Quoted from RobKnapp:Its a start . Still wonder about the upper playfield flippers not being able to catch rebound shoots they just fall down. Is this intentional . Also during the hurry up mode some times there is no shot indicator and some times there is?
I think the upper flips are a hardware EOS issue, with software handling of EoS also being possible. Sometimes they die on a flipper hold, it happens on either flipper, and seems to be random. Might also be related to the new 2 stage flipper control? I can usually hold on u. PF just fine - seems like the hold releases at random or the ball can easily hit a held flipper, break the EoS, and drop flipper/lose ball.
I noticed the winter is coming hurryups can be at any target now, including ones that don't flash to collect, like the standups, battering ram or spinner. prior versions had only ramps, upper PF standups, the 3 bank, and 2 lock targets - and the flashers were shown at the correct location. Perhaps it was meant to make Winter is Come easier to reach, but it appears more accidental than intentional, and the release notes aren't clear about this behavior being noted, I expected something like + added more targets for WIC hurryups
*Edit - the correct handling of WIC hurryups is listed in these 1.03 & 1.19 release notes (both are dated Dec 30? seems an odd coincidence). I didn't see a 1.19 version on the support - doesn't matter 1.20 trumps those, and the release notes of 1.20 only have the 1.03 version that fixes the WIC hurryups, lights, etc.