I find wonka to be better playing than potc too, not quite sure why, but I’d play a game or two of potc and get my fill pretty easily. With wonka, i find my self playing over and over again. It just seems more fun and whimsical to me. That said, if I had a very small collection, I would choose potc as there are just so many ways to play the game, you’d never tire of it.
Never say never, but I do not think potc will be rerun. There wasn’t much demand for the game until they announced production would stop, didn’t have enough parts, it’s a bear to produce on the line, low profit margin (my guess), etc. if I were them, I’d focus on breathing new life into the company with new titles and not focus on the past. I just think they should be moving forward. that said, perhaps they could build up parts over time and do a small vault run down the road.
I’m also not sure the math works well on a rerun relative to a new game. If they can sell potc at $12k and do a run of 250 units, assuming build cost is $7k (I have no idea what it is, just making it up), that’s $1.25 mil ($5k margin x250 units) profit before taxes, interest, whatever else comes out. Even if they ran 500 units, it’s still only about $2.5 mil. Don’t think that that keeps the lights on.
If they make a new game, charge $9500 with a build cost of say $5k and sell 2000 units (easier said than done of course), that’s $9 mil ($4.5k margin x 2000 units). No way they should be making potc. You can adjust the variables as you wish, but Im pretty sure it will be more profitable to be running new games. Woz is different because there seemed to be insatiable demand, but I don’t think potc is in that same situation. As these examples show, it’s critical they keep costs under control (and margins up) and sell in volume, yet still build the best games out there as they’ve been doing.