I know the very early versions of the software had a small Wolverine mode. It was basically hit Wolverine a few time to start it and it took a few more hits in a limited amount of time to complete it. Lame in comparison to most of the hero modes...if for no other reason than he is so easy to hit.
That was replaced with Weapon X Multiball. This is much better in my opinion and I like the rules and difficulty of it. The only change I would make to the mode itself is to have the Xavier as a left side shot along with Beast, Storm and Rogue. Lets face it...it's pretty much imposable to get the ball up to the upper flipper to make the Storm or Rogue shot without either hitting Beast (which will complete the left shot) or Cyclops (which will complete the right shot)...so Beast is really the only viable left shot as it stands now. Add Xavier in there to at least give the left side 2 realistic shots (as it is in Sabertooth mode).
That being said...the instruction card reads that the original plans were to have a Wolverine feature (like the other hero modes) and if that is complete it would start Weapon X Multiball. I have heard people suggest that they would like that. My question then is...what would be required to complete Wolverine (making his insert solid on the hero wheel inserts)? Would just completing his mode and starting Weapon X Multiball be enough or do you think you should have to complete Weapon X Multiball also?
I honestly think just having Weapon X Multiball is fine for Wolverine's mode. It seems that adding a regular hero mode to him and requiring it to be beat to start Weapon X Multiball and then ALSO having to beat Weapon X Muiltball would make his completion requirement (which is already tougher than the other heroes) even tougher.
If a regular mode was added for Wolverine...I would hope it would be better than the original was (just hitting Wolverine over and over). The score card read like it was intended that other shots light up that need to be hit. This could be a good mode if balanced correctly. I would suggest 2 random shots light up (of the 8 main X-Men shots), but make sure certain combinations are not used (ex: No Storm and Rogue together). Complete 1 of these 2 lit shots and the original 2 go out and 2 more light up, ect... Complete 3 shots and the mode is complete (Wolvie solid on the center wheel insert) and Wolvie is lit to start Weapon X Multiball. If you drain before you hit Wolvie....you miss out on Weapon X Multiball, but it remains available on the next ball (if there is one) with the next Wolvie hit. Give the white insert and red arrow at Wolverine a chaser flash so the player knows it is ready.
I would then give an extra incentive for beating Weapon X multiball. I wouldn't make it a requirement for Danger Room or Dark Phoenix. I would just give a nice award...my suggestion would be spot a Hero on the hero wheel that isn't completed yet. If all heroes are lit, but you haven't hit the scoop for Danger Room yet (highly unlikely) I would have it spot a villain. Even light extra ball would work, but not as nice as hero / villain spotting.
Taking all of that into consideration...I don't know if I would allow replaying of Weapon X Multiball again until after you have gotten to Danger Room? I am REALLY against replaying beat hero mode (my biggest complaint about the game as it stands), but I think you should get another chance at beating Weapon X Multiball if it is failed. I think I would have it setup so if you beat the Wolvie mode it completes Wolvie and qualifies Weapon X Multiball on the next Wolvie hit. If Weapon X multiball is beat you get an award and then it can't be played again until after Danger Room. If you fail Weapon X Multiball it can be requalified...but it would take twice as many Wolvie hits to start it as it did to originally start his regular mode. If you continue to fail Weapon X Multiball....the amount of Wolvie hits to restart it keep going up. This would give you other chances to beat the mode and get the reward, but also prevent people from failing it on purpose just to have an easy multiball to take advantage of. This would also not be considered making the game too hard and a "road black" because beating Weapon X Multiball wouldn't be a requirement to progress farther in the game....it would just be a CHANCE to win a helpful award (as should be the same with a Mags super jackpot).
Long winded, I know, but just some ideas and wondering what others thoughts were on this area of the game.