(Topic ID: 301220)

Ultraman Kaiju Rumble Club - Kaiju are near!

By Morinack

1 year ago


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Topic Stats

  • 3,025 posts
  • 212 Pinsiders participating
  • Latest reply 1 day ago by desertT1
  • Topic is favorited by 108 Pinsiders

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Topic index (key posts)

15 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #218 Detailed update from Luke on 11/29/21 Posted by SpookyLuke (10 months ago)

Post #278 New code is live. More code promised. Posted by SpookyBug (10 months ago)

Post #339 SpookyLuke discusses some pros and cons of Pinatar system. Posted by SpookyLuke (10 months ago)

Post #1026 Charlie comments Posted by SpookyCharlie (8 months ago)

Post #1112 Rule development planning. Posted by lpeters82 (8 months ago)

Post #1548 Links to fixes in Halloween that had not been shared in Ultraman thread Posted by paulbaptise (6 months ago)

Post #1589 What the future holds for this title. Posted by lpeters82 (6 months ago)

Post #1686 Rule summary from rarehero Posted by Rarehero (5 months ago)

Post #1744 Way to thread stripped playfield holes. Posted by Tranquilize (5 months ago)

Post #1865 IPS screen install, 30 minutes. Posted by MT45 (4 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

There are 3,025 posts in this topic. You are on page 1 of 61.
#1 1 year ago

Hey folks, As Ultraman has begun taking down Kaiju all over I thought it was time to open an owners group.
Super pumped for this title, as I know many of you are.

#3 1 year ago

Yours is not a Club thread. Club threads can't be started until games are in hands, which they now are.

#4 1 year ago

I think KnockerPTSD was just providing the link for the tracker he is maintaining.

#5 1 year ago

The Halloween owners thread hasn't had a post in seven days, everyone just seem to hang on the babysitters welcome thread.

#6 1 year ago
Quoted from Morinack:

I think KnockerPTSD was just providing the link for the tracker he is maintaining.

Oh, duh. My bad.

#7 1 year ago
Quoted from arzoo:

The Halloween owners thread hasn't had a post in seven days, everyone just seem to hang on the babysitters welcome thread.

Its up to folks to decide where they want to post.
Pinside Club threads have different rules to abide by and are intended for owners as members so less bashing and more collaboration.

#8 1 year ago

Woot!
Things just got real. Just responded to my order request for Ultraman #56.

#9 1 year ago

...and I just responded to the e-mail for #57

#10 1 year ago
Quoted from oliviarium:

...and I just responded to the e-mail for #57

Nice! Inching closer to #463!

Just around the corner

#11 1 year ago
Quoted from Happy81724:

Nice! Inching closer to #463!
Just around the corner

And I thought 294 was bad!!

#12 1 year ago

love the pinside hall monitors. SMH

#13 1 year ago

I would like to thank all you early adopters for working with Spooky to make the game more better before it's time for me to pony up. I like where we are and am super excited for where we are going.

#14 1 year ago

You are welcome Oaken . I've never had a problem with beta testing and field testing.
Some folks don't realize there is a difference.
I know Spooky will make sure my pin is every bit as great as yours at the end of the day.

BTW as dri noted on the other thread, be sure to pick up spare fuses for your machine.
The 5x20mm fuses are smaller than you think.
I grabbed a bunch of various Amp ratings for my TNA a while back from PinballLife.
You can get them from Mouser and other sources as well.

#15 1 year ago
Quoted from Happy81724:

Nice! Inching closer to #463!
Just around the corner

#16 1 year ago
Quoted from Morinack:

Woot!
Things just got real. Just responded to my order request for Ultraman #56.

Quoted from oliviarium:

...and I just responded to the e-mail for #57

That where Spooky asks about butter?

#17 1 year ago
Quoted from c818919taylor:

That where Spooky asks about butter?

Yes, and shipping address/contact/etc.

14
#18 12 months ago

In the club:

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#19 12 months ago
Quoted from TigerLaw:

In the club:
[quoted image]

FARSubpart 46.502/12.402.

Enjoying? Code update?

#20 12 months ago

Spooky's FB page today!

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#21 11 months ago

Just repost of the link to Bug's comment on the coming code update.

https://pinside.com/pinball/forum/topic/spooky-ultraman/page/46#post-6537324

#22 11 months ago

Im in!!

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#23 11 months ago

Just paid my invoice for #56!

Looks like shipping went up a little.
Flat $500 for liftgate service to CO

#24 11 months ago
Quoted from Morinack:

Just paid my invoice for #56!
Looks like shipping went up a little.
Flat $500 for liftgate service to CO

A bargain! $510 for liftgate service to AZ for #57

#25 11 months ago

#17 landed in AZ! Couldn't fit the box through the door as the game itself was strapped to the crate and the delivery guy would not slide the crate over the threshold. Getting ready for the festivities!

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#26 11 months ago
Quoted from Morgoth00:

#17 landed in AZ! Couldn't fit the box through the door as the game itself was strapped to the crate and the delivery guy would not slide the crate over the threshold. Getting ready for the festivities!
[quoted image][quoted image][quoted image][quoted image]

I had the same problem getting in the door!! Now you will experience the joy of the upside down and blaring volume… good times indeed! Reach out if you need my help with anything.

#27 11 months ago

New UM code!
Sucks I can't try it for a few more hours

#28 11 months ago

Old code or new..........I'll be sitting pretty happy when my machine arrives!

Stoked you are jamming out and have your UM Morgoth00 !

#29 11 months ago

Is there a list what was added and fixed anywhere? Nothing on the Spooky support page?

#30 11 months ago

V1.02 (UM)
FIXED topper attract would play when in menu system and hitting flippers
FIXED volume changes now affect sfx channels in real time
FIXED mode select / store modes would start if available when ball search kicked in
FIXED “Zumbular” mode was not awarding points for green targets
FIXED “Pestar” missing mode music
UPDATE tilt warning lights now functional
UPDATE right scoop rampup time increased
UPDATE removed flipper power settings
UPDATE if dropbank targets trigger hardware issue event, modes using drop targets are handled better
UPDATE internal changes to how text is positioned on display
ADDED spacium collection mode and store

Manual coming soon

#31 11 months ago

Someone else's UM bricked when he did the update....do I dare try it on the weekend?

#32 11 months ago

I updated, game said it was successful and to restart the machine but now doesn’t boot up properly . I hope I am an anomaly. My game is unplayable currently.

#33 11 months ago

Try the last update to get your game playable again

Quoted from paulbaptise:

I updated, game said it was successful and to restart the machine but now doesn’t boot up properly . I hope I am an anomaly. My game is unplayable currently.

#34 11 months ago
Quoted from luvthatapex2:

Try the last update to get your game playable again

I don’t see any other file to download

#35 11 months ago

I got mine to work! Big change is the selectable modes of monsters to fight, and the accompanying clips of whichever monster you chose from the TV show, playing ultraman fighting him while you hunt the shots required.
Also the Spacium Store. Buy: points, tilt warning, unlock house, 30 sec ball save, 2x, etc

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#36 11 months ago

New update worked fine for me. Monster select is a huge update! Super helpful to have the basic objectives listed on the selection screen.

#37 11 months ago

My game is also unplayable after the update.

#38 11 months ago
Quoted from lpeters82:

My game is also unplayable after the update.

It’s good to be among friends… as mentioned on Facebook reach out if you get anything figured out. I’ll do the same.

#39 11 months ago
Quoted from paulbaptise:

It’s good to be among friends… as mentioned on Facebook reach out if you get anything figured out. I’ll do the same.

Wondering if it has anything to do with the protection added to prevent changing between Halloween and Ultraman.

#40 11 months ago

Not sure the link was posted here yet.

https://new.spookypinball.com/game-support/

I did see a number of folks say the update is not working. Looks like a great features update.

#41 11 months ago

One tweak to check- When you go to install your balls, put one on top upper playfield at highest point of the loop and let go. It may get stuck under the ramp (with a light powered shot) as mine did. Had to grab the ramp and twist slightly to obtain clearance. It's tight in there. Would pass through on a good powered shot though but will be wearing on the ball if you don't fine tune.

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#42 11 months ago

Looks like the code update has been temporarily disabled.

#43 11 months ago

"Unlock House"? Oops, lol.....add that to the list of bugs, Bug.

#44 11 months ago
Quoted from Frax:

"Unlock House"? Oops, lol.....add that to the list of bugs, Bug.

I was just reading through this and was about to post that lol. A copy/paste mistake

#45 11 months ago

Hey everybody! We've had a small group of people who's games have crashed after downloading the latest code update. If this happens just email [email protected] directly and he will give you the instructions on how to fix it. Thank you for your patience!

Be sure to follow the instructions very closely if you haven't updated your game yet. Thanks!

#46 11 months ago

Just joined the club AKA (against Kaneda’s advice). Looking forward to getting this one!

#47 11 months ago

New code is a vast improvement . My game was one that got stuck during the update. Spooky helped me get back up and running.

Quoted from Crile1:

Just joined the club AKA (against Kaneda’s advice). Looking forward to getting this one!

Welcome aboard!!

#48 11 months ago

My 15yr old son who rarely plays pinball except to appease me I think, played my Ultraman. I had to take a call so I walked off. He came and found me - "Dad!! Ultraman is broken! It just kept shooting balls out over and over and over and also kept saying jackpot! Jackpot! on repeat!.... can you fix it?" Hahahahah. he was at 28mill when I came in.

#49 11 months ago

Well I added to the "world under glass" with an Ultraman figure I picked up on Amazon a few months ago. The feet on the thing slipped right under the wire ramp and hold the thing in place perfectly.

$9.20

Two left on Amazon right now. Bandai Ultraman Superheroes Ultra Hero 500 Series #1: Ultraman

300 more of them are somewhere on a container ship floating offshore of California. Probably to be unloaded real soon. sure

Ultraman figure (resized).jpg
#50 11 months ago

Why is everyone selling their pre order spot for the next run? I thought this game was amazing. I mean, I'm sure everyone has their own reason, but just seems like more than usual.

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