(Topic ID: 47092)

St:tng owners welcome aboard the uss enterprise

By Pinballgeek

11 years ago


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  • Latest reply 4 hours ago by spidey
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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #2194 Fix for low 12V voltage and slow cannons. Linked to ColorDMD Install. Posted by mavantix (6 years ago)

Post #2578 Hallmark Romulan Warbird modification Posted by Pin_Guy (5 years ago)

Post #2659 canon gearbox; detail photos of innards Posted by scooter8416 (5 years ago)

Post #4774 Tubing used for ends of flipper return lanes. Posted by Gogojohnnyquack (3 years ago)

Post #8277 Disable Officer's Club from the high scores in attract mode. Posted by ingo333 (1 year ago)

Post #8653 LX-8 ROM Release with link and description. Posted by ingo333 (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5665 2 years ago

Hello folks, New owner of an STTNG! I found how to set free play up on the game, but I would like to turn off the option to continue the game after the last ball has drained.

#5667 2 years ago

Thank you, I over looked that some how.

#5670 2 years ago

I was wondering if there is a guide that well help in aligning/rebuilding the cannon assembly. The small crank arm (white linkage part) of the cannon that attaches to the motor busted on me just a little while ago. I did find what I think is the correct part to replace it with.
https://www.marcospecialties.com/pinball-parts/03-8619

1 week later
#5699 2 years ago
Quoted from Zitt:

I also sell both cheaper if it matters to anyone.
http://pinball-mods.com/oscom/crank-p-58.html

I missed this earlier, but I did buy some other mods from you! Thank you!

#5700 2 years ago

Question on the dim-able GI. The pin when I got it had LED's in it and I can see the flickering of the LED's. I just changed out the LED's to the #44/47, but I'm not seeing the light show that I have seen on YouTube. Right now I can not justify the GI OCD. What am I doing wrong?

#5705 2 years ago

Well I found this: A1 25 Allow Dim Illumination The game program dims the General Illumination for special effects and during the Attract Mode. YES Dim the General Illumination during the Attract Mode. NO Do Not dim the General Illumination.

and it was set to yes. Do all the bulbs need to be changed out to #44/47s? I still have the pop bumpers and under the kickers that I have not changed out.

#5706 2 years ago

It does dim in attract mode, I just don't see it in game play.

#5708 2 years ago
Quoted from MrMikeman:

I believe the only dimming GI during gameplay is the 3 blue shield inserts in the middle of the pf (yes it's GI). That's how you track if your shields are still up during Cardassian atttack and Borg multiball.

Thank you sir. That is what I'm seeing.

#5714 2 years ago

Well I got a problem. I just did the Tieback mod and now none of the coils work and I now get theses error messages that there is a Ground Short on Row 2, 5, 6, and 7.

I have never worked a Ground short like this before. How do I go about this?

#5715 2 years ago

I wired everything back like it was before, But I'm blowing fuse 112. I messed something up.

#5716 2 years ago

I pulled the chip (74ALS576) from the 8-driver board and each leg tested 0.5 to 0.5, which I'm hoping that means the internal gates are good.
Reason that I am looking at the 8-driver board is because with it pulled I dont get any more error messages and the Fuse 112 dont blow. I also tested the Tip120 and the 2n4403. They all tested good also. Not sure that I on the right path.

#5717 2 years ago

Well, I feel pretty stupid right now.....The ribbon cable going to the MPU was not connected correctly. It was backwards, so when I tried to hook the ribbon cable to the 8-driver board the correct way, I was getting the errors.

2 months later
#6495 2 years ago

The lights in the back box are dim and will not change to bright when starting a new game. Is there a setting in the menu that I can adjust to keep it from dimming, or do I have other issues at hand.

#6496 2 years ago

What does LED 3 on the driver board used for and how should it be lite? Mine is off and on in no pattern at all.

#6498 2 years ago

Thank you sir! I found that LED3 provides an indication of high/low line voltage. This LED isn't very useful as it will flicker as power consumption by the game fluctuates.

So I'm back to try understand why the backboard lights are very dim.

#6501 2 years ago

I got 6.3 VAC when I check the lights and 7.7 VAC at J121. Wiggling the connectors does not make a difference.

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#6504 2 years ago
Quoted from radium:

I think J120 and J121 are interchangeable, but let someone confirm first. You can plug backbox to the other header and see if any change.

I tried that with no change.

Quoted from radium:

Did you check power saver in adjustments? I think that effects when the game is idle only though?

Yes it is on, but I did turn it off and rebooted, but no change.

Quoted from radium:

I’d reflow solder on those headers and re-pin the connectors.

I have not reflowed the headers, but the connector is new.

#6506 2 years ago
Quoted from Zitt:

GI lights are bad about browning connectors and pins.
If you have bad pins; the connectors are bad too.
Many people rarely do both.
If you aren't getting dimming effects in the Lamp test... and you don't have an OCGi product; then you either have an electrical dimmer problem on the GI... or more likely bad connectors, pins, or cracked solder joints.

The lights do dim in the backbox in the lamp test.
I when ahead and changed out the pins to be on the safe side. They still looked shiny to me. Going to put everything back together and see what I got.

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#6507 2 years ago

I also changed out J120 again. Still have dim lights on the backbox.

How does the dimmer function work and where would it be?

#6509 2 years ago

Thank you @monkfe!

1 month later
#6594 2 years ago
Quoted from jazc4:

It goes on the connector that ties the spiral wireform with the cross wireform. In this picture it should be turned to parallel the straight wireform.[quoted image]

I'm missing that piece myself. What is it suppose to do?

2 weeks later
#6655 2 years ago

The top piece is a Hex spacer found here. https://www.marcospecialties.com/control/keywordsearch?SEARCH_STRING=Hex+spacer

The bottom piece is a bumper post.

#6656 2 years ago

I looked here, but I cant never find what I need. https://online.fliphtml5.com/vrtyz/foky/#p=13

I would take apart the post and measure it. Should find if faster at Marco's than looking for it at Planetary Pinball's web site.

6 months later
#7676 1 year ago

I got a problem where after a game is over, the ball keeps being launched over and over again after the ball drains. Only way to stop it is to pick the ball up, or turn the pin off. Starts up again if the pin is restarted. How would I test this to find the issue?

This started right after some balls got hung up and the pin went it to ball search mode a few times. I found a broken rubber under the Borg ship that was hanging up the balls.

#7678 1 year ago

Where Is the top diverter? Is it located under the Borg ship? So I can understand, how does the diverter work with the ball launcher?

#7682 1 year ago
Quoted from Manny65:

STTNG stages 3 balls at various VUKs prior to a game being played - the subway has 2 diverters which that game triggers to direct the balls to the appropriate VUK. So if you remove all the balls from the game and then put them back in, the game will then proceed to launch 3 balls to stage them; depending upon where the balls are located at the end of a game, the machine may need to restage 1-3 balls.
To check the diverters, remove all the balls and raise the PF - you'll see the diverters in subway. Then go into Solenoid test and scroll through to you get to the diverters - remember to close the coin door to verify the coils are working.

That makes sense. I got 4 balls in the trough.

#7684 1 year ago
Quoted from MrMikeman:

One of the subway diverters is not working. Most likely the top diverter.

Thank you for your suggestion. I found that the shaft for the top diverter was gummed up. After cleaning, everything worked as it should.

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