I'm trying to revive a Capersville. One of the problems the game had was a burned coil on the Free Ball Gate as a result of an apparent short on the EOS switch.
This question may answer itself once the game is working but I'm curious about the Free Ball Gate.
Here is the wording from the Capersville rules explanation found several places online.
"The Deep 4 Caper Gate is located on the upper-right side middle of the playfield. It is open when there is no captive ball. It closes when there is a captive ball or when a ball enters the Deep 4 Alley.
The Free Ball Gate is located on the right side middle of the playfield in line with the Plunger Lane. It is closed to the Deep 4 Alley and opened to the Plunger Lane when a pinball is in the Deep 4 Alley. It is opened to the Deep 4 Alley and closed to the Plunger Lane when the Deep 4 Caper Gate is opened. The function of this gate is to prevent a ball from entering the Deep 4 Alley if another ball is already present there."
1) I don't understand how a ball could enter the Deep 4 Alley if another ball is already present there as the Deep 4 Caper Gate would be closed at that point.
2) If a ball does enter, presumably past the closed Deep 4 Caper Gate, does the Free Ball Gate send it back into the plunger lane?
I wondered if there is some type of bonus that would open both gates allowing a ball to be sent back into the plunger lane without going through the four steps of the Deep 4 Alley.
Thanks for reading.
Take care,
Brent