(Topic ID: 130572)

Bally BlackJack help needed

By vetteguy112233

8 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic Gallery

View topic image gallery

J2 to J2 on solenoid board and J3 on MPU.png
bally blackjack schematic.png
1434384957775.jpg
1434384935277.jpg
1434384909689.jpg

You're currently viewing posts by Pinsider joenewberry.
Click here to go back to viewing the entire thread.

#2 8 years ago

Quite a few things to address there. A simple one to answer is what the coil on the coin door is. That's a coin lockout relay. It's meant to keep you from putting money in the game when it's off, permanently tilted, or otherwise not ready for you to do so.

Let's work on your F4 fuse problem before anything else, though. J2 does provide ground returns for your flippers, so that'd be why they're not working. It's also appears to power the chimes, and also makes the test switch on the coin door work. And it effects the strobe on the MPU, which might explain the lack of displays.

Generally a fuse will blow because something is shorted. I'd check the coils on the chimes, first. They should read very low ohms between each lug, but not a dead short. If you can disconnect the chime box separately, I'd try unhooking it and see if the fuse blows.

If it's not the chimes, check your general illumination to make sure no light bulbs or light sockets are shorted. Also, that coin lockout relay and coin switches shouldn't be shorted either.

When J2 is plugged in you should be able to press the test switch in the coin door and go through diagnostics, seeing all the lights blink, all the coils fire, switches work, etc.

bally blackjack schematic.pngbally blackjack schematic.png
This schematic shows the F4 fuse, the rectifier, and the J2 connector on the rectifier/power board.

J2 to J2 on solenoid board and J3 on MPU.pngJ2 to J2 on solenoid board and J3 on MPU.png
This shows where the J2 connector pins run off to on the solenoid and MPU boards.

#4 8 years ago

No, they should all have diodes wired between them. They keep the collapse of the electromagnetic field when the coil turns off from going back up the line and damaging the MPU. You'd actually want to make sure they're all there and in working order.

#8 8 years ago

I have a bit of phone anxiety, but I'll gladly help any way I can on here.

So when it started working for a couple minutes, did the fuse blow when something happened (pop bumper fired, flipper pressed, etc.) or was it just sitting idle?

#10 8 years ago

Right, it should be a 5A. That could definitely explain it blowing after a couple minutes of play. Two amps versus five amps is a big difference. Just putting in the right fuse may fix that part of it.

The displays may not be working for a few different reasons. It could be a cabling issue somewhere back from the displays. We can try to trace that once the game is working a bit more stably. There is a high voltage section on the driver board that often needs to be rebuilt to get the displays functioning properly. There are a couple large caps there that dry out and need to be replaced. There's also a fuse there that could be blown, you might start with that. It's a really short, non-standard size fuse. You can move the fuse clip up a hole and install a regular size fuse for future ease of replacement.

Here's a picture of the high voltage section, with the fuse labeled: http://techniek.flipperwinkel.nl/ballyss/rep/blyhv1.jpg

Oh, just for the sake of speaking the same language, these games use charged gas displays, rather than LCDs. They have thin layers of Neon gas in them that get excited and glow when you run high voltage through them. They're fairly fragile and they wear out over time due to gas escaping from them.

#13 8 years ago

That's great news! Especially glad to hear the displays are working now.

If you can get the test switch in the front to close, the game should go into test mode. Each time you press it it should go through a different part of the test. One part is a light test where it should blink all the computer controlled lights. When you're done with the tests just turn the game off and back on to get out of test mode.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 29.00
Boards
RoyGBev Pinball
 
From: $ 150.00
$ 99.00
$ 9.00
Cabinet Parts
Third Coast Pinball
 
$ 22.50
$ 29.00
Boards
RoyGBev Pinball
 
From: $ 1.00
Playfield - Other
Rocket City Pinball
 
$ 18.95
Eproms
Pinballrom
 
From: $ 130.00
Boards
Troxel Repair
 
$ 69.00
$ 10.00

You're currently viewing posts by Pinsider joenewberry.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/bally-blackjack-help-needed?tu=joenewberry and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.