(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

10 months ago



Topic Stats

  • 3,473 posts
  • 343 Pinsiders participating
  • Latest reply 12 hours ago by gliebig
  • Topic is favorited by 137 Pinsiders

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There are 3473 posts in this topic. You are on page 36 of 70.
#1751 4 months ago
Quoted from mbrave77:

Any chance you can post a pic of what you mean by adjusting the side opening?

Sure. See the screw to the top left of the Regenerate insert. Thats the screw that holds the post that you can move up and down three spaces. Same thing on the right side to the above right of the M insert. Does that help?

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#1752 4 months ago
Quoted from nicknack66:

Sure. See the screw to the top left of the Regenerate insert. Thats the screw that holds the post that you can move up and down three spaces. Same thing on the right side to the above right of the M insert. Does that help?
[quoted image][quoted image]

I found it right before you posted. But i really appreciate the help! Hopefully this helps just a bit.

#1753 4 months ago

Put in some new mods today. Added a shaker. Replaced the split Lil DP side post rubbers and flipper rubbers with Super Bands.

Three games in and I scored my new high, 378M!

I like the faster bounce on the bands and the shaker is a fun add on.

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#1754 4 months ago
Quoted from nicknack66:

Great. You said you were new so I didn't want to assume anything, particularly if it meant you didn't need to mess around with the switch, but glad you understand that part. Hope you are able to easily fix the issue.

to clarify on regen. Is regen suppossed to revive any drain when lit? Or just the left outer drain where the light is?

#1755 4 months ago

Really enjoying the game so far.

Will be interesting to see what other modes are added. There is an image of Cable on the playfield, hopefully he makes it into the game.

#1756 4 months ago
Quoted from mbrave77:

to clarify on regen. Is regen suppossed to revive any drain when lit? Or just the left outer drain where the light is?

Left drains only.

#1757 4 months ago
Quoted from PoolFan:

Put in some new mods today...Replaced the split Lil DP side post rubbers....

Nice! I am about to replace those side post rubbers as well. My right one is split. Turned it around to buy some time, but at this point time to replace it.

#1758 4 months ago
Quoted from tonyoz:

Really enjoying the game so far.
Will be interesting to see what other modes are added. There is an image of Cable on the playfield, hopefully he makes it into the game.

Cable is in the chimi truck when they go back in time for trex and mega

#1759 4 months ago
Quoted from chuckwurt:

Left drains only.

Ah. Got it

#1760 4 months ago

Saw something new today. Was having a really long Disco multiball, glanced up at screen, and it had a white background with this green looking creature. Had to refocus on keeping the balls in play, but I never saw that screen before (and given my quick glance have no idea what it was). Anyone else seen this before?

#1761 4 months ago

If anyone is thinking of leaving the club im Looking to buy a used deadpool pro or premium within 4 hours(each way) of richmond,virginia. Thought id ask before i purchase one nib

#1762 4 months ago

Anyone know how you end the berserker mode where you have to shoot the spinner? I've shot it a lot and haven't finished. It kinda sucks because you can't start anything else.

#1763 4 months ago
Quoted from Dr_Gonzo:

Anyone know how you end the berserker mode where you have to shoot the spinner? I've shot it a lot and haven't finished. It kinda sucks because you can't start anything else.

If you catch the ball and just hold for a while maybe?

#1764 4 months ago

Is there and end shot, or does the timer just run out?

#1765 4 months ago

I continue with this same problem. Will not it happen to anyone else? The blocking seems to work well until there is more than one player.

#1766 4 months ago
Quoted from Dr_Gonzo:

Anyone know how you end the berserker mode where you have to shoot the spinner? I've shot it a lot and haven't finished. It kinda sucks because you can't start anything else.

I didn’t even realize there was a way to end it. For me it just ends when I drain or it times out.

#1767 4 months ago
Quoted from Dr_Gonzo:

It kinda sucks because you can't start anything else.

This is my one main issue with the code. There are several modes like that-Katana time, lil DP switch frenzy too. I don’t understand why they can’t be stacked with battles. You get stuck in mode jail until they time out.

#1768 4 months ago
Quoted from mannymasy:

I continue with this same problem. Will not it happen to anyone else? The blocking seems to work well until there is more than one player.

seen that once in a tournament game a few versions ago. but never since.

#1769 4 months ago
Quoted from NeilMcRae:

visto que una vez en un juego de torneo hace unas pocas versiones. pero nunca desde entonces.

in mine it happens whenever there is more than one player ... this in tournament mode or not always does

#1770 4 months ago
Quoted from Mahoyvan:

Is there and end shot, or does the timer just run out?

Beats me, I hadn't realized it was timed. Seems like a long timer though, I don't know that I've ever got to the end before draining.

#1771 4 months ago
Quoted from nicknack66:

I didn’t even realize there was a way to end it. For me it just ends when I drain or it times out.

I'm not certain there is a way to end it, wondering if there is.

#1773 4 months ago
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#1774 4 months ago

Shaker motor... worth the $ or no?

Also, the fake knocker sound Stern uses these days is horrid. Turned it off. If I want it back... will buy the kit.

#1775 4 months ago
Quoted from djxealot:

Shaker motor... worth the $ or no?
Also, the fake knocker sound Stern uses these days is horrid. Turned it off. If I want it back... will buy the kit.

* Shaker motor worth it - yes, the $100 bucks or so is well worth it. Really adds to the experience (e.g. when you press the Boom button)
* Stern fake knocker sounds horrid - yes, but not worth it to me to buy the kit. I left it on and just deal with it. All my knockers actually sounds a little different, so I just consider this yet another knocker sound (although agree it's the least satisfying).

#1776 4 months ago

Shaker and a sub - 100% satisfied and recommended!

#1777 4 months ago
Quoted from djxealot:

Shaker motor... worth the $ or no?
Also, the fake knocker sound Stern uses these days is horrid. Turned it off. If I want it back... will buy the kit.

Yeah...shaker integration is one of the best. Well worth it.

The fake knockers aren't quite as bad if you turn them to low.

#1778 4 months ago
Quoted from djxealot:

Shaker motor... worth the $ or no?
Also, the fake knocker sound Stern uses these days is horrid. Turned it off. If I want it back... will buy the kit.

Definitely, the Shaker is worth it, it is the first mod I bought for it.

As for the fake knocker....I hate fake knockers (LOL) but I'm still not going to replace it.

#1779 4 months ago

Just picked up a super nice powder coated pro, with shaker and man is this a blast to play. Has good flow, is challenging and has just the right touch of humor to keep you coming back. Yes - shaker is worth it.

#1780 4 months ago

Mail call

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#1781 4 months ago
Quoted from Robertstone0407:

Mail call
[quoted image]

Way cool. After much procrastinating I finally sent in for mine yesterday. As I don't plan to open mine, does anyone know if they used Red vinyl or just a standard color?

#1782 4 months ago

Uoooooooo!!!!!!

#1783 4 months ago
Quoted from Yelobird:

Way cool. After much procrastinating I finally sent in for mine yesterday. As I don't plan to open mine, does anyone know if they used Red vinyl or just a standard color?

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#1785 4 months ago

Anyone else here pickup the Stern topper? I put it on over the weekend and I think it matches well with the art style of the Pin. I would never say a topper is worth $400 and this one isn't the most interesting one out there (WD Fish Tank anyone?). I'll post a pic of it tonight but a couple observations:

* When you start a game the topper turns off - that doesn't seem right to me. Is this something I should expect?
* The thumb definitely moves when the game is in attract mode and after a game finishes. I don't see any rhyme or reason on the movement like a thumbs up for a high score thumbs down for a bad one.

So barring code changes or explanation I'd say besides the additional "art" on top of the pin I'm not sure the thumb mechanic or the price makes a lot of sense...

#1786 4 months ago

I ordered a topper too. I’m guessing they will add in more code for it in future updates, but who knows.

#1787 4 months ago

Any custom apron cards available to print? I saw some a few days ago but can't find them now. Thanks.

#1788 4 months ago

I’m still interested in purchasing someone’s LP.

#1789 4 months ago

The thumb moves up or down at the end of the game if you match (up) or not (down).

#1790 4 months ago

I know after a battle the greater Deadpool's health meter the more points are awarded when you make the final shot to the scoop, but after defeating the villain and the scoop starts flashing red does the quicker you make the finishing shot make a difference in points awarded too (or is it just that you have to make the shot before the timer runs out)?

#1791 4 months ago

I was lucky enough to win the TWIP monthly giveaway for the Pinstadium light and i’m Adding them to Deadpool. I just keep adding to this game (anti reflective glass, shaker, trough lighting, art blades and not PS lights) . Such a Beautiful title!

#1792 4 months ago

How’s everyones scores been since .98? I haven’t been able to rack up the points like I had in .97 even though I don’t think much changed.

#1793 4 months ago

i collected 58 weapons today(my best so far) but it didnt start mech suit. do I have to do anything after getting the weapons?

#1794 4 months ago
Quoted from mbrave77:

i collected 58 weapons today(my best so far) but it didnt start mech suit. do I have to do anything after getting the weapons?

Shoot the Hellhouse scoop.

#1795 4 months ago
Quoted from crussell:

How’s everyones scores been since .98? I haven’t been able to rack up the points like I had in .97 even though I don’t think much changed.

My top score is 1.5b on .98 code. Default settings except I've got rubber on the outposts. Also, I've got an LE so I get good flow on the Dazzler shot but get less of the bonus multiplier lanes.

#1796 4 months ago

I’ve played the pro and the premium and I think the pro definitely is a cracker of a game and I will dare say that it will take my money at some stage when I buy one! Call outs are great and just the flow is fantastic too! Such a great shooter

#1797 4 months ago
Quoted from crussell:

How’s everyones scores been since .98? I haven’t been able to rack up the points like I had in .97 even though I don’t think much changed.

I have been able to get the same score but it’s harder. I think when Mechsuit multiball was first released it was really easy to get some big points there, but with .98 they revised it and now I don’t feel like it awards as many points (at least not as easily).

#1798 4 months ago
Quoted from redman822:

...
As for the fake knocker....I hate fake knockers (LOL) ...

shame on you... you should not discriminate against ANY knocker... love all knockers!!

"Love ALL knockers!!" I think that's my new CREDO!!

#1799 4 months ago
Quoted from mbrave77:

I found it right before you posted. But i really appreciate the help! Hopefully this helps just a bit.

I'm doing this as soon as I get home today. Once those slingshots get going I just hold my breath and pray it doesn't rocket down the outlane!

#1800 4 months ago
Quoted from DylanFan71:

The thumb moves up or down at the end of the game if you match (up) or not (down).

That is interesting, I've not see the motion of the thumb match that after a game. I've gotten a thumbs up because I figured it was a good score

Is anyone else seeing the topper turn off when you start a game?

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