Quoted from Nokoro:Thanks. I'm a bit of a newbie at this. Can you tell me what you mean by locked on column and what measuring the voltage will show?
The column signals are pulsed. If the signal is locked on (or stuck high) it will cause symptoms similar to what you are seeing. The sequence of pulses is what tells the system which column has been triggered. If the column is always high then the game will think every switch in the column has been pulsed, which in one case matches your symptoms.
If the signal is high rather than pulsed, that column will read a higher voltage than the other columns. Again a logic probe is the preferred method of test, but a meter will give some indication of an issue.
The problem at the moment is that the symptoms are very inconsistent and conflicting to some degree. Some symptoms point at a column stuck high, some point at a diode problem and some point at a row problem.
So let's start with the columns and then move through the possibilities.
Have you worked on the game recently, either repair or installed led's?
Nice explanation of the problem, btw.