Quoted from TreyBo69:When I think of Zelda, I think of puzzle solving and I'm not sure how well that translates to pinball. (I was also never really into Zelda, so I'm not very imaginative of what it could be.) Maybe it's like a Metroidvania approach of go do the thing to earn key items and then play the "you solved it" tune as part of the fanfare of finishing the mode. That then opens up other modes to attempt.
Great point. I'd think more along the lines of the RPG elements, which I think would translate really well to pinball. Collect a key (Shot A), use it to open door/chest (Shot B), get special weapons & unlock a mode (Shot C), to defeat boss mode. I'm not a designer/coder, but that's sort of what I envision as a massive Zelda fan. Alice Cooper has something comparable with collecting items to better defeat monsters, etc. Mandalorian has the shop where you can by armor/weapon upgrades. We're on the right track!