Seems to shoot really well. Reminds me a lot of WPC89 era games. There's lots of flow. That orb collect shot underneath the upper flipper is an interesting one, not sure I've seen that before. The under ramp kickout is great. As is that spinner lock jackpot shot. Lots of interesting ideas here.
The biggest thing for me was that the code seemed immature, especially in terms of the screen usage. That playfield LCD should be atmospheric, used to change the feel and tone of the game, and distinguishing between modes. To me, that's a much better use of the real estate than telling me how many Labyrinth letters have been awarded. That should be sent to the top screen (and only when you get one!).
It's defo a pity about the video & sound quality, hopefully they have that sorted for the next video. Bowen having a cold didn't help either, poor guy! Not sure the main music theme fits well, seems a bit JJP plinky plonky, but it's hard to hear. The lead in music during the trailer (when the girl walks into the bar and sees the game) seems a much better fit, more 80s synthwave vibe. I assumed that was Danesis work but it may have been Labyrinth.
Looking forward to shooting it at Expo.