Star Wars PRO vs LE/PREM

(Topic ID: 196753)

Star Wars PRO vs LE/PREM

By mandelbloom

1 year ago

Topic Stats

  • 106 posts
  • 39 Pinsiders participating
  • Latest reply 1 year ago by mandelbloom
  • Topic is favorited by 4 Pinsiders


Linked Games

Topic poll

“Pro or LE/PREM”

  • Pro is basically he same game save your $$ 60 votes
  • Gotta get the extra features worth it! 49 votes

(109 votes)

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#59 1 year ago
Quoted from Taygeta:

After playing both a pro and LE I would agree that the prem/LE feels like a pro and the pro feels like a home model.
That said the positive of SW is the fast layout and seemingly deep code. You get all that with the pro. Can't say I see the added value in the warpspeed ramp at all considering it's just a visual and is not controllable or used in some special mode.
Would go pro with this game

The premium/LE hyperspace ramp comes into play during the game. Shooting the deathstar can have multiple effects. The magnets will grab the ball sometimes during mode selection and then drop it back down the ramp. Other times it will send it around and then feed the flipper lane. During hyperspace multiball you can load balls into the loop to get a bigger multiball. I don't think the pro allows adding balls at all and is just a 2 ball hyperspace multiball. I'll agree it's subtle differences, but there is a difference already and my guess is code will make it a bit more interactive too.

As for feeling empty, it just doesn't feel that way when playing. Everything is a switch and needs to be aimed for. The outlanes, the drops, every stand up jedi target, the loops (each way on each), the ramps, the standups under the screen and even the pops (although I would like to see them). The game is packed full of shots and is coded to use them. I agree the Pro looks empty, but when playing the premium it doesn't feel empty at all to me. It feels like no matter how good of a game I have, then I could have made just one more shot in multiple places to have had a better game. Oh and then add in the multipliers and ability to move them. There is so much going on.

SW is definitely a different feeling and non traditional game, but I'm having a blast with it. I love that it's different from AS, GB and any other game out there. There seems to be a focus on playing the 'game' that is in the code. It's more than just hitting the shots on the playfield, you have to really pay attention to the mode(s) of the game to score big.

I've played some of those home pins (I keep one at the church running), and the SW pro is nothing like them.

Anyway, I think most people that get either SW is going to have a blast with it, but there will be some that just don't like it and that's fine. It's great that there are so many new games from Stern and others that we have a choice to be super picky.

#69 1 year ago

Quoted from kermit24:
2. Metal Ramps are better.

Quoted from TheLaw:

Always gotta down vote that one

Ok, maybe 'better' is a bad word to use, but I think the metal ramps are better looking at least on SW.

#103 1 year ago
Quoted from MikeS:

They really should have just added "Magna Slings" to the LE/Premium model which would have differentiated it more from the Pro but yet kept the gameplay/rules similar. Instead of ghosts throwing the ball around it would be "the Force"....

I would have liked this. I was even toying with the idea of whether this could be an addon somehow. Then again, star wars is a blast and so damn fast, magna slings may just be to hard.

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