Quoted from kermit24:Beta code when this was filmed (weeks ago?). I have zero concerns with Eric on code. Hopefully the LCD assets improve however.
Really hope there are significant changes. Currently the main screen has a static picture of the maze and that's about it. There should at least be an interactive labyrinth map on the screen showing the players progress. Much more mode choreography needs to be implemented as well.
Having multiballs where only jackpots are collected without story elements is dull. Brick Keeper multiball is the best example of this so far. Currently shots made just reward jackpots. Where's the story elements such as X amount of shots changing the brick direction and progressing the player along the map? Stuff like that is needed. The theme itself is really cool but it needs to be implemented into the rules more to create this deep fun objective based ruleset.
Personally I would have used the "Magic Dance" song in a timed multiball mode with a ton of mode chorography that syncs to shots and lighting. Instead it seems kinda randomly placed and you are just making generic jackpot shots with no story elements.