.93 code update is out!
Looks like some great additions including a Sonic Radio mode!
V0.93.0 - April 20, 2023
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== BUG FIXES ==
-Fix bug where player would sometimes get double credited Overlord shots when capturing a ball for lock.
-Fix inconsistent scoring for van letters and area 51 progression.
-Fix an issue with Overdrive high score entry in multiplayer.
-Fix an issue with Overlord multiball high score entries.
-Fix bug in Austin where the super jackpot multiplier was scoring 1 higher x than it should have.
-Fix bug where playfield x and raygun x combined could not exceed 6x.
== FEATURE CHANGES ==
SONIC RADIO
-New Sonic Radio mode started by collecting enough mystery awards from the sonic radio targets
and reaching the sweet spot on the radio dial.
-Timed mode that starts at 50 seconds shown by the radio dial creeping back to the left.
-All shots lit gray to boost radio signal and increase the value of the sonic radio.
-Hitting a gray shot turns it into a pink sonic radio shot.
-Hit pink shots to collect sonic radio value and build radio jackpot.
-After hitting any shot, the sonic radio targets will be available to add 15 seconds back to your timer.
-Once all pink shots have been collected, all shots relight, and sonic radio targets light to collect
radio jackpot and end the mode and award the upgraded Right Leg Foobot part.
-New high score entry added for Sonic Radio Champion.
OVERDRIVE
-If overdrive is qualified, overdrive light will now be on regardless of if ball save is running.
It will continue to only trigger overdrive if there is no ball save (light effect change only).
-Allow overdrive targets to be scored when radio mystery is lit to make overdrive and mystery awards a little friendlier.
-Improve logic for Overdrive and Bomb ball savers during multiballs.
-If the Outlane Post Save is disabled, when Overdrive is lit the left outlane switch will.
immediately trigger a ball save from the trough.
UFO
-UFO insert will now be on anytime you can advance the ufo towards UFO action button awards.
When UFO insert is blinking, in addition to scoring the UFO Bonus, +1 extra progress is awarded
toward UFO action button awards. This allows you to build UFO action button progress during multiball
(when made from a Rami orbit combo).
-Improve UFO action button logic.
-UFO button improvements during Overlord multiball.
VAN MODS
-Balance van mods:
-Completing drop targets will now advance 1 level (in addition to hitting the paddle afterward).
-Getting level 1 now counts as
+20 seconds for engine (previously +30)
+2 shots spotted for bomb (previously +1)
+500k for Speakers (previously +750k)
-There are now 7 levels instead of 6.
VAN MODES
-Tweak New York:
-First spinner lane shot now awards progress.
-The roving shot will now stay lit so you can keep hitting it.
-The roving shot is now 3x value (previously 2x).
-Tweak Roswell:
-Orange shot is now 3x value (previously 2x).
-Starting value now 1,500,000, incrememnt value now 150,000.
-Tweak Seattle:
-Side loop is now 3x value (previously 2x).
-Balance scoring for final shot: new formula is Seconds Remaining x 1% of total mode points,
ignoring mode points gained from 2x or 3x playfield.
-Show current mode total in UI as you're playing a mode.
-Austin jackpot value is now determined by how many modes you scored 50 million or more in.
-Improve light effects when multiple light effects are on the same shot arrow.
FOOBOT MULTIBALL
-Foobot multiball jackpots will now start +500k higher per upgraded part.
COMBOTRON
-Upper playfield can now combo both shots at any time
RAYGUN TARGETS
-Raygun inlane targets are now relit by their respective inlane (previously the right crossover)
-Raygun shot x will now not be ended by Rami shot, allowing you to make upper flipper shots that will get multiplied
-Raygun (inlane target) multipliers will no longer apply for scores awarded from UFO action button
AREA 51
-Area 51 jackpot boost raised to +500k per boost (previously 250k). Also raise the jackpot by 500k whenever a super jackpot is scored
ADJUSTMENTS
-Add new adjustment "AREA 51 MULTIBALL DIFFICULTY", default EASY. When set to HARD, it will act as if you've already played Area 51 once
ACHIEVEMENTS
- All My Life Super Jackpot
- Monkey Wrench Super Jackpot
- Pretender Super Jackpot
- Max Mod-ulator
- FooBot: Final Mani-Foo-station
= SYSTEM V3.37 =
- Various behind the scenes improvements for correctness and performance.
- Updated to nodeboard firmware/protocol v1.6.0
- Update selectable upper bound for Grand Champion, and HSTD 1-4 Awards. GC may be set up
to 5, HSTD #1 to 4, HSTD #2 to 3, HSTD #3 to 2, and HSTD #4 to 1. The default value for these has
not changed, just the ability to select a higher value.
- Added game version number to lower left of attract mode Insider Connected screens.
- Updated Service Menu landing screen to graphics.