I've wanted to post this for a while but we've been working on getting the details just right. This is a drop in replacement for the throne room adornment (wizard head)... as well as the spotlight behind it. WHAT!? YES.. calm down.
This is a custom designed in-house, USA developed and produced resin recreation of the Throne Room from the Wizard of Oz movie. Our concept was to recreate that scene in the kind of detail that matches other parts of the game (muchkinland, castle) and fit with our other mods (witch and munchkinland huts currently, more to show soon!). The curtains/posts and stage are created in a transparent green resin and the flames in one of 3 colors of your choice. The Wizard head is floating (magically!) in the middle, seemingly unattached to the rest of the platform. The head and 2 flames each have addressable WS2812 RGB LEDs embedded in them which allows us to create an interactive element on top of basic lighting.
During normal game play the lights will be dim and static. When a ball enters the throne room, and for as long as it is there, the flames and lighting will grow and go crazy. The plan, which is what I am working on now, is to also have a different light show when the extra ball light is illuminated. I need to do some more technical discovery on this part and see if my plan will work for detecting this.
Everything is controlled with a hidden microcontroller programmed specifically for this mod. The mod is completely plug and play, a few nuts and plugs and you're in business. As I noted you can choose from red, orange and clear flames. The lighting show will be the same no matter which color you select, but the overall look will be tempered by the color choice. Shown in the video are orange flames.
This is not the final design but aesthetics will not change much, a few tweaks here and there to better fit the space/layout. I'm picky.
In terms of the spotlight, also included with this mod is a double height, double density RGBW lighting array embedded in the back of the mod pointed in the same direction as the spotlight which was previously there. With the included wireless controls (remote provided, app on your phone or home assistant like Alexa) you can fine tune any RGB color combination you like as well as brightness of that color. Combined with that are discreet settings for the white lights (the "W" in RGBW) as those are completely independent white LEDs which have their own brightness controls. This gives you an almost unlimited number of options for saturation, brightness and tone. Since there are several LEDs spread out across the back of this mod the light is very evenly spread across the munckinland playfield.
Here's the little bonus that I've been working on. While the house is spinning the lighting array will introduce a small flickering effect which will mimic and add effect to the storm that is happening. So not only do you get a completely custom lighting option but two interactive game elements. It should be pretty trick.
The video below is showing overall look and lighting although this is simply a test pattern and nothing indicative of the lighting which will be in the finished product.
Since primary design is done and I have a working prototype I figured it was time to share. We'll need a few more weeks to work out the bugs and then we can open up orders. These take a decent amount of time to create, each mod needs about a day of printing time and then hand finishing and painting. All parts are clear coated to protect the resin and paint on the flame pots. We can ship a few of these each week so depending on the demand it could take a few months to get yours delivered. Each solder connection has to be made with the lighting in place due to the design, they take a lot of labor to produce We've spent about 50 hours so far in design and prototyping, testing and iterating. I hope others like the concept as well!
And a little Kacey Musgraves to go with it... hope that doesn't get DMCA'ed, just was playing on sonos at the time!