I sometimes wonder how much better this game could have been with an extra set of inserts at each shot.
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I sometimes wonder how much better this game could have been with an extra set of inserts at each shot.
Quoted from DugFreez:I was just thinking the same thing for the first time this evening.
I keep hearing people saying combos, combos, combos. I personally don't think combos are a requirement for a good game. I also have no idea how they would implement these with the inserts that this game has and the fact that both a hero (white name inserts) and a villain (red arrow inserts) can be running at the same time. How would the game display available combo shots without being a confusing mess? If they do implement combos I would much rather they not use the inserts at all to display combo info as apposed to making the inserts a confusing mess.
The inserts (the ones that are there) still need more work done to them (variable flashing speeds to indicate different things ex: jackpot building vs damage), but I'm quite confident that can be done.....but I'm not sure if adding combos will throw a wrench in the works.
I would much rather see completed hero shots do more damage if used in a villain mode than implementing combos. Scoring combos are simply something that don't have much interest in. If they can be tracked and combo info displayed on the DMD and a sound effect...great, but don't make the inserts a crazy mess tracking them and showing what is available.
I am of the opinion that the combos should be like in WH2O where you just have to learn which shot combinations make a combo. No lights or anything to indicate it on the playfield, but show on the DMD. If they DO want to include lights, then have the red arrow go solid for a combo shot.
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