Quoted from Grantman:Mine did not come with extra foam. What would you call this material if I wanted to buy some?
This is going to be another situation where we need 2 inches but have to buy 10 feet.
Everyone: you don't need to buy anything to make a dramatic improvement in the right orbit SDTM problem and the bounce-outs from the left eject. I posted this a couple weeks ago but here it is again:
I made a couple easy modifications that have made a big difference. Here's what I did:
1. On the underside of your lockdown bar there are two rubber strips that span the width of the area where the bar comes in contact with the glass. I cut off a small piece (1") of each. Cut your pieces out from anywhere in the middle of the rubbers, not the corners. You don't want the corners to be metal on glass. Each of the two types of rubber have different thicknesses. You want a 1" cut of each.
2. I put the thicker one just above where the already existing rubber pad is along the side of the left/jetpack scoop (this is above the view glass of the divers). I put that 1" of rubber pad in a horizontal orientation between the existing pad and the very top of the catch area beneath the upper flipper. The two pads are of comparable thickness and are now next to each other, with a small 1 centimeter gap between them. Don't worry about adhesion, the pads still stick.
3. I put the thinner 1" rubber in a vertical orientation (it's just a bump) near the bottom of the right orbit along the side of the villain ramp. This is intended to bounce any ball coming back down the orbit (the ones that don't make it all the way to the pops) to the left flipper instead of SDTM (which, for me, was happening about 30% of the time if I didn't nudge). The rubber bump is small enough that it does not disturb shots going into the orbit from the flipper.
Both of these have worked like a charm. In the 30 or so games since making this adjustment, I hit the left scoop with much better regularity (far fewer bounce-outs) and none of the balls that rolled down the right orbit went SDTM. I also didn't lose any balls during a multiball to the right orbit SDTM. Not having to worry about that right orbit return and hitting more shots to left eject has made the game more enjoyable.