Played it for the first time a few times this weekend. My initial thoughts
- I liked the color coordination and shape coordination of the inserts. It was simple to intuit a few things like hit green squares to light green triangles for locks, hit small circle inserts to collect the big friend circle inserts, white white mode arrows to qualify a mode. (I went in without having seen any gameplay prior)
- the text on inserts in the art package are basically unreadable. So good thing you don’t really need to be able to read them once you recognize the way they’re used in the game
- the game really doesn’t need the second screen. I often didn’t know where I should be looking. And the GUI just seems overly busy and sometimes too wordy. I’m sure you get used to it eventually, just giving my thoughts after several games
- the layout was interesting and there was a lot of fun with not really knowing where the ball was going to come out of after a shot. After a few games I started to figure it out, but it was fun to be kept on my toes like that at first. I liked the hidden magnet and how it seemed to try to help prevent drains?
- the little pop up heads are cute and silly
- I thought overall the sounds and music was decent enough. I definitely got the main loop stuck in my head
- there seems like some decent depth for a home collector to explore the rules and challenge themselves. I can’t say too much about the scoring although maybe the extra ball is worth too much (15m? That’s a lot)
- the theme doesn’t do anything for me. I don’t feel a strong need to play more, but can see this is a bolt it to the ground game for those that remotely like the theme
- top tier first effort for a new manufacturer
- flippers were fine. Not Stern snappy but powerful enough
- I like they do the DE style easy multiball if you haven’t played one by the the last ball