(Topic ID: 154089)

AMH Version 23 Discussion

By benheck

8 years ago


Topic Heartbeat

Topic Stats

  • 287 posts
  • 50 Pinsiders participating
  • Latest reply 7 years ago by genex
  • Topic is favorited by 9 Pinsiders

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#42 8 years ago

Just realized something about the attract flipper.

digitalWrite(LFlipHigh, 1);

Instead, would using the coil command instead on a low power setting help with the fuse issue?

I also wonder if there is conflict with the natural flipper button where someone could hit the left flipper button and somehow cause high coil to stay on longer than expected.

1 month later
#162 7 years ago
Quoted from u2sean:

Going from memory on this one, but I'm 99% sure the Start button is in the GI line along with the coin slots, so it's always on. I don't think there's anything that could be done to change behavior via code without effecting other lamps...

This is correct.

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