(Topic ID: 222766)

Deadpool owners club. Free chimichangas for all.


By Ericc123

1 year ago



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  • Latest reply 10 hours ago by maffewl
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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #264 Disco Ball (for Pro machines) by Lermods Posted by Lermods (1 year ago)

Post #270 Troubleshooting the Katana ramp shot Posted by chuckcasey (1 year ago)

Post #385 Tilt Graphics art blades - installed with photos Posted by jeep-mustang (1 year ago)

Post #414 Deadpool Rulesheet - 1.02 Posted by jeep-mustang (1 year ago)

Post #544 Post Rubbers wearing Posted by HighProtein (1 year ago)

Post #638 Cliffy's - Installed with photos Posted by cpr9999 (1 year ago)

Post #646 Bright silver powdercoat for Katana Posted by Robertstone0407 (1 year ago)

Post #725 External Subwoofer Hook-up Posted by _xizor (1 year ago)

Post #889 Deadpool "HELLHOUSE" villains lair by The Mod Couple Posted by Yelobird (1 year ago)

Post #894 Comet GI lighting upgrade - installed with photos Posted by Melhadmj (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1624 1 year ago

longtime lurker that finally registered. Ordering a Pro next week. What does everyone think of the shaker motor for DP? Does it add much? This will be my first and only Pin so I cant wait to get this thing....

#1626 1 year ago
Quoted from schudel5:

I remember saying that too...

ha. I do have room in my basement for quite a few. Have a full sized mame arcade as well. At this point if I got a second it would be dialed in. I played for a long time today and fell in love. Would be good to have 1 new stern and 1 newish JJP. I think my wife will see that logic.....

#1631 1 year ago
Quoted from amkoepfer:

Shaker motor is great on this game. Get one!!!

is it loud?

#1639 1 year ago
Quoted from Finisher604:

I said that too and 3 months later after getting pirates Deadpool released, now it’s history and we couldn’t be happier...

I would be pinball happy and divorced! Hopefully the one table will hold me for a while....

1 week later
21
#1717 1 year ago

just joined the club with a NIB premium. I love the theme so much. Its my first pin and was down to dialed in or deadpool. The theme really won me over. Im still trying to learn all the rules but am making progress towards breaking 100mil. Ive only had it 24 hours and I am somewhat new to pinball. Anyways have been creeping on this thread for a while trying to decide so I appreciate all the comments!

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#1724 1 year ago
Quoted from rvdv:

Just joint the Deadpool club with a premium
And put 425 m on with a few games
But don’t see the multiplier lights stay on
Still run code 0.95
How do these work ?

What is your progression to hit that number? How do you start? Im stuck on 110m mostly due to lack of skill....

#1726 1 year ago

congrats, looks great next to the others. enjoy!

#1729 1 year ago

How are both of you starting and progressing to hit those scores? Im stuck at ~135m. Im finding this pin gets constant side drains which kills any chance of high scores. It came with the black rubber circle off the rod guarding the side drain, but i put them on. I feel like the ball bounces out into that drain even when it shouldnt.

#1734 1 year ago
Quoted from chuckwurt:

Shoot the left orbit until disco Multiball starts. You can get 135mm from that alone.
On top of that, concentrate on not starting a battle until you have at least 2 team ups ready. I like to try for the two spinner team up and colossus loop. Finishing a battle quickly will net big points.
On top of that, keep collecting weapons. Once you get to 45, mech suit multiball starts. You get lots of points there.

Thx! I just got the machine monday and am learning it. Are teamups ready when their life bars are full?

Also any tips on the snkkt multiplier shot?

#1737 1 year ago
Quoted from nicknack66:

In addition to going for the various multiballs, and Disco and Mech Suit can definitely be big points, I also try to strategically beat the battles quickly by using Lil Deadpool multiball while in battle mode, Team Ups, and/or the Boom button. I think the faster you win the battle (or at least the less damage you have sustained) when you hit the scoop/finishing move, the greater your points. My biggest problem is that I can always seem to hit the scoop until its time for the finishing move and then I often seem to hit everywhere but in it.

ha me 2. I try to save the easy mini DP multiball for my first battle if possible. Maybe Ill try to do that to start, then go for disco MB.

I am new to real pinball and kind of dove in head first buying this machine. Im still trying to get better at passing from right flipper to left safely so I can go for katana multi or snkkt. I am getting frustrated with how many side drains im getting!

#1740 1 year ago
Quoted from nicknack66:

In case you don't know this already, you can adjust the openings to the outlanes. There are three positions for the post on each side that makes the opening a little bigger or smaller (but in pinball those small increments really do make a difference). I have mine set to the middle (I am not a great player, but also have been playing for awhile so I feel like the middle spot is a good spot for me), but if you are new to the game and find you are getting a lot of drains to the sides, you can make the openings smaller by moving the post down. I also find that lighting the Regeneration on the left lane helps too. Overall, I've found my DP to be pretty balanced between outlane drains and SDTM drains (as opposed to other games where the outlanes are drain monsters).

interesting on the post. thanks for that. So regeneration does what? I thought it meant it would revive my ball but it doesnt seem to do that.

#1742 1 year ago
Quoted from estrader:

It’s supposed to so you might need to pull up in the metal loop while pushing down gently on the switch under the playfield. This fixed it on my maiden.

im such a pinball newbie Im kind of scared to do anything like that! Ill take a look. thanks

#1747 1 year ago
Quoted from nicknack66:

Not to be insulting but make sure the orange regeneration insert is lit. If it’s dark it hasn’t been activated yet and it won’t save the ball. You have to hit all the DEADPOOL targets several times to get that to light up and work.

Yup. I understand that part. Im going to install shaker motor later so ill give it a look down there.

#1750 1 year ago
Quoted from nicknack66:

In case you don't know this already, you can adjust the openings to the outlanes. There are three positions for the post on each side that makes the opening a little bigger or smaller (but in pinball those small increments really do make a difference). I have mine set to the middle (I am not a great player, but also have been playing for awhile so I feel like the middle spot is a good spot for me), but if you are new to the game and find you are getting a lot of drains to the sides, you can make the openings smaller by moving the post down. I also find that lighting the Regeneration on the left lane helps too. Overall, I've found my DP to be pretty balanced between outlane drains and SDTM drains (as opposed to other games where the outlanes are drain monsters).

Any chance you can post a pic of what you mean by adjusting the side opening?

#1752 1 year ago
Quoted from nicknack66:

Sure. See the screw to the top left of the Regenerate insert. Thats the screw that holds the post that you can move up and down three spaces. Same thing on the right side to the above right of the M insert. Does that help?
[quoted image][quoted image]

I found it right before you posted. But i really appreciate the help! Hopefully this helps just a bit.

#1754 1 year ago
Quoted from nicknack66:

Great. You said you were new so I didn't want to assume anything, particularly if it meant you didn't need to mess around with the switch, but glad you understand that part. Hope you are able to easily fix the issue.

to clarify on regen. Is regen suppossed to revive any drain when lit? Or just the left outer drain where the light is?

#1758 1 year ago
Quoted from tonyoz:

Really enjoying the game so far.
Will be interesting to see what other modes are added. There is an image of Cable on the playfield, hopefully he makes it into the game.

Cable is in the chimi truck when they go back in time for trex and mega

#1759 1 year ago
Quoted from chuckwurt:

Left drains only.

Ah. Got it

#1763 1 year ago
Quoted from Dr_Gonzo:

Anyone know how you end the berserker mode where you have to shoot the spinner? I've shot it a lot and haven't finished. It kinda sucks because you can't start anything else.

If you catch the ball and just hold for a while maybe?

#1793 1 year ago

i collected 58 weapons today(my best so far) but it didnt start mech suit. do I have to do anything after getting the weapons?

#1803 1 year ago

So Ive had my machine a week and have gotten 2 ninja multiballs. That katana ramp just doesnt work a lot of the time and snikkt... I have my machine set perfectly level according to the level in the machine. I played on location today that had the table much steeper than mine and boom I got a quick ninja multiball.....

Do the folks getting huge scores have their table set up a bit steeper than average?

#1805 1 year ago
Quoted from Jediturtle:

Not sure about huge scores, but George Gomez himself mentioned that the game plays best a bit steep, around 7 deg. Disregard the bubble level in the machine...they are never accurate. Check the angle on the playfield itself. The Katana ramp is hard, but a clean shot should make it more often than not. Sloppy shots are not going to cut it.

I bought a digital level today and will see. Im talking perfect shots thats dont make it.... Ill trust Mr Gomez!

#1807 1 year ago
Quoted from nicknack66:

Make sure to take the glass off and put the level on the actual playfield. I place my digital level between the flippers and then again up towards the middle of the playfield to measure incline angle. I have mine set to 6.8 or 6.9 degrees and it works pretty well. Fyi, when I take the glass off I rest the bottom on a piece of carpet or bathroom mat. It's tempered so don't want it to hit the hard floor and shatter into a thousand pieces. Good luck.

yupper. thanks

#1808 1 year ago
Quoted from mbrave77:

yupper. thanks

Adjusted pitch and got 2 ninja mb modes in 25 mins. Awesome

#1816 1 year ago

well I finally beat the default GC and got my name on the board after 10 days..... Im slowly getting better. Trying to focus on starting with dazzle disco mode and then MB. Avoid battles until teamups are lit. Now to get 500m....

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#1822 1 year ago
Quoted from oldmanpinball:

the balls on this game are getting scratched up fast in this game had to buff them out twice.
they do get less and less as the game gets broken in. keep your eyes on them

How do you buff out pinballs?

#1848 1 year ago

Anyone else suck at dazzle and mech suit multiball because they have s hard time seeing with the lighting effects during the mode? I just cant see the flippers well during the mode!

1 week later
#1920 1 year ago
Quoted from ctozzi:

I’ve asked before and I hope they still do it, please add a jukebox mode for the game so we can enjoy the great soundtrack this title has. Other than that it’s a winner.

For you guys getting tons of weapons. Whats your strategy? Ive only gotten mech suit 3 times!!

#1922 1 year ago
Quoted from chuckwurt:

Hit the white lit shots. I’ve never specifically gone for them. Long ball times and it just takes care of itself.

Yea I get that, I guess overall I just suck at pinball! I have not mastered the art of nudging the system yet and I lose a lot of balls I shouldnt probably. Ive also found that its hardere to nudge on my thick basement carpet. When I go on location on hardwood/tile I can nudge much better......

#1926 1 year ago
Quoted from bwalter:

I was so excited by my 668M points on v.99 until I saw the 1B+ points people are posting... heh, guess I still have work to do. I still find Mystique to be the hardest battle mode so far; haven't even seen Sauron yet, let alone Mr. Sinister.
This particular game involved 2x katana multiballs, 1 disco multiball, 1 mech-suit multiball, Sabretooth & Juggernaut down, lil' DP multiball + frenzy + bounce, t-rex down, and TWO extra balls. Totally <3 the stacking modes, the updated light shows, and more-frequent Regeneration in v.99. In Gomez & Kyle we trust!
However... anyone confirmed yet how the bonus multiplier works? This game never included anything but 1x bonus.
[quoted image]

Bonus balls are random prizes correct? Or how do I light extra ball?

#1931 1 year ago

Ok i finally had a big game(for me) at 552m. Previous best was 400. Now im hyper focused on piling on weapons. I can get ninja multiball early now and then deadpool multi. Use those to obtain weapons.

Anyways focusing on that right now and seemed to get better results. Still not great at hitting that snkkt shot.

Oh and got to sauron for first time. Does that hit at 500 mill?

#1947 1 year ago
Quoted from Pinzap:

I had my LE at home and hadn’t played other versions initially. My LE shot great from my initial setup with only minor tweaks. I think a good indicator of setup now is how easy is it to get to Mechsuit multiball. Because this multiball is from earning weapons and weapons are earned from combo shots, you get a good sense of how well the game flows if you can hit a lot of combos. I can often get to Mechsuit by second ball.
I honestly had no idea why people described it as a clunky shooter in some initial reviews because mine shot so well. I thought they were upset about the rejects from the katana ramp. Even with perfect setup I’m typically only 50-60% for this ramp. But I recently played a pro on route and a premium at another location. And now I get it. Both of these did not shoot as well as my LE at home and I had plenty of shots I would describe as clunky.
It’s true for all pins to a certain degree, but I think it’s really important on this pin to get the setup right. I also found that after a fresh waxing, when the ball is really flying, I can hit the katana ramp shot a lot more often.

I could barely hit the katana ramp until i made the pitch a lot steeper. 6.9-7 degrees is when i really started hitting it consistently. I can get ninja mb on 1st or 2nd ball now. At first i almost never got it

#1963 1 year ago

On .99 code any reason why my number for light extra ball is different all the time? Was 35, then , 30, then 25, today its 20...

#1965 1 year ago
Quoted from vireland:

Is it dynamic on the system menu? (I'm not sure, but that would 'splain it)

Dont see an option for it

#1973 1 year ago
Quoted from Wotto:

So, I seem to have spent hours under, in and out , back under my DP. I started at steep 7.1 as everything I read said to do so. I got Katana ramp 2 times out of 10, the right orbit shots clunked against the side wall a lot as well.
After 26 back and forths , a pack and a half of Panadol (Tylenol ) for my aching back I finally settled at the exact opposite of most and landed at 6.2°. Now my Katana is 10 /10 on a clean shot , but no matter how good you get the game it's still a difficult ramp shot regardless.
That's my experience (Premium ) but I get the feeling this game differs for different folk.

Intetesting. I never went below 6.5 and made it steeper as most recommended. At 7.0 now. I make the katana shot probably half the time.

#1979 1 year ago
Quoted from StoneyFL:

Thanks for the replies everyone. I think I maybe just needed a little more time to adjust to the feel of 6.9° vs 7.2°. Tonight I had my second and fourth best game, and my wife beat her previous best score by more than 2 times!
I also installed Pin Stadium lighting today, so that may have played some role as well. It's amazing how much better I can see what's going on now, and no more glare from the overhead lights.
Deadpool is truly a great game. I can't stop playing it.

Share some pics with the lighting!

#1996 1 year ago

I have settled into a 7 degree angle but i also see people say “get the feet as low as possible”. What does this really mean? And why would this effect anything with pitch being the same.

#1998 1 year ago
Quoted from Yfichelle:

Well... in a normal pin, when the lock is lighted, i shoot especially to lock my ball.
With DP, the lock is in the katana with the famous ramp and you fail sometimes (due to the degree angle) if you shoot with the ball stopped on your left flip.
But if you do a combo with a very quick ball which make loop + katana, the ball will be locked with 95% of success and you do a ninjapocalypse to ;o)
And you do this combo several times in one game...
So all that to say : there is no problem of degree in DP, just problem of knowing the game and experience in the game.
Put your pinball as low as possible or at 7 degree dont influence the katana shot if you make this combo because the ball go so quick that the ball will be blocked.

I agree that the lock shot is successful when you build up speed like ninjapacolypse. I was just wondering what “lower the feet” means

#2000 1 year ago
Quoted from Yfichelle:

Its that ;o)
[quoted image]

Well i figured that! I mean why would the feet being lower make a difference if the pitch remains equal.

#2007 1 year ago
Quoted from Finisher604:

Joined the 700 million club. What a rush [quoted image][quoted image]

Nice! Ive only broken 500 once. If we could only snkkt consistently!

#2012 1 year ago

I havent gotten disco multiball in forever. Someone remind me how to trigger it. Im on a premium and get disco mode all the time, do I have to hit that orbit enough during that mode? Ever since I made the pitch steeper its a bit harder to hit left orbit.

#2015 1 year ago
Quoted from chuckwurt:

It’s the second disco mode. Keep hitting orbit after the first disc mode. Takes a hundred spins I think. Maybe more.

TY. Im in a funk after hitting my high score last week. Cant even come close. Need to rethink my strategy! Or maybe take a few days off pinball....

#2020 1 year ago
Quoted from melumga:

Darn it all to heck! Just 49m short of 2b. Got my first x5 playfield multiplier and got to fight Mr. Sinister. Default settings. This game is so good on the latest code.
[quoted image]

Teach me your pinball wisdom please.... ive said it b4 I need a good way to practice nudge shots. I lose sdtm all the time

#2028 1 year ago
Quoted from melumga:

Are you using up your 2 tilt warnings per ball? Tilt warnings are very valuable to me and I always keep track of how many warnings I've used up. If you're not getting warnings (with the plumb bob set at reasonable sensitivity) you may wanna try being a little more heavy-handed with your nudging. Of course, you can gently nudge without getting a warning, but if you can see a ball going sdtm then a good side jolt will usually save it. It helps that I have my machine on coasters on a wooden floor.
Of course, making your shots is the best way to minimise sdtm. Also, check to see that your playfield is side-to-side level.

Im on thick carpet at home which i think hurts nudging. On location on hardwood im much more effective

1 week later
#2094 1 year ago
Quoted from Eskaybee:

What’s the street price on a NIB DP Premium?

7500 plus tax I believe. I got mine from a pinsider who ordered and never opened box so I basically avoided the tax. I really love the premium and would highly recommend it.

#2125 1 year ago

new high score for me today of 896m. previous high was 552 so quite the jump. Been really improving the last week or so. Still loving this game more and more...

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#2128 1 year ago
Quoted from BeeGeeMtl:

Major fan of this game, especially since they added the MECH SUIT multi-ball a while back. The WOLVERINE RAGE still doesn't do much for me, and ever since the code was updated to 0.99, I haven't seen a DISCO BALL multi-ball in the past 3-4 weeks (used to get them all the time) but I guess that's part of the evolution of the game. Two questions for y'all...
1) I just noticed that the BOOM buttons are accumulating as BOMBS on the screen since the last code update. WHEN is the best time to press the BOOM button to utilize those bombs in the best way?
2) I still don't notice any "meters" in terms of the QUESTS, am I missing something? How do you know that you're getting close to completing the quests? I just keep hitting shots until I'm done but is there another way to gauge how you're doing?
PS: I've had the game for over 5 months now, still haven't seen MR SINISTER one time, but I'll get there!

I believe disco MB comes after the first disco mode is over. You then have to hit the spinners again so many times. Theres a counter in top left

2 weeks later
#2196 1 year ago

Had my best first ball ever by far yesterday at about 685m. My GC score is 892m, so Im thinking Im going to blow by that. I had extra ball so Im starting my 1st ball again with 685m in the bank and..........I have 3 terrible balls and come away with 745m.........Ugh! On the bright side the last few days I have finally found the sweet spot for hitting snkkt shots. So Im trying to time my multiballs around them.

#2251 1 year ago
Quoted from rawbars:

I just picked up an HUO Deadpool pro. I like to start off with all factory settings. Anybody know where out lane posts were placed from factory? My right post is wide open. My left post is in the middle.

In my experience i lose a ton of balls in the right outlane. Its frustrating!!

1 month later
#2757 1 year ago
Quoted from redman822:

Well, that will cause high scores for long games to skyrocket...

Ive had the game for 5 months and have never hit 100 weapons on standard settings!

#2768 1 year ago

first game post update and I FINALLY hit a billion. Previous high was 892m. 4 time skkt with mechsuit helps.....

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#2770 1 year ago

new update just a few games in. I seem to be aquiring weapons much faster.

#2868 1 year ago
Quoted from Buckman:

Joined the Deadpool club today! The LE sure is a nice looking package and can't wait to get playing it!
[quoted image]

this is the exact 3 game setup I want someday. I have the deadpool(premium), and would love to add Star Wars a GOT someday wife permitting......Tho if a harry potter pin ever came out that would trump them all.

1 month later
#3440 1 year ago
Quoted from vireland:

Shaker is well integrated. For $99, totally worth the investment.

I actually really dont like the shaker on this game. I installed it and quickly turned off. It goes off way too much and just annoys me!

#3442 1 year ago
Quoted from moTiv8:

Feel the same.
Especially the extra Ball Shakes are way too Strong.
And i play with modarate Settings.
With minimal settings the Shaker is dead.
Here should Stern do coding.

agree. I hated moderate and pu to minimal in which it never goes off. Should be some middle ground

#3445 1 year ago
Quoted from Guinnesstime:

Stock shaker? I love my LE.

I have a premium and added the shaker.

2 months later
#3979 11 months ago
Quoted from headwedge63:

"Flippers causing playfield lighting to go crazy" Hey, gang, scratching my head here. I've had this NIB Premium for a couple months now, no problems, and has the latest code. Yesterday for the first time there was a freeze/reboot during play. Seemed ok, but a few games later the playfield lights, especially the inserts, started behaving bizarrely. When I hit the flippers, especially the right flipper, different inserts start to light up, see the two images, this is before the ball was even launched after game start. I tried reseating the MPU connections, and Node 1 on the cabinet to no avail. Anybody have any advice? Thanks in advance![quoted image][quoted image]

I had this issue and it ended up being a loose LED wire. for me it was as easy as seating it back in properly. will probably come loose again at some point.

#3986 11 months ago
Quoted from TODD969:

I turned the shaker off after 50ish plays because it just seemed too strong even on middle setting. Do miss it, but not enough to turn back on.

Turned mine off too. even the moderate setting is rediculous and I feel it doesnt add anything. Now I have it set to lowest setting(not off) and it never vibrates.... Anyways I didnt like the shaker for this game.

1 week later
#4045 11 months ago
Quoted from gumnut01:

Mine looks good. There is just a stupid design with a ball guide which will destroy the playfield at that spot unless you put washers underneath the ball guide. Not a problem with the playfield, just a poorly designed ball guide.

Where? Can you show a visual?

#4048 11 months ago
Quoted from mbelofsky:

If you have damage, Cliff made a protector. See post #3937. (Page 79)
I didn’t have damage and added a nylon washer and regular washer at the front and back of the guide. I took pictures and posted in post #3865. (Page 78)
It’s easier to buy Cliffs protector since you only have to loosen bottom bolt and slide the protector in and tighten.
[quoted image]

thanks. Ive had mine since early in the year and havent seen any damage. will check your previous post.

#4066 11 months ago
Quoted from atrainn:

I did a neoprene washer on the bottom with a metal washer on top. I know others did nylon instead of neoprene though.

What size washer?

#4085 11 months ago
Quoted from mbelofsky:

I only did 5 mods (Hell House, lit flames on truck, nice sword handle, plastic protectors on slings and in/out lane guides, and plunger head). I did add the stern topper, and the washers under the right lane guide.
The original tie I added fell off Wolverine. The twisted one I just added is still there. Hopefully it stays in place. You can see the tie dangling at the left side of the spinner.
[quoted image]

How is the hell house secured on there? I love how it looks.

#4086 11 months ago
Quoted from atrainn:

Got the final version of the cliffy today![quoted image]

I couldnt find it on his website. can you link? thanks!

#4138 10 months ago
Quoted from hawkfanz:

If I only did one upgrade it would be for the shaker. Best bang for your buck and well implemented in Deadpool. Not over or under used. Just right.

I actually really dislike shaker in this game(imho). Its just too much even on moderare and when you set it to minimal it never goes off. Maybe I installed it wrong but its just way to strong, loud, and annoying to me!

Maybe I just like minimal shakers. One game I really like it in is dialed in. When you hit the moving electricity guy you get some nice feedback and sound like electricity.

#4158 10 months ago
Quoted from Flipnaught:

Mine is set to auto and never changes. It's always at 30. I'm not convinced it works when set to auto.

Mine is on auto and it changes based on my recent scores. I quit a lot of games if my first ball drains super quick which I think contributes to the number moving down.

1 month later
#4545 8 months ago

Dunno if the right place to ask this. I own a Deadpool premium as my only real pin(built a virtual cab as well). im now thinking about my next purchase(will be NIB newer game) and wondering what would pair well with it. Id like something that plays differently. I really like the look/theme of Houdini but have not been able to play it yet. Im a huge Star wars nut and love the new comic book artwork and that is a very different game from deadpool. What are your thoughts?

Note-will wait for the next stern announcement. If it is Stranger Things it will be mine......

#4547 8 months ago
Quoted from punkin:

My second pin to sit next to Deadpool was The Hobbit. You won't find a better contrast than those two, both brilliant in their own way.
The Hobbit is long ball times, extremely varied strategies and massively multiball focused. Instead of the three battles on Deadpool, Hobbit has 31.
The most immersive pinball i've ever played.
It's also extremely beautiful.

I appreciate that suggestion. Played Hobbit and it is a georgeous pin.All of the JJP ones are and their factory is an hour from me! A couple of things have me hesitant with JJP machines. 1 is cost, but I also feel the flippers seem a lot different than the sterns I typically play. Is there anything to that? In my experience stern flippers seem faster and more powerful? That being said if I could own one JJP machine it would probably be WOZ. I love that theme.

#4550 8 months ago
Quoted from nicknack66:

Mine too; however, I’ve had my DP for almost a year now so don’t recall if this was how it came or if it got moved back. Since it sounds like it is this way even on new games it may be by design rather than a quality control issue. Stern would obviously know the answer.[quoted image]

I just checked mine and thats exactly how mine looks. But ive never had issues with the snkkkkt shot not being recognized. Now does the ball make its way up the ramp each time? Hell no! but it seems to be working as intended...So Im hesitant to touch mine

#4557 8 months ago
Quoted from atrainn:

A lot of people think Maiden pairs well with Deadpool, which it does because it's a great game haha. In addition I'd recommend checking out the Attack from Mars remake. IMO one of the (if not the) best pins ever made.

Thx. Ive hear maidan is great but not a big fan of their music. Thx for the suggestion!

#4559 8 months ago
Quoted from vireland:

I was not a KISS fan (at ALL), but really learned I could live with all but two of the songs on KISS LE. Really liked the game a lot. Give Maiden a try. You may not mind the music as much as you think if the game grabs you (and it's a great game).

Havent had s chance to try it but will try to find one!

3 weeks later
#4764 8 months ago

With all the talk about moving the snkkt target to its intended position. Did anyone move it to only find its worse? Im kind of nervous to try!!

1 week later
#4801 7 months ago

My premium is suddenly auto launching on game start and at the end of each ball. I didnt chsnge a setting. Anyone else?

#4802 7 months ago

Its also triggering the try for super skill shot each time....

Edit. Its only balls two thru the end of game that are doing this. Not the 1st....

Edit2. Now its all balls. Chrcked connections and they all seem ok

#4804 7 months ago
Quoted from vireland:

Check "tech alerts" under settings->diag. If that's clear, go into switch test and check that a switch isn't stuck or intermittent.

Thx. All clear there...

#4807 7 months ago
Quoted from vireland:

And switch test doesn't show a flipper sticking or the center button sticking when you press them a few times slowly?

How would “sticking” show up?

#4808 7 months ago
Quoted from mbrave77:

How would “sticking” show up?

Nm i get what u mean. And no. No sticking

#4809 7 months ago

Ok i guess middle button was sticky despite diag saying no. I slammed the button like 50 times and now it works. Thx!

#4812 7 months ago
Quoted from punkin:

That's one way to adjust and clean a switch i guess.

Whats the better way? Its my first pin. Tho ill be getting my next soon!

#4814 7 months ago
Quoted from punkin:

I'm new too and Deadpool was my first pinball. I tend to have a good hard look at it at first.
You can usually see if it's dirty in the contacts or it's not contacting because you need to adjust the leaves etc.
Clean with a business card soaked in alcohol (not beer or wine), then adjust slightly if needed by bending carefully with a small flat screwdriver or a an adjustment tool.
I'm new as i said and i'm sure you'll get much better advice from some more experienced operators.

appreciate the tips

#4817 7 months ago
Quoted from mbrave77:

appreciate the tips

And its happening again today ugh. Ill dive into it more this weekend. Clean it and take closer look

#4830 7 months ago
Quoted from awesome1:

Most likely the flipper coil stops. Some have needed to replace on newer Sterns earlier than usual. I just replaced mine on my Deadpool at just over 700 games. I wasn't having any issues, but the stops had become loose. Others have had the stop "button" come all of the way off.
https://www.pinballlife.com/flipper-coil-stop-for-sternsega.html[quoted image]

i just ordered some as well as ive noticed copper shavings. any tips on installing?

#4832 7 months ago
Quoted from vireland:

It's super-easy. Just take off the back two hex-head screws at the end of the flipper bracket (be careful not to lose the small lock ring on each screw when you remove them). Take off the old coil stop, put the new one on, snug it up and replace the screws.

ty

#4882 7 months ago
Quoted from cscmtp:

Guys I'm seeing some crazy behavior with the lights on the playfield...i mean all over the place, from the diamond x2,3,4,5 at the bottom, to the deadpool letters, to the top lanes, sometimes stuff lights up, then isn't lit, just weird behavior. Is this normal? Any suggestions??

most likely a lose connector. Just make sure they are all snug and I bet it goes away. Happens to me every few months

1 week later
#4931 7 months ago
Quoted from marksf123:

How do you get so many weapons?

Was thinking the same thing. Maybe has collect weapons on mech suit enabled?

#4933 7 months ago

What does interlock do?

#4946 7 months ago
Quoted from gliebig:

Thought I was going to slay it last night. Ball 1 had 5x going, 148mill point kill shot, mech suit qualified.....almost 800mill on ball one. Completely fugged up the next three balls.

Happens. My best 3 ball game is 1.35 b. 1b on ball 1......

#4970 7 months ago
Quoted from awesome1:

Trying the Pinball life style of anti-sway target bracket on the SNNNKKT target. Played several games tonight and so far so good! Stock and previous brackets didn't stop it from leaning over after a few games.[quoted image]

do you think it makes the shot easier or more repeatable?

#5087 7 months ago

so I ordered new shooter knobs for my SW and Deadpool the other day straight from stern. And to my surprise when I opened up the box today they sent a deadpool topper by mistake instead of the knob. Im not a huge topper guy but if they are cool with me keeping it Im going to go with it and order another knob.

20200107_233122019_iOS (resized).jpg
#5089 7 months ago
Quoted from vireland:

Merry After-Christmas?? Happy Boxing Day a few weeks later?? Sorry for your trauma witnessing the lame projector in Stranger Things??
Congrats on that score!

I guess yea. I emailed them and asked them what they want me to do. If they were going to mess up id prefer the r2d2 topper for my new SW, but hey this looks cool too. love my deadpool so enhancing it is ok with me

#5092 7 months ago
Quoted from kidchrisso:

don't say sh_t!

i already informed them. Dont want some dude getting in trouble over a simple mistake. If they let me keep it i will

#5137 6 months ago

mine is out of place(had it about a year) but the snkkt shot still works. Not every time of course but it still works. Usually get 1-2 per game. Once in a very long while I will get a 4 multiplier and of course drain the ball in my excitement.

2 weeks later
#5296 6 months ago

So I have had my deadpool premium a year now and am just starting to think about trading it for something else. Its a premium in amazing shape as Im the only owner. Shaker and shooter rod installed.

I was thinking of going after a JP Premium. Would that be an even trade, or would I need to throw some money in?

#5299 6 months ago
Quoted from 85vett:

Literally just bought both of them. Both are the same price and both are considered great games. I'd say even trade is doable if you find the right person.

yea will be tough to find the right person. Im in no rush. I still like deadpool but have been playing way more SW Comic premium of late. I really want a new Pin and right now dont have the space for another!

#5360 6 months ago

anyone know how to do the below? I got this from stern:

The drop target should not drop until it is hit by the pinball. If it is dropping the plastic ledge that holds the drop target up may be damaged. If the plastic ledge is in good shape you can make it stick out more by putting a washer between the ledge the assembly.

same issue I asked about months ago. Ball auto launches about 50% of time and the diverter in orbit opens to force super skill shot. I noticed this seems to happen when some of the left drops are down. Left drops share same node as the orbit diverter. So they suggested this washer thing?

#5366 6 months ago

newbie question. Can I "tighten" flipper buttons? Ive noticed my deadpools right flipper button has a fraction less resistance than the left and it bothers me a bit. Not a big deal at all, but if I could match them up that would be great. Are those two screws holding the wood around the flipper buttons what that is for?

thanks!

#5370 6 months ago
Quoted from vireland:

Not really. It probably has to do with the distance between the switch leaf contact on the left vs the right (or you have a stiff button on the one side). You can adjust the switch leaves so they contact the flipper button post about the same way on each side.

Thanks. That was my first thought and they are the same. Nothing i can see looks different. It doesnt impact anything really. Im just ocd.....

#5371 6 months ago
Quoted from vireland:

Weird if those two things are really connected.
Yeah, just lift the playfield and unscrew the drop the target assembly so you can pull it away from the playfield. You'll see the ledge that the targets rest on when up. That's what you need to take off and insert a thin washer behind then reassemble. Seems like that would make it more likely to break in the future, but maybe not...

After more diagnosis its definetly the left drops. Two of them stay up sometimes but most of the time do not. If i left the PF to where gravity isnt an issue they stay up.

I cant see a “ledge”. I see a rubber behind them?

#5372 6 months ago
Quoted from mbrave77:

After more diagnosis its definetly the left drops. Two of them stay up sometimes but most of the time do not. If i left the PF to where gravity isnt an issue they stay up.
I cant see a “ledge”. I see a rubber behind them?

Nm i see it. Just dont know if i feel comfortable messing with it!

#5373 6 months ago

Ok. It may not even be the ledge. I think the coil is hitting too hard knocking them down. Left drop coil power is 1. Right is 1-4. Should they be the same?

Can i adjust coil power?

#5375 6 months ago
Quoted from vireland:

It's usually not that they're being dropped too hard, but that the ledge isn't sticking out far enough or the targets have bent (cheap Stern targets bend now) away from the ledge so the target doesn't "grab" the ledge and stay up when reset. You can also bend the target slightly forward to give it more chance to grab the ledge.

I thought about doing that but was kind of scared!

#5377 6 months ago
Quoted from hawkfanz:

Hmm...username does NOT check out

ok if you are going to question my manliness im buying washers tomorrow! I did try pressing on them a bit but nothing.

#5384 6 months ago

So I added washers behind the drop targets as Stern told me to and it fixed my problem. yay! Left targets now stay up the way they should and I feel a little more competent messing with pinball machines now....

#5406 6 months ago

was playing my Star Wars Comic Premium and my DP Premium tonight and having a great time. Just made me want expanded hi scores for Deadpool even more! SW does a great job of having tons of hi scores to hit. I didnt break my GC for DP tonight but I did hit the snkkt more than any other game. Would be cool to have Snkkt champion, weapons champion, disco champion, etc etc. I know they will bring it someday!

1 month later
#5674 4 months ago

So Ive had the game a year. Moved it over a few feet to make room for another pin in December and its been playing perfect since then with the snkkkt shot. Suddenly today I go to play the game for the first time in about a week and the ball is flying everywhere. Multiple times flew over the ramp on snkkt bounce(one time getting stuck behind the rails and ruining my great game, other times just missing the rails because it flew wildly. And another time today the ball flew in the lower right of PF onto the katana. Wierd stuff. Any reason why randomly the ball would start flying all over???

It is on carpet but the game has been there since demember and has settled in great.

#5722 4 months ago

Second time I am dissapointed while setting a new High Score.....previous high was 1.3b and on that one ball one was a bil. Today ball 1(pre free ball) was 1.38b which was a new high. End my final score which I hoped would hit 2b.......1.548b.... ugh! My free ball lasted about 17 seconds. Maybe i just get too excited when doing well. Most of the points came from my best ever ninja multiball in which I had 5x multiplyer most of the time.

20200323_161046324_iOS (resized).jpg
#5724 4 months ago
Quoted from awesome1:

Agreed, the game is amazing!
Just hoping for the ability to have high score tables for each battle, quest, multiball, etc...
I would think this would be fairly easy to implement and almost all newer Sterns already have this.

My Star Wars has this and its great. Gives a chance for everyone to be on the board for something

#5736 4 months ago
Quoted from 85vett:

I wouldn't be so hard on yourself with not scoring much after ball one. At 1.38 billion I'm going to assume you've already done at least 1 ninja MB and Mechsuit. Maybe even a disco. Once you've beat all the first round modes and played those MB's points can be real tough to come by until you get into the wizard modes. I find that getting to 1 Billion isn't all that difficult but getting past 2 billion is a major feat for those reasons.
But as others have mentioned, that playfield X shot is KEY if going for high scores. Without playfield x or even 2x going a good Mech MB is 300-400 million for me. If I can get to 3 or 4x+ 700 to a billion in that mode alone is achievable.

at 1.38b I had only done Ninja MB. It was an insane Ninja MB with 5x MP. After that I tanked my mechsuit.....and everything else.. heh. I never even got disco mode!

#5780 4 months ago
Quoted from EternitytoM83:

Used some of today's self-isolation time to finish up my Comet GI upgrade. I only installed two of the four provided spotlights to brighten up the center of the playfield. I know it's been posted before, but this is a must-have upgrade in my opinion.
Before and after:[quoted image][quoted image]

where are they located? Im assuming in the middle somewhere pointing towards DP? Looks nice

#5789 4 months ago

Im one of those wierd guys that plays pinball with my lights on..... I dim them to about 30%, but i cant see the damn ball moving if I dont have some lighting. And i have great vision and Im under 40.

1 week later
#5820 4 months ago
Quoted from mpdpvdpin:

Hey all! New to the club...just picked up a NIB Pro. I’ve played a few on location that felt buttery smooth, but mine...it’s like a brick fest. Feels very clunky. I’ve got it leveled and the pitch is about medium....game is waxed with ninja balls And still The left ramp, Katana shot and especially the right orbit feel janky as hell. Lots of vibrating clunkers on ramps and the right orbit gets clunked back down into the shooter lane 5/10 times instead of orbiting. Is this odd? Any set up tips for this particular game?[quoted image]

7.0 is my sweetspot. I think gomez himself recommended at least 6.8?

Sidenote. How is wonka? My next pin is down to jp2, wonka or turtles if it gets announced

#5822 4 months ago
Quoted from daveyvandy:

I have both DP and Wonka. Both are fun for sure. I feel like I play Wonka a lot more, even though I just got DP. Wonka is hard as balls, so I put it one notch down on difficulty, and installed a the left out-hole post on the high hole. Even then, I've only been to the final wizard mode on the extremely easy settings.
Before you buy any of them, put in quite a few games before you decide!

ive played a decent amount of JP and wonka only a few times. Wonka didnt do it for me but my daughter is BEGGING for that to be my next pin.

2 weeks later
#5974 3 months ago

Question about 5 balls and high scores. So Ive only ever played 3 balls and dont want to do a 5 ball run, but Id also like to finish this damn game.....Heres my question, do the 5 ball hi scores beat my 3 ball hi scores? Id like to make it so 5 ball scores dont count. is this possible?

1 month later
#6299 64 days ago

ill be able to post my trio soon enough with a tmnt LE coming to meet my Deadpool premium and sw comic premium. cant wait

1 week later
#6344 57 days ago
Quoted from awesome1:

I remember them being pretty tight, but you HAVE to remove by 500 games unfortunately, so going to have to keep trying!

Why do you HAVE to do this by 500 games? I havent had a coil stop issue yet and Ive had it 1.5 years

#6348 57 days ago

I play deadpool a lot but ive never checked how many plays. Ill check my star wars as well.

#6349 57 days ago
Quoted from awesome1:

I had to change both of mine by 400 games and I felt pretty lucky to make it that long from what other's were saying. Fortunately they are inexpensive and easy to replace.
How many games have you played on your's in 1.5 years?

So just checked both my games. My deadpool has 1612 total plays and I didnt see any gold dust. I saw some red dust near the middle right of the cab which may be something else? Where should I be looking exactly for gold flakes from coil stops? All coils or just some in particular?

My Star Wars Comic has 500 plays on it and is immaculate with no dust or anything anywhere. So im guessing thats fine.

Either way anyone have a good link to a video on how to replace the coil stops?

#6361 56 days ago
Quoted from Budman:

Wait....mbrave77 you’re from Haddonfield! Isn’t that where the famous Michael Meyers from “Halloween” is from? I’ll never forget the first time I saw that movie when it came out. Freaked me out for a week.

Heh i havent seen that move in ages but if I see Michael Myers around ill let you know.

#6405 51 days ago

have a deadpool premium that Ive always wanted to add HD glass to. I have a tmnt LE on the way so interested to see the difference. If its really big Ill buy it for my DP and SW.

2 weeks later
#6550 34 days ago

2 things. 10 weapons for extra ball is because the factory preset is to base the extra ball of skill. If you have a lot of quick games or quit games early like Ido the game will adjust it down until it hits 10 which is the bottom.

Shakers. Pinball life shaker is way better than sterns in my opinion. Sterns is just crazy loud and agressive. I may even swap it out on the tmnt le i have coming.

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