Quoted from Quench:That's solenoid test mode. You need to press the self test button one more time to get to switch test mode. As slochar mentioned, if you have his Big Game ROM use the switch test mode from that which will give you *much* more detail about closed switches. The factory switch test mode is useful but does have limitations as he mentioned.
Q15 Q19 drives the coin lockout coil so the game will accept coins. This is normal. This coil de-activates when maximum credits are reached/game is off so any coins inserted get rejected.
[Edit] Q15 is for the flipper enable relay on the solenoid driver board.
The MPU board signals controlling the switch matrix are the same signals that control lamp selection. So the problems are related.
emsrph and cadmium were right to suggest it could be coin door related (because of a stuck coin switch), but you've discounted that.
It's sounding like you have a switch matrix wire shorted to a lamp somewhere.
BTW, when and how did this problem begin to happen?
Sorry Quench, I missed this post.
The problem with the pop bumper started immediately, as I recall, but it took a few plays before I linked it to the spinner switch.
Quoted from Quench:That's solenoid test mode. You need to press the self test button one more time to get to switch test mode. As slochar mentioned, if you have his Big Game ROM use the switch test mode from that which will give you *much* more detail about closed switches. The factory switch test mode is useful but does have limitations as he mentioned.
Q15 Q19 drives the coin lockout coil so the game will accept coins. This is normal. This coil de-activates when maximum credits are reached/game is off so any coins inserted get rejected.
[Edit] Q15 is for the flipper enable relay on the solenoid driver board.
The MPU board signals controlling the switch matrix are the same signals that control lamp selection. So the problems are related.
emsrph and cadmium were right to suggest it could be coin door related (because of a stuck coin switch), but you've discounted that.
It's sounding like you have a switch matrix wire shorted to a lamp somewhere.
BTW, when and how did this problem begin to happen?
Quech, my apologies, somehow I missed your post.
The problem started with the pop bumper. I cannot tell you if it was a problem at turn on and got worse. For sure, I did not notice anything until I het the spinner. But I do not recall any of my feature lights turning on at random with either the pop or the spinner--which sounds like a problem progressing due to movement.
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Here is the latest.
I removed all of the lights wiring at J-1 on the rectifier board. No lights. Just one lonely blue/white flipper power wire.
I turned the pin on. And hot damn! I'm playing pinball. The spinner behaves properly. And so does the pop.
So, I added the red and white GI wires back into the mix. And I am still playing pinball without issue.
So, it looks like I have a problem with my feature light wiring. But before I go down that rabbit hole, I will try another MPU, SDU, and LDA.
And If I am understanding you all correctly, I can remove my Big Game MPU with the sholar ROM and see what happens with the switches? Is this correct?
I'll try the boards and hope I get lucky that I have a board with problems ( strange to say this. Who wants to have a board with problems) that I can fix by replacing the board.
However, I think I will need to put the play field back on the rotisserie and start looking closely that my lamps harness.
The short answer: The game plays great with the feature lights disconnected.
IMG_6421 (resized).JPG