Chuck, myself and some owners are doing testing. Should have it ready for release on the NEW Phantasmic Friday, September 9th
Here is the complete change list:
Added "Bumps in the Night" sub-wizard mode. Complete 3 minions, 1 hellavator multiball and 1 photo hunt to light it, start mode by shooting scoop.
Combos now build "Ghost Burst" multiplier and pulse a GLIR rollover lane. (that can be moved with flippers) Rollover the pulsing letter and the next score will be multiplied by the Ghost Burst level (2x-9x) Resets after collected or ball drain.
Added menu option to add 3 levels "spin" to the ball when released from magnet (can also have none, as before)
Improved some crappy looking mode title animations.
Added menu option to allow shots up the center to advance Bar Ghost/War Fort (in addition to Pop Bumper Counts)
New, faster Skill Shot Collect animation + light show.
Complete all 3 skill shots during a single game to score double on the final one you get.
New music for Demon Battle Wizard Mode.
Jump shot counts towards Theater Advance no matter what mode you're in.
At ball launch, if more than one player, display alternates between Skill Shot Select and all player scores. The more players the longer it holds on the score display.
Added menu option to disable SDTM scoop eject save when multiball is active (prevents "false" saves during hectic ball action)
Audio channel volume mixing has been tweaked to avoid clipping. Overall mix is quieter, so please manually increase volume on amp. SFX/Music levels can still be adjusted in menu they're just scaled down.
On Ball 2 or higher, hold Start for 5 seconds to restart game.
"Add Player" sounds beefed up, and "Stat Screen" for Team Leader (Player 1) added.
10 new Ghost Photos to find!
Added new "End of Game" quotes, and spaced them out a little better from the Match Animation sounds.
Tapping flipper during attract mode plays random sounds (but only works once a minute so kids can't spam it)
Ghost Photo Hunt music improved with better looping.
Slings now count towards spotting the hard-to-get ORB letters. How many hits to get a letter can be adjusted in menu.
Tilt code improved, new Menu Option for sensitivity.
Pop bumpers "triggering themselves" via vibration during a Ball Search no longer counts as "ball found".
Ball Search now works during a Tilt Condition.
Ball Search (if set low) sometimes started during longer "Mode Start" dialog events, this has been fixed.
Ball Search no longer turns on during longer Magnet Holds.
New "Ghost Victory" music to replace "G-G-G-Ghost Squad" (Which was a temp song we never replaced!) There are menu options to use the classic version (now with better looping) or files #WD and #WDE (found in SFX/_FZ) as custom user songs! (WAV file format, 16 bit, 22050Hz)
New sound effects for Coin Drop, inspired by early 90's arcade games.
Voice callouts added for Spirit Guide awards in case you can't look at the display.
10 new "Ghost Minion descriptions" added.
New voice prompts added for Hellavator Multiball.
If PHOTO HUNT lit, spelling GLIR adds time to the next Photo Hunt mode.
During PHOTO HUNT, spelling GLIR increases a bonus for the next successful Photo Shot.
Coins/credit has been changed. You set "pulses per coin" and "pulses per credit". Example: 3 pulses per coin and 8 pulses per credit sets up a 75 cent game where you can also get 3 plays for $2 (new default)
Fixed condition where credit dot can get stuck on. More checking for lost balls / credit dot conditions.
Changed order in which Combo Shots appear so they no longer chain to themselves (since combos can score a lot more now thanks to Ghost Burst)
2x, 3x and 4x multipliers can be "earned" for Demon Battle Wizard Mode. Each of the following achievements increasing the multiplier by 1:
1) Complete all "Location Tours" during ghost battles (note: Theater Ghost does not have a tour so that's 5 total)
2) Start all sub modes during Ghost Battles, which includes:
Hospital - Shoot door, then ramp to euthanize ghost patients.
Prison - Shoot door, then through door to help ghosts escape prison.
War Fort - Shot door 3 times to open, then shoot past door to collect as much Confederate Gold as you can within 30 seconds.
Bar Ghost - Shoot the scoop to steals kegs of beer.
Hotel Ghost - Shoot the door to open, then through door to Evict Ghosts.
Theater Ghost - Keep making Jump Shots to build the value of them. Value resets if you hit the ghost to add time to the mode.
3) During Minion Multiball, shoot the orbits to increase Minion Jackpot to 1 million points.