How well do operators expect DP to do on location?
Quoted from trk12fire:
My Pro came in. Love it! My eject hole switch only works 75% of the time (for enemy select). What's the fix, bend the switch up? I tried that and it doesn't seem to help. Any suggestions?
The first run has a problem of no locktit on the 2 screws holding the switch in place, tighten and add locktite.
Quoted from trk12fire:
So tightening the screws didn't work for me. On my machine the switch just wasn't long enough. Maybe they drilled the screw pilot holes a little off. I needed to stretch the switch longer to reach the ball. Anyway, the switch broke while doing this, but luckily I had another one, stretched it out and now seems to be working fine. I'm thinking there's got to be a better switch that could fit into this location. Maybe the Star Trek Pro switch?
Quoted from ATLpb:
My DPLE has been on loc for a week. It easily set a record for most earnings in first week (by a lot). And that’s going up against ten other outstanding machines... whereas other new machines I installed were 1 of 6; 1 of 8, etc. as collection grew. I’m in a great loc for it, but still damn impressive.
What % better?
My dp pro did over 50% better in the 1st week than any other game has done in 1 week prior ever (unreal).
So "perfect play" rings can't handle deadpool...
P.s... that was with lowered slingshot strength setting!
Quoted from chuckwurt:
Yeah I’d say those will hold up better. Pretty much anything else gets destroyed under high play unless you’re on it to rotate once a week.
Not true, black rubber lasts well even unrotated so does white rings, super band very very well and titan pretty good. I really like the stickiness and bouncing play of perfect play but they shred so quickly.
Quoted from cscmtp:
Can someone confirm that the music on this pin is the same for Pro, Prem, and LE? I would love to know the songs lengths but so far crickets....
The LP should ship soon? (They've already had people ship them the L.E. proofs of puechase cards), cassette soonish? (I sure wonder how they sound) and "digital download sonetime before or after lp/cassette release? I would predict lp and cassette will start shipping prior to digital release, but my view is it should be free for Pro ownera now general public and all Pro owners should be shipped cds!
Quoted from jarch:
Deadpool #2 checking in! Loving the game so far. George has outdone himself this time and Jeremy's artwork package is amazing. Happy owner, glad to be onboard this crazy chimichanga truck with you all!![quoted image][quoted image][quoted image][quoted image]
The #2 got me wondering, is it actual production #2 on the line or are numbers not mutually exclusive to when made.
Quoted from wdpvideo:
Must be a Titan rubber. Mine bust all the time with excuses of why the product fails but no real fix. I can’t count the times I have put on flipper units not played a game went back the next day and the flipper rubber busted in half.
It was a perfect play brand ring...
Had a dude in a sweet Deadpool outfit was playing my DP on location tonight, too packed to take good photo.
Has anyone hooked up an external sub yet?
Reviews and Suggestions...
This is for on location setup.
Quoted from chet218:
Code is at .95, correct? Does anyone know if Stern is planning on adding new content/modes to the game with future code updates or we now at the point of just polishing the current code?
Current is .95 I've heardof new things coming/not added yet, but to me... so far so good!
Quoted from Yelobird:
Hot off the presses!! Introducing the Deadpool "ChimiFire" flaming truck Mod! Give your Deadpool Chimichanga truck an authentic Flaming look it deserves!! Custom translucent mod airbrushed to perfection. Plug and play integrated with truck flasher for an even and theme correct look. Color image and detailed instructions for a simple and reversible installation. Screw mount for Premium and LE, adhesive mount for simple Pro model installation. Raise the Chimi heat with a ChimiFire today!!! Shipping Today from our website store www.TheModCouplePinball.com
The Mod Couple
Thanks so much for everyones interest and support!!!!
[quoted image][quoted image][quoted image][quoted image][quoted image]
Very neat looking.
My Mystique & Sabertooth which will join Juggernaut in the back of the playfield area once the next code comes out!
Quoted from mannymasy:
Yes, it is with the game field protector. I am disappointed that there are many balls in the air at all times, when we hit the left slingshot they jump towards the shooter. When hitting the targets of the sides, it also hurts very uncomfortable to play like that. ..
I like it. I like the music, the arts, the animations, the code. But it bothers me a lot the balls in the air, it seems that they are going to break something ... I hate that this happens in a game
Slingshot airballs are kinda common on default slingshot power setting, so lower power setting in menu to your liking.
I've had zero airballs with Superband slingshot rings, granted I tend to keep my slingshot power lower.
Quoted from Yelobird:
Thats cause you have those mighty swords keeping the ball down! lol Did you do Superbands on the whole machine or just the slings? Never tried them as change doesn't always lead to good things but the Superbands have me intrigued.
Balls rarely hit the swords.
I selectively place superbands, on this game slingshots and superband a post near the pop bumpers, basically places with good amounts of action.
Quoted from mannymasy:
What are the superband?
I still have the problem with the katana lock. Leave all the volas instead of just one
Superband is a brand of flipper rubber and ring, thry are polyurethane. They last forever but kinda stiff.
My reviews here...
Downloaded code, extracting to usb drive...
Can't wait until tomorrow to update though...
So driving to bar tonight to install just before last call.
I still have the hellhouse and 3 more toys to install too, but probably just putting hellhouse in.
Finally added my Hell House mod...
Game is feeling more and more complete.
Pulled out, waxed up, fast again.
I've replaced balls once so far.
Quoted from jarch:
I heard they're targeting end of year for the tapes/albums for Prem/LE buyers - I would assume the download link for the soundtrack would come out around the same time. They really did a great job with the soundtrack on this pin IMO.
Tapes are in all premiums I've seen.
On .96 my game was crashing at times... ugh...
.97 has been great, I finally cracked 500+ million.
Can somebodies tell Stern we need an option for comic speech bubbles of 4th wall deadpool pop ups?
After getting betterat DP pro...
I do understand now why not having rubbers on outlane posts makes sense.
Quoted from Morhaus:
These are great. I’ve figured a lot of the same out. I just can’t figure out what makes bonus multipliers go up. And how long does play field multiplier last?
I’m sure the full code on this will be even better than now. I love it next to my xmen.
They look gooood together!
Quoted from cpr9999:
Nice mod PinMonk! Looks great!
(Color inserts on playfield now match back of game for each mode... trex, sabertooth, mystique, etc.)
You should develop multiple colors of multiple sizes and sell them one off.
Folks easy to install- looks good.
[quoted image][quoted image]
That is about proximity of where I was planning to install that same Juggernaut figure (someday with Mystique and Sabertooth I'm sitting on waiting for next code update. Can you post a photo of it from perspective of the whole game playfield?
Deadpool pro is only seen as quite clunky to those who are mediocre pinball players. Pinball is like life... It requires skill.
Can somebody make a worth a damn topper for this game? Like spinning ninja stars n shit?
My DP Pro on location is 75% to being paid off via earnings. If it really continues to earn like this I may get another and put the new one where the current one is and this one in a less busier place to be in semi-retirement.
Quoted from speederice:
Having weird intermittent issues with my right flipper. Sometimes it gets stuck in the raised position after releasing the button, and sometimes it will fail to flip when pushing the button. Checked the switches and everything looks good. Anyone else having similar issues?
New spring to pull flipper back and adjust flipper leaf switch.
Updated to code .99 around noon, about 2am the boom and start button stop working... go into switch test and they don't work, reboot and then they work again...
To me DP shines with some form of anti-glare glass, but frankly any $5k and up game deserves it.
As my PRO is thoroughly on the road to paying itself off (in very quick fashion relatively speaking), let it be known that it my experience in the last 7 years it is my top earner for a modern Stern hands down (or any that I've ever operated as well). Yes type of location, volume of customers and demographics are key, but in the future this machine will be relocated and I'll keep you guys posted on its future successes. Lastly as implied in the last sentence I really may get a 2nd one to put where the current one is but at the moment its holding up well.
Does anyone want to sell/get rid of the vinyl album?
I'm trying to complete my DP tribute in my house as its my top earning pinball haha.
Version 1 updated on mine, a bit of play test, it'll get a lot of play this weekend.
Quoted from delt31:
I hate to say it, b/c I resisted for so long, but now all of my games have it. Huge difference. Yes it's expensive but I looked at the machines and said they cost 6k+ each and I'm sweating 300 bucks?
Great to hear, spread the word, people spend crazy money on toppers and silly vestigular mods but don't get that antiglare glass adds much more value to gameplay experience.
Impending doom on my aftermarket plunger, attack of the smack happy customers, some can't be trained the simple etiquette of not smacking a plunger end into pieces eventually...
Quoted from RobT:
I'm not new to pinball and I can't find that F&*@ing snikt shot to save my life. It's a nearly worthless shot for me. I've never had more than 3x going, and even then it has only been a handful of times. It's a fun shot when you hit it, but I sure as hell don't hit it much. I will go several games without hitting it a single time.
It finds you...
I'm coming up on 1 year of my DP Pro being on route with heavy play weekly. It's been paid off for a while. Once it hits the 1 year mark i'll give an overall review of how it has done and held up.
Mine has been paid off on location for a few months. Once it's been paid off twice i'm really considering getting a second dp pro out.
Hit 3x playfield in an IFPA tournament yesterday on a ball 1, ooohhhh that felt good.
Thumbs up this post if your Deadpool has paid itself off on location.
Side note: mine is about halfway on the road to paying itself off twice.
My DP PRO has passed $18k on route, oh my.
I may pull it off location to deep clean, overhaul and upgrade some early 2020.
Quoted from Sparky:
After a few years of not selling the Micro Display Mods (other than the TV versions), these are back in my Pinside Shop and on Mezelmods. I made a few changes from the original version.[quoted image][quoted image]
To me these size and framings are silly in most games...
The only one that ever sorta made sense was a replacement for a score card.
Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside