Quoted from metallik:Really? Done as in full ruleset completed and programmed? Is there a gameplay video available to watch?
The next video will be it. Beginning or the end of this venture. It takes time to make a proper trailer, the actual one these record labels are going to show off. The trailer the bands will show off. The one that will be the "Pinball Eternal Official Trailer" to hopefully drive sales. I like sharing but it would be stupid to relelase a half ass stream of me playing with a static camera just for pinside. I've been pretty honest with my product along the way: so it's at the point of viability and I'm really going to crunch my price as best I can.
Technically I'm lying, because the gamplay rules+animations of the software itself is not Beta. The playfield, shots, mechs, things all work and have gone through some amount of testing. Rules and modes are going to start going in within a week or so. I have some of them in my head, just need to code them. I have some test LCD animations of zombies/demons animating and playing reactions. I have a list of callouts I'm going to record. Unknown if I will get Kataklysm lead singer to do them or not. I have a private list of people I've met and sent behind the scenes of the mechs and animations. Everyone approves. Nobody is upset(that I know of) about any possibility of price going up. Keyword: possibility. I'll do as best I can.
I have two more smaller bands for music. Gorgatron (which is cool cuz I have a mini playfield called the Torturetorium which is their song) and The Absence which have a song called Coffinized, which I have a feature where the player becomes Coffinized when they hit the coffin power up enough. I have some unique rules planned. I still have a laundry list general stuff to do and I am picking random things. Tonight I threw a ball in my homemade scoop assembly a thousand times. I'm taking a break to eat and will get my ass back out and slam that scoop thousands more times. A mix of durability testing, private playtesting for feedback, possibility to open shots a tad bit wider. Really anything. If someone has a great idea, that isn't some brand new hard to make mech, then I am all ears to them. I need this game to ship and work out of the box no issues. I still need to put in over 200 more hours of work to get this thing done. I've been working my ass off though, so those hours are going quick.
Quoted from metallik:The last images I recall seeing of this game, it was basically a bash toy and an orbit
Yea if you followed, I told people that was a prototype to prove I could build some mechs and trigger them, and show the theme. Right now I think I have a really strong first product. I think it will be accepted. If I can make the schedule work and I have 3 games ready, I'll slide into Texas pinball fest. 99% chance that doesn't happen though. Far to ship or drive games and a little bit tight still. However, I'll have a local event here with multiple machines so you will see a lot of footage more than just a 2 minute trailer. I have plans.