Quoted from Redwizard000:Got my shipment from Comet in and switched out my saucer bulbs. Changed the outer bulbs from white (and an odd green) to purple and changed the command decision light from purple to white.
I think it looks pretty good, what do you guys think?
I will play with it like that for a while, though I can't play too seriously because my right flipper is messed up and I am waiting on a rebuild kit. I have enough white bulbs to change them all back to white with a purple in the middle, that's the alternative, if it turns out I don't like them like this.
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Ooohh - lots of opinions!
I like it. The entire top right of the game is pinky purple so it works IMO. I Find LED blue ist distracting - it somehow burns my retina. But purple is more subtle
And - as mods go - if you or the next person isn’t happy it’s 2 minutes and $2..
You haven’t changed the entire color scheme or made anything excessive or ugly.
Play it enjoy it. If you don’t like it change it.
Quoted from Pahuffman:Indeed. Every insert was designed to have an incandescent bulb underneath, which would illuminate the insert in whatever color it was plus perhaps slightly warmer. I agree LEDs look better for a multitude of reasons including brightness and clarity, but it has to be done within reason. Doing over-the-top lighting modifications like that take away from the experience intended by the designer. If the inserts were supposed to be purple, Greg Freres and Steve Ritchie would have made them purple.
LOL - if the game was designed today all of the lights would be RGB and change Color depending on the mode, pretty sure in battle modes they would be red (Red Alert!!), Green for Romulan Mode etc etc - like modern games -
In the 90’s Those guys had no choice… If you want to replicate the true original colours - those mode lights should be lit in yellow with a resistor in line halving the LED output!
“Over the top lighting”. - come on guys - 7 bulbs in a consistent color isn’t over the top… There is an entire thread for “Rainbow puke” machines and that is a different planet.
The “Experience” intended by the designer was a constrained experience based on technology available and cost. If remade today, and if no other changes were made, the entire game would be 300% brighter - it is dark not because the Freres and Ritchie wanted it dark:
1. They were constrained by the number of Yellow incandescent bulbs the power supply could feed -
2. Game halls were dark because lighting was expensive - a really bright game looked bad. (And because darker means harder - more drains, more revenue)
Lets be realistic guys - most machines are now in brightly lit rooms and they look.. Dark and dare i say it drab alongside a modern game - if you still have incandescents you barely notice if they are on. LED’s modernise them and make them brighter.
it’s like saying a Color DMD is over the top because it moves away from what the designer intended - Guy used an orange one.
Each to their own - that’s the fun, I love seeing the same game looking so different - Eric Manuel’s is an amazing feat of design, a fully factory game looks awesome. but lets not assume Factory was best because that’s exactly what the designers wanted - lots of compromises were made, like in any design made reality.