(Topic ID: 151500)

Working on Roller Derby

By Toyguy

8 years ago


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#1 8 years ago

As I expected, the game did not take kindly to being bounced around the winter roads in the Northeast yesterday. We got her down in the basement and put together without too much trouble. Dropped in the first nickel and, not much happened. There is power, and the mixer and control unit motors are running. The magic screen motor is not, but it may not unless the feature is enabled or in use so I'm not much worried about that yet. There were no lights of any kind and no ball being served. I had been a little worried about balls in the trough while moving it around so I pulled up the playfield and took a look. Sure enough, two balls had gotten jammed in the lifter. We had taken the five balls on the playfield out before moving it, but left the other three in there. Probably a bad idea.

Anyway, dropped another nickel and it's now serving balls. The shutter seems to be working but I did notice it did not close once when the first ball was plunged. Lights are coming on behind the numbers as balls hit the holes, but there is no other illumination - no feature or odds lights, no playfield GI, etc. When dropping balls manually into a scoring combination, hitting the R button does not score any replays. I can hear it trigger off some stuff in the backbox when R is pressed, so I don't think it's the switch.

I think I am going to start with replacing all the fuse holders. One of the fuses is actually soldered in and the others seems weak, so that's job one. Anyone have any suggestions on what else to look for to get the lights on? Since the number lights are working, can I assume the fuse is good or would GI and controlled lighting be fused separately? Any suggestions on how to begin looking at scoring the replays?

I'm going to go spend some quality time with the schematic and the several bingo websites I know of! All comments, hints and suggestions are welcome.

Oh, I should mention that all this stuff worked yesterday before hauling it to Vermont from NJ

#2 8 years ago

Most important thing is to keep in mine the game worked correctly like it should on Saturday and for sure because of this, there is a simple and logical issue why the game isn't working now. I wouldn't go touching anything until you give yourself a chance to find what could have caused the game to act like it is now.

Shut the machine off from the power switch under the cabinet. Get a bright drop light and go to the back of the head. Take a look at the jones plug connectors. There are two sets with each set having three connectors. Inspect the jones plugs carefully and see if they are connected and seated properly, is so reconnect the jones plugs again making sure they are seated properly.

After that lift the playfield up carefully without rubbing the shutter motor assembly locate on the reverse side of the playfield upper arch. Check to make sure all 8 balls are sitting in the ball trough. Lower playfield to correct seated position. Turn power back on and drop coin into game and see what the game does.

#3 8 years ago

Oh yeah, Vic, I'm not planning on getting knee-deep in anything just yet. Looking at the schematic, GI is directly driven off the 17 volt transformer tap through a 10A fuse. Absolutely nothing else in circuit, so I'm going to press on with replacing the fuse holders and put in all new fuses. Looking at the old ones, some are over-fused by double the value, so they have to go along with the one soldered in.

Once that's done, I'm going to clean the Jones connectors and hand cycle and reset as many of the steppers as I can - wouldn't surprise me if they picked up some dirt or grit on the trip. Then we'll see where we're at...

Dave

#4 8 years ago

Sounds good to me. You are on the right track. It's got to be something simple and basic to get the game back up and running like it did yesterday. Go here and read this by Russ Jensen. It will give you a quick basic foundation on the operation of a bingo.

http://archive.ipdb.org/russjensen/inside.htm

#5 8 years ago

OK, initial problem resolved. Turned out to be the one Jones plug we didn't disturb That small one all the way on the right. It feeds the outputs of the fuse block down into the cabinet wiring. I popped it out, squeezed the connector tabs in slightly, wire-brushed the plug and lighting is now back in service.

I'm going to polish up the rest of the Jones plugs and see if that resolves the replay counter issue. Based on it working yesterday it sure seems to have to be a plug.

I'll still need to swap out these fuse holders as several are weak and one has the fuse soldered in.

I pulled the screws from the playfield and was able to raise it a bit and slide it out a little but then it was hitting on something. Do I need to just pick it straight up and pull it out to avoid snagging anything?

#6 8 years ago

When lifting the playfield you need to pull the shooter rod all the way back. Next while gently lift the playfield upwards push the playfield towards the back glass direction a little to clear the shutter motor and switch assembly(located under the playfield on top arch) so it doesn't catch the ball return tray just below the playfield. If this doesn't make sense I can talk you through over the phone.

#7 8 years ago

The beast lives!

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Played a few games just fooling around and discovered a new problem. I actually noticed this while picking up the machine when we got a 3 ball winner on yellow for 4 replays and only 3 were toggled up on the counter. We put it down to an "off by one" kinda thing which I figured I'd get to eventually. Turns out that's not it. I was checking out some of the holes that weren't lighting when balls landed in them. In the process of doing so, I ended up with a yellow 64 winner. The counter toggled up 3 replays when I hit the R button. Just for kicks, I hit R again, and now I had 6 replays. Once more yielded nine and I quit there, figuring the problem was consistent.

I also noticed when moving the screen that it gets a bit out of line around step C or D.

So I've got a few topics to dig into. Good thing I took tomorrow off

Had a question on the playfield light shields. What is supposed to hold those in? A lot of the ones on this game are very loose and wobble when the ball hits those little curly springs.

With not much else to do, I ordered some stuff from PBR and printed and placed some new instruction cards. They came out great.

Instructions_(resized).JPGInstructions_(resized).JPG

#8 8 years ago

Glad to hear you got Roller derby home and set up. I wound up getting the Palm Springs game from another fellow pinsider and it's set up in my house. Experiencing some similar glitches too. We'll get these going. These are old games. Jostling around from transport, dirt, grime and and maybe a period of disuse before these got started again before finding new homes miles and miles away all might contribute to a few issues in getting them running consistently and well. Even though they ran before going to new homes there is probably some things to work out, clean up etc to get them playing with regular reliability again. I am going to look at it as an education.

Good work so far with the Roller Derby - you did a great job printing up score cards ! They look really nice - first rate and look much at home on the apron. I will have to try that for my game too. Any tricks or tips for printing them to appropriate sizes etc ?

#9 8 years ago

I use paint.net as my drawing program and just printed them through there. Make sure to print actual size and use Print Preview to make sure they look right before wasting the ink/paper. I used Avery Full Sheet mailing labels and they printed in landscape. Just had to cut them out of the sheet and stick them down. It's not an aggressive adhesive so they'll also come up easily if I ever decide to redo the top and bottom arches and side rails.

I really love working on these EMs so I don't mind that it has a few issues. Just more to learn!

#10 8 years ago

Great job, toyguy!

You need to be aware that there are essentially two separate layout circuits. One controls normal inline wins and one controls magic screen section wins.

Check first to see if your inline wins score appropriately. This will narrow down a magic screen timing issue.

If inline does not work, then your problem is on your search disc. Before digging into that tok deeply, check to see if you have the same trouble with any other color.

I love bingos - working on them is always an education.

#11 8 years ago

Oh, and the light shields are only held in by hugging the routed hole. The plastic over time and with enough heat will shrink a bit allowing them to move.

Operators would wrap the bottom in electrical tape, and I've never really liked that solution, but it will work!

#12 8 years ago

I'll be working on the payout issue this afternoon. I only did a quick check yesterday but it looks like only the yellow inline scores are affected right now, though now that you've reminded me I will need to test the section scoring also.

Is there a simple way for me to manually enable the Magic Screen feature so I can move it over for section testing? This machine is downright stingy with awarding features

#13 8 years ago

Your red letter circuit is not working on the 'R'. That is a very unique circuit with two bulbs wired in parallel.

You need to have a red #55 bulb and a #47 bulb in each position of 'Roller' for that to show properly. The red bulbs are no longer made, but I dip plain #55s in red acrylic paint. Looks pretty good, dries fast, won't burn.

Bad bulbs or funky sockets won't prevent your red letter game from scoring, but it will look weird!

-Nick

#14 8 years ago

There's a magic screen feature unit - should be located either on the bottom right of the door or one of the upper row of steppers inside. Step it to max and you'll be set. Things will trip and move as you step it. This is normal. This will allow you to reposition the screen after shooting your first ball.

Note that the game will get stingier as you win credits if you're not playing them off or putting in more money. Working as designed! (This is the job of the reflex unit). There are also two adjustments of interest. The reflex adj and eb adj. Make sure those plugs are connected with the largest number of wires touching.

#15 8 years ago

Oh *serious note* for magic screen games. If the game times out and motors stop while scoring wins, you need to press the r button on the footrail right away. Roller derby is affected and this bug can happen especially on your larger odds 5 wins or blue section. Pressing r will reset the timer and it will complete scoring. Bally fixed this in Bounty, but that was a couple years later.

If you're in doubt and the game shuts off while scoring, turn it off.

I've seen it, it happens, and worst, I've seen the effects.

#16 8 years ago

Need some advice on a new issue now

I think I got the yellow replay scoring sorted out as it will now score 4 replays instead of just 3 at the base odds. Unfortunately it is now difficult to test as the game will randomly shut down while dropping coins. Dropping the first coin works normally. Dropping other coins may work, or may cause the machine to just shut down. It does not seem to matter where I am in the process: scores & features, features only, even trying for extra balls.

Probably something I did, but as far as I know nothing I worked on for the yellow scoring should be related to this.

Gonna go browse the bingo site next but any suggestions are welcome...

#17 8 years ago

Switch 4D on the control unit.

It will force a tilt if the coin switch is stuck down. Are you strumming the switch by hand? If just dropping coins, then it may be gapped too closely or you may have another problem.

Does the backbox display Tilt?

#18 8 years ago

Check the paper clip like coin lever locate on the very bottom of the coin mech. You might need a bright light and a good eye to see it.

Make sure it is not been bent or hit and works freely without getting caught or hung up anywhere. It is spring loaded and should snap quickly back into place when activated. You can use your finger to check it's operation but you need to flick it gently to check it. Do this with the game off.

It takes a soft touch and proper stroke if you are strumming this switch by hand and not use coins. The best thing is to use coins for now.

On Saturday this switch was set to perfection and working great when I was manually coining up while operating the game.

#19 8 years ago

Thanks Vic - to be clear - by 'gapped too closely' I meant the 4D on the CU. It is normally not the case. Normally the coin switch is just stuck as Vic says, so 4D is forcing a tilt, which is appropriate behavior.

Older machines with the coin kicker would keep running but be unable to function.

The 4D addition was to prevent slugs and nickels on a string along with other methods of coin-related cheating.

#20 8 years ago

Interesting behavior. It's not the coin switch for sure, and I don't think it's the CU 4D switch either. It seems to be doing it only when the door is open. I just played probably a dozen games with no trouble at all with the door closed. Before, I had it open working on the yellow scoring. I'm thinking some sort of vibration issue with the door hanging open.

That yellow scoring is definitely fixed, as I had it count up a 96 win with no problems, so that's one out of the way. Still need to work through checking out the Magic Screen scoring bits but ad-hoc observing leads me to think they are OK. I also verified the 2 rollover buttons are doing what they should. I think I may have spotted an issue with the Press Buttons Now light not always working but need to pay closer attention.

Operational questions for you guys...

After hitting the R button and collecting a win, should I be able to try for extra balls and keep playing for a better win? I tried that once earlier and while digging some nickels out of my pocket, the game shut off like it usually does after the fifth ball has been played. Dropping the nickel then started a new game, even though the EB light was on. I think that makes sense, and I have a feeling if I had hit R to reset the timer unit, it may have allowed me to continue, but I didn't think of that then.

While playing off replays, hitting the Green button flashes and awards features only, as it should. Hitting the Blue button flashes only the scores but occasionally allows features, such as 3 in Orange and 3 in Blue, plus moving the Red Letter game light. Should it be doing that?

Thanks for all the help guys. She's coming along nicely.

Oh, BTW, bingopodcast, the Red Letter game does work. You just can't see it as the backglass is a real mess, sprayed over on the back in a lot of areas with white paint. With the glass off, you can see the red bulb lit on the R letter and the couple times I tested it it worked great.

It's very interesting trying to decide how to troubleshoot something that is, by design, intermittent

Dave

#21 8 years ago

True!

OK, to your questions:

1) Random Tilt: check the tilt bob, on RD should be to the right of the coin door. Sometimes something makes contact when it shouldn't.
With the door open, I'm guessing you're strumming the switch. 4D is very sensitive by its nature. It has to be able to allow a super quick travel down the chute, but stop the cheaters. I still suspect this, but in case not...

Try removing and cleaning the coin door jones plug, and inspect the other jones plugs for correct insertion. I heavily suspect that 4D is coming into play, though, based on your symptoms.

2) EB: if the game has timed out, it should allow you to play for Extra Balls without starting a new game. Typically this is controlled by the 'Red Button relay' on the inside right of the head (looking from the back). Unfortunately, this problem is usually indicated by not lighting the Extra Ball light. So this means that one of the switches controlling switching modes in EB Trip Relay #1 or #2 are not making consistently. Please review your manual located at http://bingo.cdyn.com (click game listing, Roller Derby, then manual) to see which switch. My gut feeling is that something in EB trip relay #2 as that has a lot to do with mode switching. Take a look and post what you think and I can verify.

If you prefer working off a schematic, I can point you to the right path.

3) Flashing is controlled by four different areas: a) coin door button switches b) play features and scores relays c) Mixer 16 pulse cam switches and d) spotting disc. Your spotting disc is moving and you are getting flashes. Your mixer 16 pulse cam are moving, but might need a little attention. Your Play Features and Scores relays may need attention. Please review your manual to see what switches in those relays does what and review with your symptoms.

Same as above, I can help with the schematic if you need it.

Note that the red letter game light moves in sequence with a step in the green odds. R is lit for the first 3 steps of the green odds disc.

#22 8 years ago
Quoted from bingopodcast:

Oh, and the light shields are only held in by hugging the routed hole. The plastic over time and with enough heat will shrink a bit allowing them to move.
Operators would wrap the bottom in electrical tape, and I've never really liked that solution, but it will work!

Similar to the dead pop bumper caps on flipper pins. You can use a little silicone caulk to secure them. It comes off easily if you need to remove it.

#23 8 years ago

They come and they go problems that is...

Think I fixed the issue with the Blue button awarding features now and then. Found some misadjusted switches on the Feature and Score Lock and Play relays. Also found one on the Mixer 4 relay that was supposed to close when pulled in but wasn't. I guess I'll see what that does somewhere down the line. Nice thing about EM relays is it's pretty easy to tell what switches are supposed to do when the coil pulls in.

I also wound back the reflex unit and this is where I may have screwed up. I now get no odds whatsoever when starting a game. Dropping coins will eventually light them however. Need to go browse the schematic for that.

Is it normal for the reflex unit to have wires soldered to one of the solder tabs that hold the shell on? They don't mention that at the bingo site. I'd like to get the cover off and see where the stops are. It's hard to tell with the cover on. I have a gut feeling it may have either wound backward or forward too far. I also noticed that my game has the #5 ratchet so it's going to reset the reflex much slower than it advances it. I may have to see if I can come up with a selection of ratchets. I gather they had numbers 1-5.

Anyway, that's for later. Getting the initial odds working again is the next thing.

#24 8 years ago

If wound too far and not on upside down (doesn't sound like it is), then it would award less frequently. The reflex has nothing to do with initial odds step up.

Check zero positions on the odds units. At zero, they may actuate switches (I think_ they do, but can't remember for sure). If that switch is not open it will not know to step odds.

The wire on the outside acts as a ground(ish). This is the common feed into the unit.

Don't worry about the reflex until the rest is working. For now - if it steps up and down on win and play then your reflex is OK enough to work.

Mixer #4 relay is a relay that pulls when the machine should give you nothing at all. A misadjusted switch may have been to make the game more liberal. It is absolutely fine to fix that. See how it works by default before making it easier.

It is super typical for the reset ratchet to step much smaller increments than the win ratchet. That's how the operators could portion. Don't worry about the reflex for now. You have slightly larger problems.

#25 8 years ago

Interesting thus far Dave - I think I am facing some similar issues in part as to your Roller Derby. Vic suggested I start a thread for Palm Springs - thus we will have a sister thread going on to watch, compare, contrast and troubleshoot. Maybe us neophytes/new Bingo Owners can learn something from the challenges each machine may present. Less scary or intimidating when you have company. LOL

John

#26 8 years ago

Indeed John! I'm going to look up and favorite that thread.

#27 8 years ago

Well, I am giving up for the night as I'm just frustrating myself now. Things just keep getting worse, and seemingly in things I am not touching. Now, the Red button isn't working. It clicks, and I can hear the relay pull in, but then the lights go immediately out again. The blue button works in that it stays enabled, but the scores never go up in that mode either.

The score units get reset on game start but they never step up for the initial step. That's why no odds lights are on. Frankly, they don't ever step at all right now. If I step them manually, the lights come on and wins do get scored normally. I have no idea why these score units, which were working perfectly, are now no longer working.

If I understand it correctly, and this is the way it used to behave, the initial score is automatic at game start and the second nickel is also pretty much a given, though I'm not sure that's 100%. It was pretty repeatable though. So obviously something is blocking the power to those step up coils. I checked the switches on each score unit and they all seem fine. The yellow score unit has 2 switches, one for the reset position and the other for the max position. The Red and Green units only have a max position switch. That seems odd but it looks to be intended. There are no loose wires hanging around and, more importantly, they did work earlier today.

One thing I need to look at is the Extra Score Step relay. I found it with a blade broken off just a few minutes ago. I've no idea if it was always that way or if it just broke. I don't see how it could be related but maybe the broken switch is in-circuit to the score units. That seems like it could be likely.

If I can get the scoring going again, I think she'll be back to near 100% though I don't quite trust that reflex unit yet. Features seem awfully hard to come by with it reset.

#28 8 years ago

First, take a deep breath. It'll be ok. You'll get it. You're not that far off. You have likely two or three problem switches.

I want you to look at your schematic. Examine A31.

Note that switch, but more importantly, this is where the odds step ups are located. Trace that circuit back and you'll see a huge nest of switches and steppers. Ignore all that. Look down at A31 again.

You'll note a NC switch that will prevent any of those coils from firing. It is on the Play Features relay. One of the ones that was adjusted earlier today. Please look there first, then we'll work backward if we need to.

Reset position switch on yellow score unit is the one I was talking about earlier. If that is not functioning as it is supposed to, none will step. Check that second. Beyond that, we'll delve into specific issues. One bite at a time.

Red and green only having max position switches is as intended. Ideally they all shoot back to reset at the same time, so why bother with multiple switches in the reset/initial step circuit (more than there have to be)?

Blue button stays enabled. You have a couple things to check for that, but I'd really recommend looking at your play scores relay and score lock relay. Sounds like you may have one issue there.

Score extra step does exactly as it sounds. If the unit was there at all, that was an honest operator. Most people cut those out completely and trashed them. Gives player a huge advantage every so often, and operators or locations typically didn't like that.

There is a switch in circuit to score units, but it can operate without.

We'll deal with stinginess once you've got it showing odds and allowing use of buttons again.

This is just your second day with a new, complex, machine. You'll get it - don't worry.

#29 8 years ago

Thanks man. I'll go take a look at the schematic as you suggested and take another look at that Play Features relay. I did look at it earlier and thought it looked fine but I was getting tired.

The blue button actually works correctly. When pressed, it stays on until I hit the green or red. It's the red with the issue - once I press it, the red Scores and Features panel on the backglass blinks but then goes right out again.

Anyway, you're right - focus on getting the odds working again and then worry about the small stuff.

#30 8 years ago

OK, some data points.

For the life of me, I see no issues with the Play Feature relay, nor with the Yellow Score Unit reset switch. It is closed at reset and opens on step one.

If I manually step the score units up to the second level, they will work from then on, increasing at random as expected. Also, features will begin to be awarded too. This in Red mode, and as I'd expect.

One interesting thing I noted was that stepping up the green unit would occasionally award a feature. This is in Red mode again, so acceptable but I found it odd that the Green Score stepper would do that, though it may also have come from the Red Letter game unit which steps when the Green Score unit does. Not sure how all that works.

It looks like this is something in common between the Feature and Score sides and related to the initial 2 "automatic" odds increases. It seems like they cause something to happen that then allows the Score units to be driven randomly.

#31 8 years ago

Try this: take a jumper and clip it across the zero switch on the yellow score unit. This will rule that switch out as a potential problem. You only want to leave that jumper there for the initial button/coin. In fact, the machine may end up stepping the unit all the way to the top with the jumper attached and attempt to continue to go. It is safest/smartest to press the start relay armature plate (with a dowel or something) and observe from the back so that you can easily remove the jumper.

If that doesn't work, jumper across the switch indicated on the schematic on the Play Feature relay. The wire colors are called out in code, refer to the legend on the left hand side of the schematic then compare colors. You only want to leave the jumper there for the initial button/coin.

Try that and let me know. From there we'll move backward, but the likelihood of it being something else are a bit slim as we go back through the circuit.

Green unit will step the red letter unit as it increases. There are 8 positions on the green unit, but only 6 unique positions on the red letter unit. The first 3 sets of green odds will not change the lit red letter (but will step the unit), but every subsequent movement of the green score unit will step the red letter unit.

#32 8 years ago

Also, you want to clip across that switch with the power off. You can remove with the power on, but your initial clipping should be power off, then go to the front and turn it on, then press start relay from back and observe.

If the units jump with that switch clipped, then you've found your problem.

#33 8 years ago

I'll do that jumper testing tonight and report back. Thanks again for all the help!

#34 8 years ago

Now that I have been in the machine, I am confused as to why I would want to jumper the yellow score unit zero switch, as it is open at the reset position. Looking at around B30 on the schematic, I think what you meant was the open at top switch. I checked that and it looked good. I cleaned it and tested. No change. I switched off, jumpered that switch and tested again. No change.

Next up will be the Play Feature relay switch, assuming I can identify the wire. They are all pretty grungy.

Following it along, it looks like it passes through the score disk and the Play Score relay before hitting CU switch 8E, then continues through mixer relay #2 and EB Trip #1. Is that the path you're thinking of? I think it makes sense due to the fact that things start working after the units are manually stepped. That would put it up on the Mixer 3 path instead.

For those following, here's the schematic section:

Scoring_(resized).PNGScoring_(resized).PNG

And my discussion, which may well be all wrong

We are looking currently at the red part of the circuit. I've jumpered the Open at Top yellow score unit switch to no effect. I have not yet jumped the Play Feature relay at the bottom, though I have convinced myself that will have no effect either. Here's why. If that switch were open, no score units would EVER step, and as I discovered last night, they will step if I manually advance them. To my eye, that means the Play Feature relay switch must be closed. I am thinking that once I manually step the units, the purple path is coming into play. Note that I didn't draw the purple path for the Red and Green units, but it exists, straight up from the coils. Given the manual step behavior, I am inclined to suspect the green paths. These go through the score disks then off to the left through a couple of paths before reaching wire 30 at the top, which is the bus wire at the top of the circuit.

So I am going to jump that Play Feature relay switch to be thorough but since it is the only path down to the bus on that side, I think it has to be closed.

I will then wait for BP (bingopodcast) or Vic to chime in before mucking about any further.

#35 8 years ago
Quoted from Toyguy:

They are all pretty grungy.

That's how you know it's a bingo! I have seen many bingos, but only a very small handful with non-grungy wiring.

Quoted from Toyguy:

Is that the path you're thinking of?

Yep! I misspoke. Happens!

Quoted from Toyguy:

I have convinced myself that will have no effect either

You're right - good job.

Your Mixer #2 relay is only one path. Note that this relay is active for the majority of the game, so it's possible that it has an issue... but remember the following piece of info: it worked before you were looking at the play features and score relays (see 10-1 and 91-5) as well as the feature lock and score lock relays (which are also involved up above the mixer #3 area). Did you lift the playfield by chance? It's possible that one of the shutter switches got mashed. Those are also in the circuit (over to the right of the section shown).

Alternatively, the next place I would look is the Mixer & Spotting Cams #2C. Mixer 16 pulse switches are typically an area that I clean even on a working bingo that comes into my collection. They provide so much of the player feedback in the game, that it is worth it.

Did you look at your EB trip relays earlier? Those relays are crucial for much of the game operation and you can see them in the circuit.

#36 8 years ago

For grungy wires, if you take a fingernail and scrape a bit you can usually see the underlying color. You could also take a toothbrush and some soap and water and scrub a bit if you need to. Note that in so doing, you'll likely jostle around a bunch of switches in the area - usually more trouble than it's worth.

The relays are called out in the manual and each switch is labeled like on later flipper games. Can be helpful in getting a visual of the switch without knowing the wire colors.

#37 8 years ago

I did take a look at both the EB trip relay 1 and the Mixer relay just now, and I think they look clean and well adjusted. The Play Score relay only comes into play when the Blue button has been pressed, so I think I can rule out the path through that relay and CU Cam 8E. I have myself nearly convinced to take a look at CU Cam 7. That path seems to be the driver for the initial guaranteed odds jumps.

I think what I will do is meter for continuity from wire 30 to the Mixer 2 relay and then further to CU Cam 7. That should tell me if that part of the path is connected.

Is there a way I can manually turn the CU with the power off? I'd like to get Cam 7 on its lobe and then I should be able to continuity check all the way back through the score disks, through the 3 Open at Top switches, to the Play Feature relay and ultimately to 70 at that relay.

#38 8 years ago

Yes, you have to pull in the plunger for the timer cam index coil and spin the little fan on the motor. Be careful to observe the direction that it normally turns. I always forget and have to look before I do this.

I just find it odd that a CU problem would develop. Happens of course, especially with transport. That would be the next thing I'd have you check though... after the shutter motor switch.

Of course, you can continuity check, but at 9V, you are not testing the actual condition. It's a start, though! (50V is needed to actually run the circuit).

#39 8 years ago

So the question in my mind: did you lift the playfield to check anything at any point? There are several switch stacks located in the back left (on top of the shutter motor cams) that are easy to mash accidentally. Bally included a small guard there, but you must be careful when lifting the playfield - it's possible, if you're having just the right kind of day, to shear off a switch completely there.

Much of the game startup logic and standard gameplay is tied to the shutter motor switches (and that's why I suspect that switch). Again, really only if you've lifted the playfield since it was working.

Let's look back at what you said when the odds stopped working:

Quoted from Toyguy:

Think I fixed the issue with the Blue button awarding features now and then. Found some misadjusted switches on the Feature and Score Lock and Play relays. Also found one on the Mixer 4 relay that was supposed to close when pulled in but wasn't. I guess I'll see what that does somewhere down the line. Nice thing about EM relays is it's pretty easy to tell what switches are supposed to do when the coil pulls in.
I also wound back the reflex unit and this is where I may have screwed up. I now get no odds whatsoever when starting a game. Dropping coins will eventually light them however.

That's why I've been harping on those specific areas. But - intermittent initial stepup can certainly be caused by a fouled control unit switch. I just like taking a good hard look at my past work when something fails, especially if it is in the circuit that has an issue. If you're certain that all is well with the above named areas, then take a look at that shutter switch (if you have previously lifted the playfield) followed by the control unit.

One more note: if the jones plug from the shutter motor switches is not seated well, loose, etc, then you will also experience problems. I think you said previously you have double-checked all the jones plugs. Just making sure all the easy stuff is done before you dive into the control unit.

#40 8 years ago

I did have the playfield up very early on when the game would do nothing, to check the trough. That turned out to be the problem that time - 2 balls in the lifter after we transported it. So I am pretty certain the odds issue occurred well after that. To be sure though, I lifted the playfield over lunch and all of the shutter motor cam switches look great. Probably the nicest, cleanest ones on the machine. There is a very heavy metal bar and cage around them so it would be very tough to snag them, and you'd certainly know it I think.

I've examined those relays I'd adjusted earlier 100 times and they look to be operating properly. I'm just not seeing a problem in them anywhere.

#41 8 years ago

Ok fair enough! On to the control unit. Also, good to hear I'm not the only one that'll work on a bingo at lunch.

#42 8 years ago

I forgot to mention that we did look at the CU over lunch also and it looks to be operating properly. We thought the 7A switch looked to be gapped a bit too loosely so we tightened it up a bit but still no result. I am going to pull the switch stack mounting bracket tonight and roll them upright where I can get a good look at them. We had a sense that the 7A switch looked odd, corroded or pitted maybe, and I want to get a close look at that.

I also want to figure out why the Red Scores and Features panel isn't coming on at game start. I'm wondering if that is somehow related, though from the schematic I don't see how. Is there an order to the closing and opening of the button switches? If I press the Red button, the lights flash but don't stay on and I can hear a relay cycle.

#43 8 years ago

Red button light is started by switch #1 behind the button, then held in via the Red button relay hold switch. NC yellow button switch #3 is in the path to the hold switch, so check those three things.

It is not related.

Are the balls loading to the shooter lane?
Does the shutter close with the first ball shot?
Does the game allow you to play for extra balls after shooting your fourth/fifth ball?
Does the game allow you to press the "R" button after shooting your fourth ball?

Establishing a baseline to determine where to tell you to look for the odds issue.

This is going to sound silly, but have you looked at the odds steppers themselves? Particularly the yellow? Perhaps a rivet cleaning on each of the score unit steppers would help.

But answer the above questions before proceeding. I would not take the control unit switches off yet.

Up to you, of course! Just trying to help.

#44 8 years ago

I sure appreciate the help. Basically, as far as I can tell, the game is working but for the guaranteed odds issue and the few other small things, like the Red button panel, the features being awarded in Score only mode.

Dropping a coin cycles the game, opens the shutter but fails to enable the red panel or the opening odds. Once I step the score units manually, the game works. I can play for scores only, features only or both, though the red panel lights won't stay on. Things will be awarded that maybe shouldn't be based on the mode but that's minor. The odds will go up sometimes, features will be awarded sometimes and the first ball will be delivered to the shooter lane. Plunging that ball will close the shutter and lift the next ball. Bingo card lights will come on wherever it lands with a couple suspected bad bulbs. Red and Yellow rollovers work fine. There may be a problem with flashing the before 4th ball lights but the before and after fifth ball work. Once the fifth ball has been shot, if there's a winner, it will score it seemingly correctly. So far I have tested red, yellow and green scoring on the regular card, Red super-section scoring and OK game scoring. All of those work and holding the R down will start the red letter game with the correct setup, including odds! Playing for extra balls works, and balls are occasionally awarded and played normally. The timer unit shuts the motors off after a couple minutes as it should.

I did go over the score units and cleaned them a little but they look quite good and none of the wipers are mangled. It would seem odd that all 3 score disks would fail in the same way too but who knows.

I will check the EB and R button on fourth ball later tonight and report back.

#45 8 years ago

All good! Check the switches to fix your red panel light as I mentioned.

The odds do something interesting with blue button play with all on the first step. It will give you a guaranteed double jump in all colors.

Does this work?

#46 8 years ago

Results of tonight's brief troubleshooting session.

I am not able to start EB play until ball 5 has been shot. I can hit R on ball 4 and start the score searching.

I verified that I at least have connectivity from the EB #1 trip relay switch at around E26 on the wire 30 side all the way through the top of CU Cam 7A at around D28. If I clip the 7A switch closed, I get connectivity all the way to the 3 score unit step up coils. The remaining question for tomorrow is to observe that 7A switch with the front panel down and see if it looks like the moving blade is lifting the static one a little.

I noticed while testing that the Mixer 2 relay seems to latch and trip quickly when a game is started and I wonder if that is breaking that Mixer 2 switch at E28 when it shouldn't. Looking around the mixer, I found a broken wire on the coil marked Spotting Cams Index. Since Index means to hold in place, I am wondering if this coil is supposed to be pulling in to hold the mixer 2 relay on while the guaranteed odds are generated? I will resolder that tomorrow and test some more. I was gratified that there doesn't appear to be a broken wire in that big bundle between the door and the CU.

I got the Red Light panel issue resolved. It was indeed Yellow switch button 3 which was causing the lock-in circuit on the Red Button relay to drop out immediately.

So, some progress. I also discovered the Red Score unit appears to have a short in the odds lamp circuit where that flexible spring guide carries the wiper wiring to the edge connectors. I'll have to pull that apart and look at it too.

#47 8 years ago

Anyone happen to know what size a bingo playfield glass is? I was going to call and order a new piece today and, of course, forgot to measure it.

#48 8 years ago

There are a couple of different sizes. Measuring is the best advice, unfortunately.

#49 8 years ago

This is for much later when the machine is running well again, but is there a way to adjust the stopping point of the magic screen when it's moved? Mine lines up well with the numbers when using the right button, but not so well when moving it left.

I'm going to measure the glass tonight and get a new sheet ordered. The one I have is pretty bad and I am not sure it's tempered. Has some very sharp edges too.

#50 8 years ago

Good progress tonight. I got very frustrated and basically threw caution to the wind, not stupidly but more aggressive than I would usually be. When I continuity checked, I had clipped the CU 7A switch closed with one end of my jumper wire to avoid having to fiddle with moving the CU manually. Everything had continuity checked good, but the initial odds still didn't work.

Tonight, I wanted to check that the 7A switch was, in fact, being lifted and I could see that it was. I decided to basically just jumper around everything in the path from the EB Trip Relay to the 7A moving blade. I did that, dropped a coin and nothing! How could this be?

So I sat down for a while beside the machine and fumed/pondered when it occurred to me to actually jump the 7A blades together. In hindsight, I could have obtained the same result by just jumping to the static blade which is connected to the coils. I clipped the 2 blades together with one end of a jumper wire, made sure the loose end was out of the way, and dropped a coin. The score units advanced! So I pulled the jumper I had placed on the Mixer 2 relay and tried again. Nothing! WTF! Fortunately, a cooler head prevailed and I looked at 7A. My clip had fallen off the static blade due to the movement. I re-clipped it and tried once more. YAY! The score units moved.

So I believe I am down to replacing that 7A switch. It's adjusted as close as I dare go, and the color of the contacts looks odd so I think the points may be bad. I burnished them with a flexstone several times to no effect so I think new ones will be needed. I would imagine these are high-current points and the blades look to be a heavier one than the replacements PBR carries.

Anyone know of a source for a pair of CU blades, or have any spares sitting around they'd sell me?

That's the heavy work for tonight. Think I'll relax before bed with some playfield cleaning, post tightening and new rubber installation. I'll save the light bulbs for tomorrow. I may even be tempted to take a file to those points. Doubt I can make them any worse!

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