your iphone and see if the auto-launcher is hanging up on something OR if the ball is launching unevenly and bouncing off each side of the shooter lane, slowing it down.

Everything looks and feels good when I manually check the launcher.
I can physically see the launcher snap slow and weak when it happens

The resistance reading for that coil (23-800) was 3.9.
Does this link suggest I should be getting 4.2? http://www.marcospecialties.com/pinball-parts/AE-23-800
Is a 3.9 reading mean it's causing my issue and needs to be replace?
I know nothing about this stuff - today I opened my multimeter package I bought over a year ago. lol

Edit: found this link too (3.6): http://www.marcospecialties.com/pinball-parts/090-5001-00

Maybe someone could check their reading for me?

Thanks.

#3914 7 days ago
Quoted from sethi_i:

I know this has been discussed in other threads, but I didn't see any "fixes". The storage facility multiball lightshow needs to be toned down. When I lose balls in this mode, most just roll down the middle off of a flipper because I didn't even see the ball. Has anybody come up with any ideas that are easily implemented?

I wind up adjusting my stance when I get SFMB so the lights aren't hitting my in the eyes. I crotch down to about the height of 7 year old and play the mode. It's helped tremendously. Silly, but it works.

#3915 7 days ago
Quoted from pinden007:

Everything looks and feels good when I manually check the launcher.
I can physically see the launcher snap slow and weak when it happens
The resistance reading for that coil (23-800) was 3.9.
Does this link suggest I should be getting 4.2? http://www.marcospecialties.com/pinball-parts/AE-23-800

Edit: found this link too (3.6): http://www.marcospecialties.com/pinball-parts/090-5001-00

Is a 3.9 reading mean it's causing my issue and needs to be replace?
I know nothing about this stuff - today I opened my multimeter package I bought over a year ago. lol
Thanks.

#3916 7 days ago
Quoted from pinden007:

Everything looks and feels good when I manually check the launcher.
I can physically see the launcher snap slow and weak when it happens
The resistance reading for that coil (23-800) was 3.9.
Does this link suggest I should be getting 4.2? http://www.marcospecialties.com/pinball-parts/AE-23-800
Is a 3.9 reading mean it's causing my issue and needs to be replace?
I know nothing about this stuff - today I opened my multimeter package I bought over a year ago. lol
Edit: found this link too (3.6): http://www.marcospecialties.com/pinball-parts/090-5001-00
Maybe someone could check their reading for me?
Thanks.

The coil chart here suggests 4.2ohm is the usual resistance for that coil:
https://www.flippers.com/coil-resistance.html

But 3.9 isn't that far off (less than 10%), and also wouldn't explain why it's intermittent. If the coil were bad/weak, you'd expect it to be consistently so. Does this happen more once it's warmed up (later in a session)?

#3917 3 days ago

Hey all - did a recent 'first pinball machine' repair for a drop target failure that wouldn't 'rise'(Nunzio Scolari)...glad I ordered the part (plastic that supports the lift)pretty proud of myself.

anyway, next on my Todo's is checking the right bucket (I think that's called a bucket?) About 30% of the time the bucket doesn't detect the ball and the system starts a ball check. Eventually it pop's out the ball...Can anyone point me in the right direction for seeing what may be the issue?

Any info appreciated - thx

#3918 3 days ago
Quoted from brandonx76:

Hey all - did a recent 'first pinball machine' repair for a drop target failure that wouldn't 'rise'(Nunzio Scolari)...glad I ordered the part (plastic that supports the lift)pretty proud of myself.
anyway, next on my Todo's is checking the right bucket (I think that's called a bucket?) About 30% of the time the bucket doesn't detect the ball and the system starts a ball check. Eventually it pop's out the ball...Can anyone point me in the right direction for seeing what may be the issue?
Any info appreciated - thx

Your switch probably has come loose or fallen down. It's common.

#3919 3 days ago
Quoted from vireland:

Your switch probably has come loose or fallen down. It's common.

Thanks - so any guidance or existing direction on fixing I can reference? I saw some folks mentioning a spring tension issue but not sure if related to this.

#3920 3 days ago
Quoted from brandonx76:

Thanks - so any guidance or existing direction on fixing I can reference? I saw some folks mentioning a spring tension issue but not sure if related to this.

Has the Tech menu item on your diag menu flagged the ball lock as a problem yet?

#3921 3 days ago
Quoted from vireland:

Has the Tech menu item on your diag menu flagged the ball lock as a problem yet?

I went through the menus and couldn't find anything indicating a problem...The Technician Alert says 'No Technician Alerts' - is there something else I need to check?

#3922 3 days ago
Quoted from brandonx76:

I went through the menus and couldn't find anything indicating a problem...The Technician Alert says 'No Technician Alerts' - is there something else I need to check?

No Technician alerts is what I was looking for.

So that means the problem isn't "that bad" yet. So just lift the playfield and look into the bottom of the "scoop" area on the right. There's a switch there. Check to make sure the switch body is firmly attached, if not, screw it in hand tight.

If that's fine you just need to bend the arm of the switch out a little more so it makes contact sooner and longer when a ball comes in. Put one finger near where the switch joins the body (or bending it up might pop the switch blade off the plastic nubs on the side) and press that tight while gently bending the other end away from the switch body a little more. You won't need much, so only do a little at a time.

Then test it by going into switch test mode and dropping a ball in to see if the switch registers on the screen. If not, repeat the bending a little more.

#3923 2 days ago

I picked up a new in box GB Pro in December 2017 (July 2017 prod run)
The air balls were quite ridiculous as everyone here knows (Why Stern/Trudeau went with the straight angled target bracket is beyond me).
I switched out both left ramp standup targets with this type & the air balls have been pretty much eliminated:

large (resized).jpg

#3924 2 days ago

I think the only advantage of the newer targets is they keep the target straight and the disadvantage of the older ones are they tend to then learn over after multiple hits, but the angle is the key, hence the re-work on the base bracket that I pursued.

#3925 2 days ago
Quoted from conserx:

I picked up a new in box GB Pro in December 2017 (July 2017 prod run)
The air balls were quite ridiculous as everyone here knows (Why Stern/Trudeau went with the straight angled target bracket is beyond me).
I switched out both left ramp standup targets with this type & the air balls have been pretty much eliminated:

did you swap the whole thing?

#3926 2 days ago
Quoted from vireland:

The coil chart here suggests 4.2ohm is the usual resistance for that coil:
https://www.flippers.com/coil-resistance.html
But 3.9 isn't that far off (less than 10%), and also wouldn't explain why it's intermittent. If the coil were bad/weak, you'd expect it to be consistently so. Does this happen more once it's warmed up (later in a session)?

Hasn't happen the last 2 sessions. Maybe it was a fluke.

#3927 1 day ago
Quoted from NeilMcRae:

did you swap the whole thing?

I left the actual target switches in place & swapped the rest over (Mounting bracket, Back plate, Screws)
I figured if that style of bracket is used on the ramp entrance targets on games like Metallica & work fine then why not on GB also.
After 400 games they haven't bent.

#3928 1 day ago
Quoted from swinks:

I think the only advantage of the newer targets is they keep the target straight and the disadvantage of the older ones are they tend to then learn over after multiple hits, but the angle is the key, hence the re-work on the base bracket that I pursued.

Yeah the older style target brackets are prone to drifting & leaning over to one side, The slot on the newer targets prevent that.
Dumbfounded as to why these newer Stern target brackets are set to 90 degrees & not 85.

How can I get a couple of your target brackets Swinks? I'm based in Australia also.

#3929 1 day ago
Quoted from conserx:

Yeah the older style target brackets are prone to drifting & leaning over to one side, The slot on the newer targets prevent that.
Dumbfounded as to why these newer Stern target brackets are set to 90 degrees & not 85.
How can I get a couple of your target brackets Swinks? I'm based in Australia also.

hey @conserx check out the link below
https://www.shapeways.com/marketplace?q=swinksgb&sort=newest
everything is made at Shapeways and charge $15USD to Aus

#3930 1 day ago
Quoted from swinks:

hey conserx check out the link below
https://www.shapeways.com/marketplace?q=swinksgb&sort=newest
everything is made at Shapeways and charge $15USD to Aus

Ive got these to install also.

I'm kind of hoping that once these are in I can take of the PET airball deflector as it looks pants.

Neil.

#3931 1 day ago

installing mine this week (one today and one when the other one turns up as I forgot to order two!). Will give feedback.

Neil.

#3932 7 hours ago
Quoted from vireland:

No Technician alerts is what I was looking for.
So that means the problem isn't "that bad" yet. So just lift the playfield and look into the bottom of the "scoop" area on the right. There's a switch there. Check to make sure the switch body is firmly attached, if not, screw it in hand tight.
If that's fine you just need to bend the arm of the switch out a little more so it makes contact sooner and longer when a ball comes in. Put one finger near where the switch joins the body (or bending it up might pop the switch blade off the plastic nubs on the side) and press that tight while gently bending the other end away from the switch body a little more. You won't need much, so only do a little at a time.
Then test it by going into switch test mode and dropping a ball in to see if the switch registers on the screen. If not, repeat the bending a little more.

Thanks Vireland...I'm two for two on pinball repair attempts...these instructions were perfect to explain and what to avoid. (i.e. breaking the metal switch)

#3933 3 hours ago
Quoted from brandonx76:

Thanks Vireland...I'm two for two on pinball repair attempts...these instructions were perfect to explain and what to avoid. (i.e. breaking the metal switch)

Vireland knows his sh*t!

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