Got #10 LE yesterday and here are my first thoughts of the game.
• VERY little to fix or tune out of the box. Open the box, wax playfield and get to playing!
• Beautiful cabinet, playfield and lighting the game is just stunning to look at
• Powder coating on the game looks great! Way better in person
• Color changing insert LEDs are incredible “Dare I say better then WOZ” They are also integrated into the game well so far, but would like to see it pushed further.
• Playfield art looks great and fits perfect
• The game is FAST and FUN!
• I get a ton of SDTM lost balls from the vengeance drop target. Really annoying and needs a ball save??? Is there one in setting?
• Victory laps after beating vengeance is BAD ASS!!!
• The kick back lights way to easy. I feel as if it’s always lit and I never aimed for the shield targets. A bit disappointed how this lights as it’s so easy to get lit. Also depending on how fast the ball enters the kick back determines how far it gets kicked out. This can cause some limp kick outs.
• Also sometimes the kick back misses the ball if it’s going VERY fast and does not give the ball back to the player. This is annoying and I am waiting for my TOTAN genie to say “oh sorry master here is another ball”
• Audio and integration is done well. But the game needs more speech and rules spoken to the player. This is why ST:TNG worked so good “Nice work 2 more shots to go” or “Ok Captain this is your final shot to reach the drill” etc. . . .
This is my biggest complaint with the game is that it does a poor job at explaining to the player what to shoot for and what the players status is in the mode. The tiny DMD text “3 more shots” does nothing to tell me this. It needs physical feedback through lighting, SFX and VO lines. I am hoping this all shakes out with code updates and the speech update.
• Music is FANTASTIC and well integrated into the modes.
• Overall the modes are ok. Need more work for sure, but it’s a good solid base. This game flows like butter and it’s such a nice package. I hope the team gets the chance to get the code to AC/DC or TRON level because then Stern will have a game they can sell for months or even years more. Would also like to see more types of modes that change how the player plays, not just hit shot repeat. Hurry up modes like on ST:TNG are good examples of mixing up the play or roaming shots like Flynn etc.
• Feedback from Skill shots is a bit weak. SFX’s are low and really need to tell the player in RBION style “SUUUUUPER SKILLLLL SHOT!” hahahhaha again feedback = key to fun
• When the player hits the warp ramp the chase lights should stay on longer after the shot is made to actually see and enjoy the lights. Currently they turn off so fast when the shot is hit.
• When the Red Matter random is ready, play a SFX or VO line. Red Matter Mystery is ready to collect. Once again “player feedback”
• The side rails are fantastic! Love the etched artwork and LEDs shining through
• Flashers in the speakers are not used at all during game or otherwise, but they do work through test menu. Sure this will be fixed in code.
I am going to replace these with speaker LEDs that are always one. Even in test you can hardly see the blue LED lighting.
• The emblems on the side of the head of the cab are nice, but don’t light up much. I may wire up the old speaker led flashers to shine through the emblem since ill replace my led speaker panel with always on LEDs.
• The entire back box is metal now, I like the new design. But I do not like how the head of the game is latched on with hex bolts.
• Speaker panel is A+ really like this new design and hope it continues with other games.
• Surprised how the redesigned up kicker works. Ball goes in scoop, bracket rotates for clearance and it’s kicked up. Not sure what it was designed like this and not more like Dr Oct VUK. There must be a reason it was designed like this??? I did have the ball kick up once not make the wire form. The bracket rotated back into place and the ball was on top of the bracket stuck.
• The Laser star field looks good, better than I thought it would look. But for me this was a bonus and not why I bought the game so it’s a nice addition. Be nice to see it integrated into other parts of the game.
• Where are the IDLE flipper is sounds? Speech update maybe? Can’t tell ya how many times I pull that dang phaser on my next gen when I walk by it :p
That is about it for now. I am VERY happy with the game and can’t wait to see how the updates turn out. They have a great base to work from and I am very confident in the team.
Thanks Stern and ST team for a KILLER GAME! Warp Speed ahead to the next code update