(Topic ID: 294488)

Weird Al's Museum of Natural Hilarity: Multimorphic's New Game Revealed!

By solarvalue

2 years ago


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There are 2,737 posts in this topic. You are on page 38 of 55.
#1851 1 year ago

How long is the wait on just the module not the complete pin?

#1852 1 year ago
Quoted from Rdoyle1978:

Mines at default settings; pitch for my game is just slightly north of 6.5

My flippers must be very weak then. If I left on default there’s no way I would make it up the ramp.

#1853 1 year ago
Quoted from splitcms:

My flippers must be very weak then. If I left on default there’s no way I would make it up the ramp.

I’m assuming you mean the right ramp? Check and make sure the magnet is working ; that should kick in about halfway up the ramp

#1854 1 year ago
Quoted from mbelofsky:

In the up position, the ball does not get stuck
In the down position, the flap at the ramp entrance is slightly lifted and a ball will get stuck at the bottom if hit lightly. Which does not happen often.
I can submit a ticket or try to call tomorrow. I don’t want to bend anything until I talk to you.
Thanks
[quoted image][quoted image][quoted image][quoted image][quoted image]

I got one of the first Als, and my flap does the same thing. Had to bend it down once, and eventually bent back up again. They need a new batch of real spring steel. I think the stuff they were sent was not legit spring steel.

#1855 1 year ago

I asked that ball search should start with the hamster ramp I bet it will be in a future update!

#1856 1 year ago
Quoted from Rdoyle1978:

I’m assuming you mean the right ramp? Check and make sure the magnet is working ; that should kick in about halfway up the ramp

Yeh no way it ever makes it up on its own. Per RDoyle is that circular magnet that it needs to reach (maybe half inch or so away from it it can grab it). It’s really cool effect actually- it grabs it- wavers a bit- then slings it up the ramp and around. I also have all on default strength and both ramps can it well (assuming straight/accurate shots). I’d guess it’s your pitch that could fix this.

#1857 1 year ago

. Dup

#1858 1 year ago

UHF TV Misalignment

I figured out after playing a bit, my UHF TV is misaligned. The balls get stuck behind the TV (they don't go in) and then it cycles through a ball search.

Anyone know how to re-align the TV ?? I've searched and even have an email into MM support, but no answer yet.

#1859 1 year ago
Quoted from Goyomex:

UHF TV Misalignment
I figured out after playing a bit, my UHF TV is misaligned. The balls get stuck behind the TV (they don't go in) and then it cycles through a ball search.
Anyone know how to re-align the TV ?? I've searched and even have an email into MM support, but no answer yet.

The uhf camera? I’d have to check settings. Usually you can change or check in diagnostics or game settings by opening the coin door when in the game, then hit launch, then close the coin door

#1860 1 year ago
Quoted from northvibe:

The uhf camera? I’d have to check settings. Usually you can change or check in diagnostics or game settings by opening the coin door when in the game, then hit launch, then close the coin door

Yeah, i've found a test in Diagnostics for the camera sweep, but nothing in the game settings to adjust the camera (like you'd have with the crane in Heist). Tempted to just lift the glass and manually adjust, but don't want to create new probs.

#1861 1 year ago

Send multimorphic a ticket request.
Someone will get back to you. they always do.

#1862 1 year ago

misaligned left to right or up and down? There are settings for the sweep. farthest left and right and center, might need to adjust the sweep.

#1863 1 year ago

Settings -> Mechs -> Diverters -> CameraSweepServo [Left/Center/Right] position. Ball should enter via the center position.

It's easiest to change these in Diagnostics and immediately test via the Playfield Module test. Highlight the "Camera Pan" box and activate it to cycle between the 3 positions. Center is the position that should accept balls. Launch out a few balls and put them on the wireform to test that they make it in. Once in, you should be able to "Eject" by activating the "Camera Face" object in the same test screen. Note - the code won't activate the eject coil unless it thinks there's a ball in the camera. You can alternatively release balls by sliding a finger under the camera and pushing the release tab. Coil Test -> Camera Face will also pulse the coil (but possibly not long enough to release a ball).

For any/all WAMONH servo-related questions, visit our support wiki page about them here: https://www.multimorphic.com/support/projects/customer-support/wiki/WAMONH_Servos

- Gerry
https://www.multimorphic.com

#1864 1 year ago
Quoted from gstellenberg:

Settings -> Mechs -> Diverters -> CameraSweepServo [Left/Center/Right] position. Ball should enter via the center position.
It's easiest to change these in Diagnostics and immediately testing via the Playfield Module test. Highleft the "Camera Pan" box and activate it to cycle between the 3 positions. Center is the position that should accept balls. Launch out a few balls and put them on the wireform to test that they make it in. Once in, you should be able to "Eject" by activating the "Camera Face" object in the same test screen. Note - the code won't activate the eject coil unless it thinks there's a ball in the camera. You can alternatively release balls by sliding a finger under the camera and pushing the release tab. Coil Test -> Camera Face will also pulse the coil (but possibly not long enough to release a ball).
- Gerry
https://www.multimorphic.com

Thanks Gerry - that's what I was needing. The center servo position was off a hair - adjusted it slightly using the instructions above and we're good to go!

Appreciate the guidance (as usual)!!

#1865 1 year ago

UGH! ... game shipped Friday morning. Now each min feels like a week
Of course tracking now shows it's been delayed til next week (it was this Thur). Gives me extra time to bulk up my arms to lift this heavy beast

#1866 1 year ago
Quoted from clempo:

Is the topper API open sourced? Can a new third-party game control the Wierd Al topper eventually?

p3.SpecialLEDFeatures["speakerPanel"].SetIndividualElementColor(CONTINUOUS_MOVEMENT_INDEX, 0xFF);
p3.SpecialLEDFeatures["speakerPanel"].SetIndividualElementColor(STOP_MOVEMENT_INDEX, 0x0);
ledScript = LEDHelpers.OnLED(inst.p3, ledScript, topperColor);

Done. No special code needed.

Quoted from PfRedflyer:

I was thinking about modded toppers people have made over the years and considering how modular the P3 is, do you guys think Multimorphic would be open to coding the topper from WAMONH to do little things in past or future games?
It could be as simple as just a reaction during a super jackpot or maybe playing the accordion alongside a sound cue.

The topper already does things in response to various lightshows in other games. Will we write explicit WAMONH topper code for older games? Never say never, but it certainly wouldn't be a priority.

- Gerry
https://www.multimorphic.com

#1867 1 year ago

I don't understand this code.
Is the speakerPlanel tied to the Al topper in some way?
Are the leds tied to the accordion actuators in some way?

#1868 1 year ago

Yes and yes. The topper features are just mapped to backbox LED circuits under the "speakerPanel" group. I'll defer more answers until we officially document. Was just showing it's easy and doesn't require the WAMONH module driver.

- Gerry
https://www.multimorphic.com

#1869 1 year ago
Quoted from gstellenberg:

p3.SpecialLEDFeatures["speakerPanel"].SetIndividualElementColor(CONTINUOUS_MOVEMENT_INDEX, 0xFF);
p3.SpecialLEDFeatures["speakerPanel"].SetIndividualElementColor(STOP_MOVEMENT_INDEX, 0x0);
ledScript = LEDHelpers.OnLED(inst.p3, ledScript, topperColor);
Done. No special code needed.

The topper already does things in response to various lightshows in other games. Will we write explicit WAMONH topper code for older games? Never say never, but it certainly wouldn't be a priority.
- Gerry
https://www.multimorphic.com

This should be easy and I’m prob just an idiot- but what’s easiest way to shut topper off? I like to play ROC with dark room and the topper creates a glare. LOvE it for every other use case!!

#1870 1 year ago

You can adjust the brightness of the topper through the software settings. I believe it is a per-app settings, so you can turn them all to 0 for ROCs.

#1871 1 year ago

Just got my "Your machine will be entering our production line soon and we expect it will be ready to ship in 2-3 weeks."

For a Weird Al LE....unfortunately, I need to sell my spot. See - https://pinside.com/pinball/market/classifieds/ad/147855

For reference, I was a day one, full P3 machine order - Invoice 1338.

#1872 1 year ago
Quoted from noysboy:

Just got my "Your machine will be entering our production line soon and we expect it will be ready to ship in 2-3 weeks."
For a Weird Al LE....unfortunately, I need to sell my spot. See - https://pinside.com/pinball/market/classifieds/ad/147855
For reference, I was a day one, full P3 machine order - Invoice 1338.

Ahhhh... I'm order 1340. Will I get the email for Christmas? Machine still looking sweet.

#1873 1 year ago

It sounds like just the module is only a couple months out vs the machine. Hoping to order one soon!

#1874 1 year ago
Quoted from noysboy:

Just got my "Your machine will be entering our production line soon and we expect it will be ready to ship in 2-3 weeks."

Curious: How far off was this from the original shipping date quoted to you in March?

#1875 1 year ago
Quoted from Seraph:

Curious: How far off was this from the original shipping date quoted to you in March?

8 weeks. The delays for machines are currently oscillating between 8 and 10 weeks. They'll probably bump up another week or two when we process a deferred overseas batch. Then we'll bring them back down again if we successfully continue our volume ramp.

- Gerry
https://www.multimorphic.com

#1876 1 year ago

Anyone interested in selling a weird Al module or any other modules besides Heist? I have a heist and looking for the others. Mainly wierd Al but would buy more if anyone wants to work out a deal or if local i have a party zone I’d trade. Probably value it at $3700

#1877 1 year ago
Quoted from gstellenberg:

8 weeks. The delays for machines are currently oscillating between 8 and 10 weeks.

Thanks, Gerry. That's actually good news, as I can get the Christmas spending further behind me before dropping the remainder of my balance!

#1878 1 year ago

Got my email! I'm invoice 1340 (Day 1 second 1 order)

"Party time!! Your machine will be entering our production line soon and we expect it will be ready to ship in 3-4 weeks."

Just waiting on my final invoice and delivery.

Further down in the email

"Note - we are currently experiencing a backlog on additional playfields, so these are likely to be shipped 8-10 weeks after your machine ships. "

Honestly, I'm perfectly fine waiting a couple more months on the other modules as 1 new pin at a time is plenty for me. I should get Weird Al in January and CCR/Heist Aprilish... Maybe in time to bring to Allentown (If I can drag this beast up the hill).

#1879 1 year ago
Quoted from SantaEatsCheese:

(If I can drag this beast up the hill).

the shipping quote says it's only 425lbs ... that should be easy for you to drag

#1880 1 year ago
Quoted from SantaEatsCheese:Maybe in time to bring to Allentown (If I can drag this beast up the hill).

trick a friend into helping! 425lb is absolutely accurate

#1881 1 year ago
Quoted from Rdoyle1978:

trick a friend into helping! 425lb is absolutely accurate

A strong friend, or ask a couple. This thing is HEAVY.

#1882 1 year ago

You can remove the playfield module to make the machine lighter when you move it.

#1883 1 year ago

My game room is carpeted and I have furniture sliders under all of my games. They work particularly well under the P3

#1884 1 year ago
Quoted from Max_Badazz:

the shipping quote says it's only 425lbs ... that should be easy for you to drag

Lol the game itself weighs 335lbs.

https://drive.google.com/file/d/1kS6qtGxG4AzWkzx4yiHNqj6VjGcGvK-q/view

#1885 1 year ago

P3 was the only game i've ever had, that I could not physically lift the back end to put the rear legs on. I couldn't even lift it 1" off the ground standing behind it. It was challenging to get it on something to raise it up.

#1886 1 year ago
Quoted from CaptainNeo:

P3 was the only game i've ever had, that I could not physically lift the back end to put the rear legs on. I couldn't even lift it 1" off the ground standing behind it. It was challenging to get it on something to raise it up.

Yep I just packed my heist and had to pallet it to ship it. I couldn’t even lift the game with my pin lift and I can lift wide body pins all day no problem lol.. It took another person to get it lifted and to help me stand game on pallet from lowered lift. Now I am Superman and can ship any pin

#1887 1 year ago

The HF lift tables are great. We use them all the time. Put on front legs, tilt the machine over onto a lowered HF lift table, and raise it up. Pretty easy one person job IF you have that lift table. Reverse order for packing it up.

- Gerry
https://www.multimorphic.com

#1888 1 year ago
Quoted from gstellenberg:

The HF lift tables are great. We use them all the time. Put on front legs, tilt the machine over onto a lowered HF lift table, and raise it up. Pretty easy one person job IF you have that lift table. Reverse order for packing it up.
- Gerry
https://www.multimorphic.com

I use my escalera (with the lift attachement) in the same way. Also lets me haul games in and out of the basement alone. Awesome stuff

#1890 1 year ago
Quoted from gstellenberg:

The HF lift tables are great. We use them all the time. Put on front legs, tilt the machine over onto a lowered HF lift table, and raise it up. Pretty easy one person job IF you have that lift table. Reverse order for packing it up.
- Gerry
https://www.multimorphic.com

Hey Gerry why don’t you make a simple “ball eject “ in menu for P3? 1st game ever I had to actually take time and figure out how to remove the balls! It’s not a standard machine where you can open the coin door and remove the balls. I sent you a email actually on this the other day that never got answered yet I see you have time to respond here.

#1891 1 year ago
Quoted from SantaEatsCheese:

Is that 335 pounds with or without a module?

With module ….

#1892 1 year ago
Quoted from madscientist101:

Hey Gerry why don’t you make a simple “ball eject “ in menu for P3? 1st game ever I had to actually take time and figure out how to remove the balls! It’s not a standard machine where you can open the coin door and remove the balls. I sent you a email actually on this the other day that never got answered yet I see you have time to respond here.

Ah! I see it in my inbox. Received 21 hours ago - I'm slipping. (For future reference, definitely include [email protected] when asking technical questions. More eyes = better chance of getting an immediate answer.)

With most playfields, you can launch out all balls in Diags -> Under Playfield test. Your question was about Heist. That one stores a ball under the casino building. To kick that out, you can go into the Playfield Module test and launch a ball to highwire wireform to clear the casino building. Since the Casino stager is the leftmost feature in Heist, you might need to do that a few times to get any remaining balls out.

- Gerry
http://www.multimorphic.com

#1893 1 year ago
Quoted from gstellenberg:

Ah! I see it in my inbox. Received 21 hours ago - I'm slipping.
With most playfields, you can launch out all balls in Diags -> Under Playfield test. Your question was about Heist. That one stores a ball under the casino building. To kick that out, you can go into the Playfield Module test and launch a ball to highwire wireform to clear the casino building. Since the Casino stager is the leftmost feature in Heist, you might need to do that a few times to get any remaining balls out.
- Gerry
http://www.multimorphic.com

Thank you Gerry! Yea that was the problem as I was in diagnostics then underplayfield test. I saw online ppl were able to eject all the balls like this with other game modules. Yet as you stated heist is different, I ended up getting them out. Why not just make a ball eject that’s compatible with all modules? Seems like it could be programmed into game code per module

#1894 1 year ago
Quoted from madscientist101:

Thank you Gerry! Yea that was the problem as I was in diagnostics then underplayfield test. I saw online ppl were able to eject all the balls like this with other game modules. Yet as you stated heist is different, I ended up getting them out. Why not just make a ball eject that’s compatible with all modules? Seems like it could be programmed into game code per module

Send it to the support email so it gets turned into a potential ticket. Gerry's got a LOT going on these days!

11
#1895 1 year ago

OMG OMG OMG Delivered in a snow storm!
weird_al_box2 (resized).jpgweird_al_box2 (resized).jpg

#1896 1 year ago
Quoted from Max_Badazz:

OMG OMG OMG Delivered in a snow storm!
[quoted image]

man I can’t wait to have the same thing in my garage lol.

Enjoy!!

#1897 1 year ago
Quoted from Rdoyle1978:

Lexy playfield is a fast shooter and the game is big fun. I'd like to eventually see another game on this playfield.

I’d like it as a Megadeth theme. Hangar 18 multiball.

#1898 1 year ago

Yes I would love more module themes changed like ccr and sorcerer for 500.00 you get a whole new game,less space also,yes please put more into rethemes.

#1899 1 year ago
Quoted from YeOldPinPlayer:

I’d like it as a Megadeth theme. Hangar 18 multiball.

Damn, that’s a really good idea!

#1900 1 year ago
Quoted from rockrand:

Yes I would love more module themes changed like ccr and sorcerer for 500.00 you get a whole new game,less space also,yes please put more into rethemes.

I know they have this in mind, just takes time!

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