Some early reviews and comments coming in on the Aussie Arcade forum:
RGR:
"Played tag. Full report tomorrow. Will take pics and a few game play vids and put them on YouTube. Can't live steam as the reception is too bad. In short, sounds good, looks good, some interesting shots, big flipper gap, smooth ramps and started multiball . You loose locks if you lose your ball. Locks do not carry over."
PinSinner:
"I didn't get a chance to play it last night, but watched some of the other guys have a quick game or two. I'll get my first chance to flip it later on this morning and will have more to say then. I am most looking forward to learning the objectives and I hope Mike can spare a few minutes to explain them before my first game.
I can say that it looks fantastic in person. I got up close to the playfield and cabinet, and love the hand drawn and inked caricature art style. The colouring and shading looks great in person.
There is so much that Mike has packed to this machine. A left to right moving (HOOD) target, a bank of three (FAB) drop targets that engages the mechanical ramp, pomp bumpers etc. Lots of other stuff including a number of spotlights, mole target and plenty I didn't see in action. Also there are lots of little details like the palm trees and the LED strip on the centre ramp are a nice touch. The EL's also look great in person and anyone who intends on putting TAG on location will really benefit from the EL's while the machine in attract mode.
I can't comment too much on gameplay and that will have to wait until later on this morning. The centre ramp is clever. I have not seen a ramp quite like it, the way that ball exits at the top and the ball drops back down through the rollovers and swings down to the flippers.
Anyway, I'm looking forward to getting a few games in this morning. Cheers "