Quoted from CyberNinja24:Spent all morning screwing around with this GD ball trough. It's driving me mad. Brand new switches and diodes don't do anything for my machine. Sure seems to me that I have to bend the arm of the switch just right otherwise it doesn't work.
After putting in new switches and diodes, I fired it up and it spit out three balls. Clearly the arms need to be bent up otherwise they just slide down to the eject spot. So, I bend em up and then it can't sense the ball has drained. I'm ready to call a tech and spend whatever it takes to get this fixed because it's driving me bananas.
I actually should have done a follow up post as I ran into an issue with the new VUK switch. The main solution to the problem is that when the ball is resting above the VUK you must have the switch the ball rests on closed. I thought everything was great until the same problem occurred again with all new switches. I took a close look at the VUK switch and the tension on the new switch is too strong. I manually pushed the switch closed with the ball but when I let go the tension from the switch would actually push the ball back and go open again. I ended up replacing it with the original old switch and this particular issue is solved. A new issue arrived (or maybe it's just me) in that sometimes there's a two second delay before the VUK pops the ball into the shooter lane but it's sporadic enough to where I don't care much as the game works 100% otherwise.
I would go into diagnostics and go to the active switch test and verify that with all the balls in the trough that each switch is showing up in the test. What I would do next is move the ball closest to the VUK back so that all the balls come off the switches and let go. You should hear/see all six switches close from the test sound and what the DMD screen shows. Alternatively you can empty the trough and let a ball slide down and watch the DMD to see if each switch registers. If this is all clear then you can forget about the six rollovers as an issue.