My scores have gone down as code has advanced; I'm not sure if actual scoring has been neutered or if it's because I'm focusing on fun objectives and not just crushing super jackpots all day.
One thing I did recently was swap on some silicone rubbers I had laying around... I'm very much a standard-rubber guy, but with this game having so many tight shots and the steep center ramp etc, being able to slow the ball down quicker really made it more fun for me, because there's a lot less missed shots + rejects. Think I'm going to throw lightning flippers on it next to balance out the increased ball time from the silicone
On that note (and knowing fully well this is a bad use of programming time since I'm maybe the only masochist in here that'd enjoy it), I think this would be a fun game to have a "no cradling" mode/setting, like the "Impossible Mode" in Stern's Mandalorian. It'd make chasing the Super Jackpots in Jirahs + Bemular way tougher (I find those two quite a bit easier than Baltan, maybe that's just me) and would add to the fun of chasing down Zetton.