Quoted from EaglePin:I just tested the new locked room & key rules with the glass off. What I'm seeing for the way haunts are now chosen in the locked room is really not good. It now seems to be a super linear assignment of which haunt you play in the locked room.
It was random in the old code so you'd have about an equal chance to play any of the 3 haunts when you went to the locked room.
But now which haunt you play is strictly assigned based on how many keys you're holding when you start the locked room.
- The first key you collect means you will play Santa.
- If you hold 2 keys it means you will play Gila Monster.
- If you have 3 keys it means you will play Dracula.
- If you have 4 keys it means you will play Eegah.
- And then it loops back around again so if you have 5 keys then you're back to getting Santa. 6th key means Gila, 7th key means Dracula, 8th key means Eegah, etc.
SO THIS MEANS SANTA WILL LIKELY BE PLAYED MUCH, MUCH MORE THAN ANY OF THE OTHER LOCKED HAUNTS.
For most people, including me (and I get deep into the game regularly), when you earn a piece of junk you immediately lock the ball because it's too risky to keep going for the 36-24-36 targets.
So most of the time when you play the locked room you'll be holding 1 key, which means you'll only be playing Santa a huge percentage of the time.
Sure you can play Trunk Multiball to try to get more keys by hitting super jackpots. But with the way super jackpots award pieces it's very unlikely you'll come out of that multiball with the exact number of keys you want for a certain haunt.
I think they need to either:
1) Go back to making it random haunt assignment in the locked room, or
2) Come up with a way to enable the choice of which unlocked haunt you're going to play in the locked room (either by hitting a target to spin the turret or by just choosing with a button press after you shoot the house).
The 4 locked room haunts need to all have a good chance to be played on a regular basis. Otherwise it's no fun having locked room haunts that you won't often get to play, and you end up only playing Santa in that room most of the time. With the way they've set it up, Eegah will not be played very often.
It's great that the code team took feedback and adjusted a couple things after the last update. I really, really hope they reconsider how they've done this also, because it's a big impact on the game.