I agree based on photos and video the game does need a few more shots and am wondering after watching the rule set video hitting various shots 10-15 times might get a bit old.
Maybe the shot to the left that hooks around to near the pool and pops (FAB1) is a controlled drop target at the end so when the drop is down the shot can then flow around and introduce a kind of orbit shot and still have the drop act as the current static target like for the current rule set for FAB 1.
The art (playfield & backbox) looks much better than was expecting for the theme but the led strip just seems like a non related bling. Maybe some mini leds spaced appropriately so to look like runway lights. The hump ramp is a interesting concept but seemed to be the most common shot in the game so might get a little repetitive as hitting a ramp shot generally gives a feel good feeling when hit.
Good to see some changes will happen and bugs attended to though it does show that it needs to be played by various people playing various strategies will identify bugs etc. and also shows updating a chip to be potentially painful and costly. Stating that people can mess up a usb update upgrade doesn't make sense as more people would be nervous or at risk of stuffing up something in swapping out a chip or taking out a board to be sent away. TNA latest upgrade system seems too easy - turn off, insert usb with new code and turn machine back on and update happens. Wondering if the real concern is stopping someone from possibly hacking and improving the code ????.
also did not notice the palm trees tilting when the runway would appear - was this removed or not working?
also noticed on the mulitball on a few videos that the ball launch in the shooter lane had 2 balls struggling a few times - maybe the timing needs to be slowed down???